struct Map;
struct MapObjDef;
struct MapObj;
+struct MapObjAct;
struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
struct MapObj * map_objs; /* Pointer to map objects chain start. */
uint8_t inventory_select; /* Player's inventory selection index. */
- uint8_t old_inventory_select; /* Temporarily stores for recordfile */
-} world; /* writing inventory selection index. */
+ struct MapObjAct * map_obj_acts; /* Pointer to map object actions chain. */
+} world;