char * cells; };
struct Player {
- uint16_t y;
- uint16_t x; };
+ struct yx_uint16 pos; };
struct Monster {
struct Monster * next;
char name;
- uint16_t y;
- uint16_t x; };
+ struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
struct Map init_map ();
void save_game(struct World *);
void record_action (char);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
+char yx_uint16_cmp (struct yx_uint16, struct yx_uint16);
void next_turn (struct World *);
void update_log (struct World *, char *);
void move_player (struct World *, char);