#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
#include "hardcoded_strings.h" /* s */
+#include "run.h" /* send_to_outfile() */
#include "things.h" /* Thing, ThingType, ThingInMemory, ThingAction,
* get_thing_type(), get_player()
*/
if (world.do_update)
{
update_worldstate_file();
+ send_to_outfile("WORLD_UDPATED\n", 1);
world.do_update = 0;
}
try_growing_queue();