struct MapObjAct
{
+ uint8_t id; /* identifies action in MapObj.command; therefore must be >0 */
struct MapObjAct * next;
void (* func) (struct MapObj *); /* function called after .effort turns */
char * name; /* human-readable identifier */
- uint8_t id; /* unique id of map object action; must be >0 */
uint8_t effort; /* how many turns the action takes */
};
-/* Init MapObjAct chain at world.map_obj_acts. */
-extern void init_map_object_actions();
-
/* Free MapObjAct * chain starting at "moa". */
extern void free_map_object_actions(struct MapObjAct * moa);