from server.config.io import io_db
from server.io import log, strong_write
from server.utils import integer_test, id_setter
-from server.world import set_world_inactive, turn_over
+from server.world import set_world_inactive, turn_over, eat_vs_hunger_threshold
from server.update_map_memory import update_map_memory
from server.build_fov_map import build_fov_map
for id in world_db["Things"]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_TYPE"] == tid
- if y == world_db["Things"][id]["T_POSY"]
- if x == world_db["Things"][id]["T_POSX"]]:
+ if pos == world_db["Things"][id]["pos"]]:
type = world_db["Things"][id]["T_TYPE"]
name = world_db["ThingTypes"][type]["TT_NAME"]
strong_write(io_db["file_out"], name + "\n")
print("Ignoring: Corpse ID belongs to no known ThignType.")
+@test_ThingType_id
+def command_ttlifepoints(val_string):
+ setter("ThingType", "TT_LIFEPOINTS", 0, 255)(val_string)
+ tt = world_db["ThingTypes"][command_ttid.id]
+ tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(command_ttid.id)
+
+
@test_ThingAction_id
def command_taname(name):
"""Set TA_NAME of selected ThingAction.
print("Ignoring: Invalid action name.")
+@test_ThingAction_id
+def command_taeffort(val_string):
+ setter("ThingAction", "TA_EFFORT", 0, 255)(val_string)
+ if world_db["ThingActions"][command_taid.id]["TA_NAME"] == "use":
+ for ttid in world_db["ThingTypes"]:
+ tt = world_db["ThingTypes"][ttid]
+ tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(ttid)
+
+
def setter(category, key, min, max=None):
"""Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
if category is None:
val = integer_test(str_int, 0, 255)
if None != val:
if val < world_db["MAP_LENGTH"]:
- world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ t = world_db["Things"][command_tid.id]
+ t["T_POS" + axis] = val
+ t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if world_db["WORLD_ACTIVE"] \
and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][command_tid.id])
"""Try "pickup" as player's T_COMMAND"."""
if action_exists("pickup"):
t = world_db["Things"][0]
- ids = [id for id in world_db["Things"] if id
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ ids = [tid for tid in world_db["Things"] if tid
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["pos"] == t["pos"]]
+ from server.config.commands import play_pickup_attempt_hook
if not len(ids):
log("NOTHING to pick up.")
- else:
+ elif play_pickup_attempt_hook(t):
set_command("pickup")
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
+ tid = t["T_CARRIES"][val]
+ tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]]
+ from server.config.commands import play_use_attempt_hook
+ hook_test = play_use_attempt_hook(t, tt)
+ if not (tt["TT_TOOL"] == "food" or hook_test):
+ if hook_test != False:
+ log("You CAN'T use this thing.")
return
world_db["Things"][0]["T_ARGUMENT"] = val
set_command("use")