X-Git-Url: https://plomlompom.com/repos/condition_descriptions?a=blobdiff_plain;f=client_prototype.py;h=9458cffef76a744bc69822ea186d5f9bcced5694;hb=a45e6ee435f666be3ccf13264d4e0c9ab9e1e6e0;hp=1fd3061a23b62bc468b14a702d9a0188835f9318;hpb=3d023370bff381684e545b1fd232401d69ff9968;p=plomrogue
diff --git a/client_prototype.py b/client_prototype.py
index 1fd3061..9458cff 100644
--- a/client_prototype.py
+++ b/client_prototype.py
@@ -86,7 +86,7 @@ def set_window_geometries():
def draw_screen():
def healthy_addch(y, x, char, attr=0):
- """Bizarre workaround for ."""
+ """Workaround for ."""
if y == screen_size[0] - 1 and x == screen_size[1] - 1:
char_before = stdscr.inch(y, x - 1)
stdscr.addch(y, x - 1, char, attr)
@@ -101,7 +101,6 @@ def draw_screen():
j = win["start"][int(k == 0)] - sep_size
if (j >= 0 and j < screen_size[int(k == 0)]):
start = win["start"][k]
- # start = start if start >= 0 else 0
end = win["start"][k] + win["size"][k]
end = end if end < screen_size[k] else screen_size[k]
if k:
@@ -126,8 +125,24 @@ def draw_screen():
if (right >= 0 and right < screen_size[1]):
healthy_addch(down, right, '+')
+ def draw_window_titles():
+ for win in windows:
+ title = " " + win["title"] + " "
+ if len(title) <= win["size"][1]:
+ y = win["start"][0] - 1
+ start_x = win["start"][1] + int((win["size"][1] \
+ - len(title))/2)
+ for x in range(len(title)):
+ healthy_addch(y, start_x + x, title[x])
+
def draw_window_contents():
def draw_winmap():
+ """Draw winmap in area delimited by offset, winmap_size.
+
+ The individuall cell of a winmap is interpreted as either a single
+ character element, or as a tuple of character and attribute,
+ depending on the size len(cell) spits out.
+ """
stop = [0, 0]
for i in range(2):
stop[i] = win["size"][i] + offset[i]
@@ -136,11 +151,15 @@ def draw_screen():
for y in range(offset[0], stop[0]):
for x in range(offset[1], stop[1]):
cell = winmap[y * winmap_size[1] + x]
+ attr = 0
+ if len(cell) > 1:
+ attr = cell[1]
+ cell = cell[0]
y_in_screen = win["start"][0] + (y - offset[0])
x_in_screen = win["start"][1] + (x - offset[1])
if (y_in_screen < screen_size[0]
and x_in_screen < screen_size[1]):
- healthy_addch(y_in_screen, x_in_screen, cell)
+ healthy_addch(y_in_screen, x_in_screen, cell, attr)
def draw_scroll_hints():
def draw_scroll_string(n_lines_outside):
hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' '
@@ -173,9 +192,10 @@ def draw_screen():
draw_winmap()
draw_scroll_hints()
- stdscr.clear()
+ stdscr.erase()
draw_window_border_lines()
draw_window_border_corners()
+ draw_window_titles()
draw_window_contents()
stdscr.refresh()
@@ -205,21 +225,51 @@ def read_worldstate():
if line == '%':
break
world_data["inventory"] += [line]
- world_data["position"][0] = int(worldstate_file.readline())
- world_data["position"][1] = int(worldstate_file.readline())
+ world_data["avatar_position"][0] = int(worldstate_file.readline())
+ world_data["avatar_position"][1] = int(worldstate_file.readline())
+ if not world_data["look_mode"]:
+ world_data["map_center"][0] = world_data["avatar_position"][0]
+ world_data["map_center"][1] = world_data["avatar_position"][1]
world_data["map_size"] = int(worldstate_file.readline())
+ world_data["fov_map"] = ""
+ for i in range(world_data["map_size"]):
+ line = worldstate_file.readline().replace("\n", "")
+ world_data["fov_map"] += line
+ world_data["mem_map"] = ""
+ for i in range(world_data["map_size"]):
+ line = worldstate_file.readline().replace("\n", "")
+ world_data["mem_map"] += line
worldstate_file.close()
read_worldstate.last_checked_mtime = -1
def read_message_queue():
while (len(message_queue["messages"]) > 1
- or (len(message_queue["messages"]) == 0
+ or (len(message_queue["messages"]) == 1
and not message_queue["open_end"])):
message = message_queue["messages"].pop(0)
- if message[0:4] == "LOG ":
+ if message == "THINGS_HERE START":
+ read_message_queue.parse_thingshere = True
+ world_data["look"] = []
+ elif message == "THINGS_HERE END":
+ read_message_queue.parse_thingshere = False
+ if world_data["look"] == []:
+ world_data["look"] = ["(none known)"]
+ cursed_main.redraw = True
+ elif read_message_queue.parse_thingshere:
+ world_data["look"] += [message]
+ elif message[0:4] == "LOG ":
world_data["log"] += [message[4:]]
cursed_main.redraw = True
+ elif message == "WORLD_UPDATED":
+ query_mapcell()
+read_message_queue.parse_thingshere = False
+
+
+def query_mapcell():
+ command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " "
+ + str(world_data["map_center"][1]))()
+ world_data["look"] = ["(polling)"]
def cursed_main(stdscr):
@@ -254,22 +304,27 @@ def cursed_main(stdscr):
curses.noecho()
curses.curs_set(False)
- # stdscr.keypad(True)
signal.signal(signal.SIGWINCH,
lambda ignore_1, ignore_2: set_window_geometries())
set_window_geometries()
delay = 1
while True:
- stdscr.timeout(delay)
- delay = delay * 2 if delay < 1000 else delay
+ stdscr.timeout(int(delay))
+ delay = delay * 1.1 if delay < 1000 else delay
if cursed_main.redraw:
delay = 1
draw_screen()
cursed_main.redraw = False
char = stdscr.getch()
- if char >= 0 and chr(char) in commands:
- commands[chr(char)]()
- cursed_main.redraw = True
+ if char >= 0:
+ char = chr(char)
+ if char in commands:
+ if len(commands[char]) == 1 or not world_data["look_mode"]:
+ commands[char][0]()
+ cursed_main.redraw = True
+ else:
+ commands[char][1]()
+ cursed_main.redraw = True
new_data_from_server = io["file_in"].read()
ping_test()
read_into_message_queue()
@@ -277,24 +332,86 @@ def cursed_main(stdscr):
read_message_queue()
-def win_foo():
- winmap = ['.', 'o', '.', 'o', 'O', 'o', '.', 'o', '.', 'x', 'y', 'x']
- winmap_size = [4, 3]
+def win_map():
+ win_size = next(win["size"] for win in windows if win["func"] == win_map)
offset = [0, 0]
+ for i in range(2):
+ if world_data["map_center"][i] * (i + 1) > win_size[i] / 2:
+ if world_data["map_center"][i] * (i + 1) \
+ < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+ offset[i] = world_data["map_center"][i] * (i + 1) \
+ - int(win_size[i] / 2)
+ if i == 1:
+ offset[1] = offset[1] + world_data["map_center"][0] % 2
+ else:
+ offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+ winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+ winmap = []
+ curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
+ curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+ for y in range(world_data["map_size"]):
+ for x in range(world_data["map_size"]):
+ char = world_data["fov_map"][y * world_data["map_size"] + x]
+ if world_data["look_mode"] and y == world_data["map_center"][0] \
+ and x == world_data["map_center"][1]:
+ if char == " ":
+ char = \
+ world_data["mem_map"][y * world_data["map_size"] + x]
+ winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)]
+ continue
+ if char == " ":
+ char = world_data["mem_map"][y * world_data["map_size"] + x]
+ attribute = curses.color_pair(1) if char == " " \
+ else curses.color_pair(2)
+ winmap += [(char, attribute), (" ", attribute)]
+ else:
+ winmap += char + " "
+ if y % 2 == 0:
+ winmap += " "
return offset, winmap_size, winmap
def win_inventory():
- winmap = ""
- winmap_size = [0, 0]
+ win_size = next(win["size"] for win in windows
+ if win["func"] == win_inventory)
+ winmap = []
+ winmap_size = [0, win_size[1]]
for line in world_data["inventory"]:
winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
else len(line)
+ count = 0
for line in world_data["inventory"]:
padding_size = winmap_size[1] - len(line)
- winmap += line + (" " * padding_size)
+ line += (" " * padding_size)
+ if count == world_data["inventory_selection"]:
+ line_new = []
+ for x in range(len(line)):
+ line_new += [(line[x], curses.A_REVERSE)]
+ line = line_new
+ winmap += line
winmap_size[0] = winmap_size[0] + 1
+ count += 1
offset = [0, 0]
+ if world_data["inventory_selection"] > win_size[0]/2:
+ if world_data["inventory_selection"] < len(world_data["inventory"]) \
+ - win_size[0]/2:
+ offset[0] = world_data["inventory_selection"] - int(win_size[0]/2)
+ else:
+ offset[0] = len(world_data["inventory"]) - win_size[0]
+ return offset, winmap_size, winmap
+
+
+def win_look():
+ winmap = ""
+ winmap_size = [0, 0]
+ for line in world_data["look"]:
+ winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
+ else len(line)
+ for line in world_data["look"]:
+ padding_size = winmap_size[1] - len(line)
+ winmap += line + (" " * padding_size)
+ winmap_size[0] = winmap_size[0] + 1
+ offset = [world_data["look_scroll"], 0]
return offset, winmap_size, winmap
@@ -326,17 +443,90 @@ def win_log():
def command_quit():
- io["file_out"].write("QUIT\n")
- io["file_out"].flush()
+ command_sender("QUIT")()
raise SystemExit("Received QUIT command, forwarded to server, leaving.")
+def command_toggle_look_mode():
+ if not world_data["look_mode"]:
+ world_data["look_mode"] = True
+ else:
+ world_data["look_mode"] = False
+ world_data["map_center"] = world_data["avatar_position"]
+ query_mapcell()
+
+
+def command_sender(string, int_field=None):
+ def command_send():
+ int_string = ""
+ if int_field:
+ int_string = " " + str(world_data[int_field])
+ io["file_out"].write(string + int_string + "\n")
+ io["file_out"].flush()
+ return command_send
+
+
+def command_looker(string):
+ def command_look():
+ if string == "west" \
+ and world_data["map_center"][1] > 0:
+ world_data["map_center"][1] -= 1
+ elif string == "east" \
+ and world_data["map_center"][1] < world_data["map_size"] - 1:
+ world_data["map_center"][1] += 1
+ else:
+ y_unevenness = world_data["map_center"][0] % 2
+ y_evenness = int(not(y_unevenness))
+ if string[6:] == "west" and \
+ world_data["map_center"][1] > -y_unevenness:
+ if string[:5] == "north" and world_data["map_center"][0] > 0:
+ world_data["map_center"][0] -= 1
+ world_data["map_center"][1] -= y_evenness
+ if string[:5] == "south" and world_data["map_center"][0] \
+ < world_data["map_size"] - 1:
+ world_data["map_center"][0] += 1
+ world_data["map_center"][1] -= y_evenness
+ elif string[6:] == "east" and world_data["map_center"][1] \
+ < world_data["map_size"] - y_unevenness:
+ if string[:5] == "north" and world_data["map_center"][0] > 0:
+ world_data["map_center"][0] -= 1
+ world_data["map_center"][1] += y_unevenness
+ if string[:5] == "south" and world_data["map_center"][0] \
+ < world_data["map_size"] - 1:
+ world_data["map_center"][0] += 1
+ world_data["map_center"][1] += y_unevenness
+ query_mapcell()
+ return command_look
+
+
+def command_look_scroller(string):
+ def command_look_scroll():
+ win_size = next(win["size"] for win in windows
+ if win["func"] == win_look)
+ if string == "up" and world_data["look_scroll"] > 0:
+ world_data["look_scroll"] -= 1
+ elif string == "down" and world_data["look_scroll"] \
+ < len(world_data["look"]) - win_size[0]:
+ world_data["look_scroll"] += 1
+ return command_look_scroll
+
+
+def command_inventory_selector(string):
+ def command_inventory_select():
+ if string == "up" and world_data["inventory_selection"] > 0:
+ world_data["inventory_selection"] -= 1
+ elif string == "down" and world_data["inventory_selection"] \
+ < len(world_data["inventory"]) - 1:
+ world_data["inventory_selection"] += 1
+ return command_inventory_select
+
+
windows = [
- {"config": [1, 33], "func": win_info},
- {"config": [-7, 33], "func": win_log},
- {"config": [4, 16], "func": win_inventory},
- {"config": [4, 16], "func": win_foo},
- {"config": [0, -34], "func": win_foo}
+ {"config": [1, 33], "func": win_info, "title": "Info"},
+ {"config": [-7, 33], "func": win_log, "title": "Log"},
+ {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
+ {"config": [4, 16], "func": win_look, "title": "Things here"},
+ {"config": [0, -34], "func": win_map, "title": "Map"}
]
io = {
"path_out": "server/in",
@@ -344,18 +534,55 @@ io = {
"path_worldstate": "server/worldstate"
}
commands = {
- "Q": command_quit
+ "A": (command_sender("ai"),),
+ "D": (command_sender("drop", "inventory_selection"),),
+ "J": (command_look_scroller("down"),),
+ "K": (command_look_scroller("up"),),
+ "P": (command_sender("pick_up"),),
+ "Q": (command_quit,),
+ "U": (command_sender("use", "inventory_selection"),),
+ "W": (command_sender("wait"),),
+ "c": (command_sender("move south-east"), command_looker("south-east")),
+ "d": (command_sender("move east"), command_looker("east")),
+ "e": (command_sender("move north-east"), command_looker("north-east")),
+ "j": (command_inventory_selector("down"),),
+ "k": (command_inventory_selector("up"),),
+ "l": (command_toggle_look_mode,),
+ "s": (command_sender("move west"), command_looker("west")),
+ "w": (command_sender("move north-west"), command_looker("north-west")),
+ "x": (command_sender("move south-west"), command_looker("south-west")),
}
message_queue = {
"open_end": False,
"messages": []
}
world_data = {
+ "avatar_position": [-1, -1],
+ "fov_map": "",
"inventory": [],
+ "inventory_selection": 0,
"lifepoints": -1,
- "log": [],
- "map_size": -1,
- "position": [-1, -1],
+ "look": [],
+ "look_mode": False,
+ "look_scroll": 0,
+ "log": [
+"QUICK COMMAND OVERVIEW: "
+"Move through map with 'w', 'e', 's', 'd', 'x', 'c'. "
+"Pick up things with 'P', drop a thing selected from the inventory with 'D' "
+"or use it with 'P'. "
+"Move through inventory selection with 'j' and 'k'. "
+"Toggle looking around mode with 'l'. "
+"Scroll 'Things here' window with 'J' and 'K'. "
+"Let AI decide next move with 'A'. "
+"Quit with 'Q'. ",
+"STATS OVERVIEW: "
+"'T': Turn; 'H': Health (the higher, the better); "
+"'S': Satiation (the closer to zero, the better).",
+"See README file for more help."
+],
+ "map_center": [-1, -1],
+ "map_size": 0,
+ "mem_map": "",
"satiation": -1,
"turn": -1
}