+struct yx_uint16 {
+ uint16_t y;
+ uint16_t x; };
+
struct WinMeta {
WINDOW * screen;
WINDOW * pad;
struct Win {
struct Win * prev;
struct Win * next;
- uint16_t startx;
- uint16_t starty;
+ struct yx_uint16 start;
uint16_t width;
uint16_t height;
WINDOW * curses;