struct EntrySkeleton * next;
};
extern void read_config_file(char * path, enum cleanup_flag cleanup,
- size_t size, struct EntrySkeleton ** entry_start,
void (* read) (char *, uint32_t, char *,
- struct EntrySkeleton *, FILE *));
+ struct EntrySkeleton *, FILE *),
+ size_t size, struct EntrySkeleton ** entry_start);
/* Return single \0-terminated string read from input queue (world.queue); or,
* if queue is empty and world.turn is unequal world.last_update_turn, update