From: Christian Heller Date: Wed, 2 Jun 2021 23:22:41 +0000 (+0200) Subject: More TUI code refactoring. X-Git-Url: https://plomlompom.com/repos/condition_descriptions?a=commitdiff_plain;h=d9970cdde3a9f232efbfcacae0217b63e8389551;p=plomrogue2 More TUI code refactoring. --- diff --git a/plomrogue_client/tui.py b/plomrogue_client/tui.py index ec04304..7cfc011 100644 --- a/plomrogue_client/tui.py +++ b/plomrogue_client/tui.py @@ -3,12 +3,13 @@ import curses -class CursesScreen: +class TUI: - def wrap_loop(self, loop): - curses.wrapper(self.start_loop, loop) + def __init__(self): + self._log = [] + curses.wrapper(self.run_loop) - def safe_addstr(self, y, x, line, attr=0): + def addstr(self, y, x, line, attr=0): if y < self.size.y - 1 or x + len(line) < self.size.x: self.stdscr.addstr(y, x, line, attr) else: # workaround to @@ -25,11 +26,19 @@ class CursesScreen: self.size = self.size - YX(self.size.y % 4, 0) self.size = self.size - YX(0, self.size.x % 4) - def start_loop(self, stdscr, loop): - self.stdscr = stdscr + def init_loop(self): curses.curs_set(0) # hide cursor - stdscr.timeout(10) - loop() + self.stdscr.timeout(10) + self.reset_size() + + def run_loop(self, stdscr): + self.stdscr = stdscr + self.init_loop() + while True: + self.loop() + + def log(self, msg): + self._log += [msg] diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 11fe948..f798047 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -8,7 +8,7 @@ from plomrogue.things import ThingBase from plomrogue.misc import quote from plomrogue.errors import ArgError from plomrogue_client.socket import ClientSocket -from plomrogue_client.tui import msg_into_lines_of_width, CursesScreen +from plomrogue_client.tui import msg_into_lines_of_width, TUI @@ -442,7 +442,7 @@ class Mode: return True return False -class TUI: +class RogueChatTUI(TUI): mode_admin_enter = Mode('admin_enter', has_input_prompt=True) mode_admin = Mode('admin') mode_play = Mode('play') @@ -470,7 +470,7 @@ class TUI: is_admin = False tile_draw = False - def __init__(self, host): + def __init__(self, host, *args, **kwargs): import os import json self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", @@ -498,12 +498,10 @@ class TUI: self.game = Game() self.game.tui = self self.parser = Parser(self.game) - self.log = [] self.do_refresh = True self.login_name = None self.map_mode = 'terrain + things' self.password = 'foo' - self.switch_mode('waiting_for_server') self.keys = { 'switch_to_chat': 't', 'switch_to_play': 'p', @@ -558,8 +556,39 @@ class TUI: self.ascii_draw_stage = 0 self.full_ascii_draw = '' self.offset = YX(0,0) - self.screen = CursesScreen() - self.screen.wrap_loop(self.loop) + self.explorer = YX(0, 0) + self.input_ = '' + self.store_widechar = False + self.input_prompt = '> ' + self.action_descriptions = { + 'move': 'move', + 'flatten': 'flatten surroundings', + 'teleport': 'teleport', + 'take_thing': 'pick up thing', + 'drop_thing': 'drop thing', + 'toggle_map_mode': 'toggle map view', + 'toggle_tile_draw': 'toggle protection character drawing', + 'install': '(un-)install', + 'wear': '(un-)wear', + 'door': 'open/close', + 'consume': 'consume', + 'spin': 'spin', + 'dance': 'dance', + } + self.action_tasks = { + 'flatten': 'FLATTEN_SURROUNDINGS', + 'take_thing': 'PICK_UP', + 'drop_thing': 'DROP', + 'door': 'DOOR', + 'install': 'INSTALL', + 'wear': 'WEAR', + 'move': 'MOVE', + 'command': 'COMMAND', + 'consume': 'INTOXICATE', + 'spin': 'SPIN', + 'dance': 'DANCE', + } + super().__init__(*args, **kwargs) def update_on_connect(self): self.socket.send('TASKS') @@ -569,7 +598,7 @@ class TUI: def reconnect(self): import time - self.log_msg('@ attempting reconnect') + self.log('@ attempting reconnect') self.socket.send('QUIT') # necessitated by some strange SSL race conditions with ws4py time.sleep(0.1) # FIXME find out why exactly necessary @@ -583,12 +612,13 @@ class TUI: self.do_refresh = True def socket_log(self, msg): - self.log_msg('@ ' + msg) + self.log('@ ' + msg) def log_msg(self, msg): - self.log += [msg] - if len(self.log) > 100: - self.log = self.log[-100:] + super().log(msg) + #self.log += [msg] + if len(self._log) > 100: + self.log = self._log[-100:] def restore_input_values(self): if self.mode.name == 'annotate' and self.explorer in self.game.annotations: @@ -630,12 +660,12 @@ class TUI: def switch_mode(self, mode_name): def fail(msg, return_mode='play'): - self.log_msg('? ' + msg) + self.log('? ' + msg) self.flash = True self.switch_mode(return_mode) if self.mode and self.mode.name == 'control_tile_draw': - self.log_msg('@ finished tile protection drawing.') + self.log('@ finished tile protection drawing.') self.draw_face = False self.tile_draw = False self.ascii_draw_stage = 0 @@ -670,14 +700,14 @@ class TUI: if self.mode.is_single_char_entry: self.show_help = True if len(self.mode.intro_msg) > 0: - self.log_msg(self.mode.intro_msg) + self.log(self.mode.intro_msg) if self.mode.name == 'login': if self.login_name: self.send('LOGIN ' + quote(self.login_name)) else: - self.log_msg('@ enter username') + self.log('@ enter username') elif self.mode.name == 'take_thing': - self.log_msg('Portable things in reach for pick-up:') + self.log('Portable things in reach for pick-up:') directed_moves = { 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1) } @@ -711,31 +741,31 @@ class TUI: else: for i in range(len(self.selectables)): t = self.game.get_thing(self.selectables[i]) - self.log_msg('%s %s: %s' % (i, directions[i], + self.log('%s %s: %s' % (i, directions[i], self.get_thing_info(t))) elif self.mode.name == 'drop_thing': - self.log_msg('Direction to drop thing to:') + self.log('Direction to drop thing to:') self.selectables =\ ['HERE'] + list(self.game.tui.movement_keys.values()) for i in range(len(self.selectables)): - self.log_msg(str(i) + ': ' + self.selectables[i]) + self.log(str(i) + ': ' + self.selectables[i]) elif self.mode.name == 'enter_design': if self.game.player.carrying.type_ == 'Hat': - self.log_msg('@ The design you enter must be %s lines of max %s ' + self.log('@ The design you enter must be %s lines of max %s ' 'characters width each' % (self.game.player.carrying.design[0].y, self.game.player.carrying.design[0].x)) - self.log_msg('@ Legal characters: ' + self.game.players_hat_chars) - self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)') + self.log('@ Legal characters: ' + self.game.players_hat_chars) + self.log('@ (Eat cookies to extend the ASCII characters available for drawing.)') else: - self.log_msg('@ Width of first line determines maximum width for remaining design') - self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)') + self.log('@ Width of first line determines maximum width for remaining design') + self.log('@ Finish design by entering an empty line (multiple space characters do not count as empty)') elif self.mode.name == 'command_thing': self.send('TASK:COMMAND ' + quote('HELP')) elif self.mode.name == 'control_pw_pw': - self.log_msg('@ enter protection password for "%s":' % self.tile_control_char) + self.log('@ enter protection password for "%s":' % self.tile_control_char) elif self.mode.name == 'control_tile_draw': - self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter'])) + self.log('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter'])) self.input_ = "" self.restore_input_values() @@ -834,28 +864,39 @@ class TUI: info += ')' return info - def loop(self): + def reset_size(self): + super().reset_size() + self.left_window_width = min(52, int(self.size.x / 2)) + self.right_window_width = self.size.x - self.left_window_width - def safe_addstr(y, x, line): - self.screen.safe_addstr(y, x, line, curses.color_pair(1)) + def addstr(self, y, x, line, ignore=None): + super().addstr(y, x, line, curses.color_pair(1)) + + def init_loop(self): + self.switch_mode('waiting_for_server') + curses.start_color() + self.set_default_colors() + curses.init_pair(1, 7, 0) + if not curses.can_change_color(): + self.log('@ unfortunately, your terminal does not seem to ' + 'support re-definition of colors; you might miss out ' + 'on some color effects') + super().init_loop() + + def loop(self): def handle_input(msg): command, args = self.parser.parse(msg) command(*args) def task_action_on(action): - return action_tasks[action] in self.game.tasks - - def reset_screen_size(): - self.screen.reset_size() - self.left_window_width = min(52, int(self.screen.size.x / 2)) - self.right_window_width = self.screen.size.x - self.left_window_width + return self.action_tasks[action] in self.game.tasks def recalc_input_lines(): if not self.mode.has_input_prompt: self.input_lines = [] else: - self.input_lines = msg_into_lines_of_width(input_prompt + self.input_lines = msg_into_lines_of_width(self.input_prompt + self.input_ + '█', self.right_window_width) @@ -871,15 +912,15 @@ class TUI: def draw_history(): lines = [] - for line in self.log: + for line in self._log: lines += msg_into_lines_of_width(line, self.right_window_width) lines.reverse() height_header = 2 - max_y = self.screen.size.y - len(self.input_lines) + max_y = self.size.y - len(self.input_lines) for i in range(len(lines)): if (i >= max_y - height_header): break - safe_addstr(max_y - i - 1, self.left_window_width, lines[i]) + self.addstr(max_y - i - 1, self.left_window_width, lines[i]) def draw_info(): info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info()) @@ -887,26 +928,26 @@ class TUI: height_header = 2 for i in range(len(lines)): y = height_header + i - if y >= self.screen.size.y - len(self.input_lines): + if y >= self.size.y - len(self.input_lines): break - safe_addstr(y, self.left_window_width, lines[i]) + self.addstr(y, self.left_window_width, lines[i]) def draw_input(): - y = self.screen.size.y - len(self.input_lines) + y = self.size.y - len(self.input_lines) for i in range(len(self.input_lines)): - safe_addstr(y, self.left_window_width, self.input_lines[i]) + self.addstr(y, self.left_window_width, self.input_lines[i]) y += 1 def draw_stats(): stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy, self.game.bladder_pressure) - safe_addstr(0, self.left_window_width, stats) + self.addstr(0, self.left_window_width, stats) def draw_mode(): help = "hit [%s] for help" % self.keys['help'] if self.mode.has_input_prompt: help = "enter /help for help" - safe_addstr(1, self.left_window_width, + self.addstr(1, self.left_window_width, 'MODE: %s – %s' % (self.mode.short_desc, help)) def draw_map(): @@ -962,7 +1003,7 @@ class TUI: else: for line in map_lines_split: self.map_lines += [''.join(line)] - window_center = YX(int(self.screen.size.y / 2), + window_center = YX(int(self.size.y / 2), int(self.left_window_width / 2)) center = self.game.player.position if self.mode.shows_info or self.mode.name == 'control_tile_draw': @@ -975,9 +1016,9 @@ class TUI: term_x = max(0, -self.offset.x) map_y = max(0, self.offset.y) map_x = max(0, self.offset.x) - while term_y < self.screen.size.y and map_y < len(self.map_lines): + while term_y < self.size.y and map_y < len(self.map_lines): to_draw = self.map_lines[map_y][map_x:self.left_window_width + self.offset.x] - safe_addstr(term_y, term_x, to_draw) + self.addstr(term_y, term_x, to_draw) term_y += 1 map_y += 1 @@ -985,7 +1026,7 @@ class TUI: players = [t for t in self.game.things if t.type_ == 'Player'] players.sort(key=lambda t: len(t.name)) players.reverse() - shrink_offset = max(0, (self.screen.size.y - self.left_window_width // 2) // 2) + shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2) y = 0 for t in players: offset_y = y - shrink_offset @@ -993,9 +1034,9 @@ class TUI: name = t.name[:] if len(name) > max_len: name = name[:max_len - 1] + '…' - safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name)) + self.addstr(y, 0, '@%s:%s' % (t.thing_char, name)) y += 1 - if y >= self.screen.size.y: + if y >= self.size.y: break def draw_face_popup(): @@ -1006,21 +1047,20 @@ class TUI: start_x = self.left_window_width - 10 def draw_body_part(body_part, end_y): - safe_addstr(end_y - 3, start_x, '----------') - safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |') - safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |') - safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |') + self.addstr(end_y - 3, start_x, '----------') + self.addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |') + self.addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |') + self.addstr(end_y, start_x, '| ' + body_part[12:18] + ' |') if hasattr(t, 'face'): - draw_body_part(t.face, self.screen.size.y - 3) + draw_body_part(t.face, self.size.y - 3) if hasattr(t, 'hat'): - draw_body_part(t.hat, self.screen.size.y - 6) - safe_addstr(self.screen.size.y - 2, start_x, '----------') + draw_body_part(t.hat, self.size.y - 6) + self.addstr(self.size.y - 2, start_x, '----------') name = t.name[:] if len(name) > 7: name = name[:6 - 1] + '…' - safe_addstr(self.screen.size.y - 1, start_x, - '@%s:%s' % (t.thing_char, name)) + self.addstr(self.size.y - 1, start_x, '@%s:%s' % (t.thing_char, name)) def draw_help(): content = "%s help\n\n%s\n\n" % (self.mode.short_desc, @@ -1028,8 +1068,8 @@ class TUI: if len(self.mode.available_actions) > 0: content += "Available actions:\n" for action in self.mode.available_actions: - if action in action_tasks: - if action_tasks[action] not in self.game.tasks: + if action in self.action_tasks: + if self.action_tasks[action] not in self.game.tasks: continue if action == 'move_explorer': action = 'move' @@ -1037,26 +1077,26 @@ class TUI: key = ','.join(self.movement_keys) else: key = self.keys[action] - content += '[%s] – %s\n' % (key, action_descriptions[action]) + content += '[%s] – %s\n' % (key, self.action_descriptions[action]) content += '\n' content += self.mode.list_available_modes(self) - for i in range(self.screen.size.y): - safe_addstr(i, + for i in range(self.size.y): + self.addstr(i, self.left_window_width * (not self.mode.has_input_prompt), ' ' * self.left_window_width) lines = [] for line in content.split('\n'): lines += msg_into_lines_of_width(line, self.right_window_width) for i in range(len(lines)): - if i >= self.screen.size.y: + if i >= self.size.y: break - safe_addstr(i, + self.addstr(i, self.left_window_width * (not self.mode.has_input_prompt), lines[i]) def draw_screen(): - self.screen.stdscr.clear() - self.screen.stdscr.bkgd(' ', curses.color_pair(1)) + self.stdscr.clear() + self.stdscr.bkgd(' ', curses.color_pair(1)) recalc_input_lines() if self.mode.has_input_prompt: draw_input() @@ -1079,11 +1119,11 @@ class TUI: try: i = int(self.input_) if i < 0 or i >= len(self.selectables): - self.log_msg('? invalid index, aborted') + self.log('? invalid index, aborted') else: self.send('TASK:%s %s' % (task_name, self.selectables[i])) except ValueError: - self.log_msg('? invalid index, aborted') + self.log('? invalid index, aborted') self.input_ = '' self.switch_mode('play') @@ -1092,7 +1132,7 @@ class TUI: if with_size and self.ascii_draw_stage == 0: width = len(self.input_) if width > 36: - self.log_msg('? input too long, must be max 36; try again') + self.log('? input too long, must be max 36; try again') # TODO: move max width mechanism server-side return old_size = self.game.player.carrying.design[0] @@ -1101,10 +1141,10 @@ class TUI: self.game.player.carrying.design[1] = '' self.game.player.carrying.design[0] = YX(old_size.y, width) elif len(self.input_) > width: - self.log_msg('? input too long, ' + self.log('? input too long, ' 'must be max %s; try again' % width) return - self.log_msg(' ' + self.input_) + self.log(' ' + self.input_) if with_size and self.input_ in {'', ' '}\ and self.ascii_draw_stage > 0: height = self.ascii_draw_stage @@ -1134,253 +1174,210 @@ class TUI: self.input_ = "" self.switch_mode('edit') - action_descriptions = { - 'move': 'move', - 'flatten': 'flatten surroundings', - 'teleport': 'teleport', - 'take_thing': 'pick up thing', - 'drop_thing': 'drop thing', - 'toggle_map_mode': 'toggle map view', - 'toggle_tile_draw': 'toggle protection character drawing', - 'install': '(un-)install', - 'wear': '(un-)wear', - 'door': 'open/close', - 'consume': 'consume', - 'spin': 'spin', - 'dance': 'dance', - } - - action_tasks = { - 'flatten': 'FLATTEN_SURROUNDINGS', - 'take_thing': 'PICK_UP', - 'drop_thing': 'DROP', - 'door': 'DOOR', - 'install': 'INSTALL', - 'wear': 'WEAR', - 'move': 'MOVE', - 'command': 'COMMAND', - 'consume': 'INTOXICATE', - 'spin': 'SPIN', - 'dance': 'DANCE', - } - - curses.start_color() - self.set_default_colors() - curses.init_pair(1, 7, 0) - if not curses.can_change_color(): - self.log_msg('@ unfortunately, your terminal does not seem to ' - 'support re-definition of colors; you might miss out ' - 'on some color effects') - reset_screen_size() - self.explorer = YX(0, 0) - self.input_ = '' - store_widechar = False - input_prompt = '> ' - while True: - prev_disconnected = self.socket.disconnected - self.socket.keep_connection_alive() - if prev_disconnected and not self.socket.disconnected: - self.update_on_connect() - if self.flash: - curses.flash() - self.flash = False - if self.do_refresh: - draw_screen() - self.do_refresh = False - for msg in self.socket.get_message(): - handle_input(msg) - try: - key = self.screen.stdscr.getkey() - self.do_refresh = True - except curses.error: - continue - keycode = None - if len(key) == 1: - keycode = ord(key) - # workaround for - if store_widechar: - store_widechar = False - key = bytes([195, keycode]).decode() - if keycode == 195: - store_widechar = True - continue - self.show_help = False - self.draw_face = False - if key == 'KEY_RESIZE': - reset_screen_size() - elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE': - self.input_ = self.input_[:-1] - elif (((not self.mode.is_intro) and keycode == 27) # Escape - or (self.mode.has_input_prompt and key == '\n' - and self.input_ == ''\ - and self.mode.name in {'chat', 'command_thing', - 'take_thing', 'drop_thing', - 'admin_enter'})): - if self.mode.name not in {'chat', 'play', 'study', 'edit'}: - self.log_msg('@ aborted') - self.switch_mode('play') - elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help': - self.show_help = True - self.input_ = "" - self.restore_input_values() - elif self.mode.has_input_prompt and key != '\n': # Return key - self.input_ += key - max_length = self.right_window_width * self.screen.size.y - len(input_prompt) - 1 - if len(self.input_) > max_length: - self.input_ = self.input_[:max_length] - elif key == self.keys['help'] and not self.mode.is_single_char_entry: - self.show_help = True - elif self.mode.name == 'login' and key == '\n': - self.login_name = self.input_ - self.send('LOGIN ' + quote(self.input_)) - self.input_ = "" - elif self.mode.name == 'enter_face' and key == '\n': - enter_ascii_art('PLAYER_FACE', 3, 6) - elif self.mode.name == 'enter_design' and key == '\n': - if self.game.player.carrying.type_ == 'Hat': - enter_ascii_art('THING_DESIGN', - self.game.player.carrying.design[0].y, - self.game.player.carrying.design[0].x, True) - else: - enter_ascii_art('THING_DESIGN', - self.game.player.carrying.design[0].y, - self.game.player.carrying.design[0].x, - True, True) - elif self.mode.name == 'take_thing' and key == '\n': - pick_selectable('PICK_UP') - elif self.mode.name == 'drop_thing' and key == '\n': - pick_selectable('DROP') - elif self.mode.name == 'command_thing' and key == '\n': - self.send('TASK:COMMAND ' + quote(self.input_)) - self.input_ = "" - elif self.mode.name == 'control_pw_pw' and key == '\n': - if self.input_ == '': - self.log_msg('@ aborted') - else: - self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_)) - self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char) + prev_disconnected = self.socket.disconnected + self.socket.keep_connection_alive() + if prev_disconnected and not self.socket.disconnected: + self.update_on_connect() + if self.flash: + curses.flash() + self.flash = False + if self.do_refresh: + draw_screen() + self.do_refresh = False + for msg in self.socket.get_message(): + handle_input(msg) + try: + key = self.stdscr.getkey() + self.do_refresh = True + except curses.error: + return + keycode = None + if len(key) == 1: + keycode = ord(key) + # workaround for + if self.store_widechar: + self.store_widechar = False + key = bytes([195, keycode]).decode() + if keycode == 195: + self.store_widechar = True + return + self.show_help = False + self.draw_face = False + if key == 'KEY_RESIZE': + self.reset_size() + elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE': + self.input_ = self.input_[:-1] + elif (((not self.mode.is_intro) and keycode == 27) # Escape + or (self.mode.has_input_prompt and key == '\n' + and self.input_ == ''\ + and self.mode.name in {'chat', 'command_thing', + 'take_thing', 'drop_thing', + 'admin_enter'})): + if self.mode.name not in {'chat', 'play', 'study', 'edit'}: + self.log('@ aborted') + self.switch_mode('play') + elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help': + self.show_help = True + self.input_ = "" + self.restore_input_values() + elif self.mode.has_input_prompt and key != '\n': # Return key + self.input_ += key + max_length = self.right_window_width * self.size.y - len(self.input_prompt) - 1 + if len(self.input_) > max_length: + self.input_ = self.input_[:max_length] + elif key == self.keys['help'] and not self.mode.is_single_char_entry: + self.show_help = True + elif self.mode.name == 'login' and key == '\n': + self.login_name = self.input_ + self.send('LOGIN ' + quote(self.input_)) + self.input_ = "" + elif self.mode.name == 'enter_face' and key == '\n': + enter_ascii_art('PLAYER_FACE', 3, 6) + elif self.mode.name == 'enter_design' and key == '\n': + if self.game.player.carrying.type_ == 'Hat': + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, True) + else: + enter_ascii_art('THING_DESIGN', + self.game.player.carrying.design[0].y, + self.game.player.carrying.design[0].x, + True, True) + elif self.mode.name == 'take_thing' and key == '\n': + pick_selectable('PICK_UP') + elif self.mode.name == 'drop_thing' and key == '\n': + pick_selectable('DROP') + elif self.mode.name == 'command_thing' and key == '\n': + self.send('TASK:COMMAND ' + quote(self.input_)) + self.input_ = "" + elif self.mode.name == 'control_pw_pw' and key == '\n': + if self.input_ == '': + self.log('@ aborted') + else: + self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_)) + self.log('@ sent new password for protection character "%s"' % self.tile_control_char) + self.switch_mode('admin') + elif self.mode.name == 'password' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.password = self.input_ + self.switch_mode('edit') + elif self.mode.name == 'admin_enter' and key == '\n': + self.send('BECOME_ADMIN ' + quote(self.input_)) + self.switch_mode('play') + elif self.mode.name == 'control_pw_type' and key == '\n': + if len(self.input_) != 1: + self.log('@ entered non-single-char, therefore aborted') self.switch_mode('admin') - elif self.mode.name == 'password' and key == '\n': - if self.input_ == '': - self.input_ = ' ' - self.password = self.input_ - self.switch_mode('edit') - elif self.mode.name == 'admin_enter' and key == '\n': - self.send('BECOME_ADMIN ' + quote(self.input_)) - self.switch_mode('play') - elif self.mode.name == 'control_pw_type' and key == '\n': - if len(self.input_) != 1: - self.log_msg('@ entered non-single-char, therefore aborted') - self.switch_mode('admin') - else: - self.tile_control_char = self.input_ - self.switch_mode('control_pw_pw') - elif self.mode.name == 'admin_thing_protect' and key == '\n': - if len(self.input_) != 1: - self.log_msg('@ entered non-single-char, therefore aborted') - else: - self.send('THING_PROTECTION %s' % (quote(self.input_))) - self.log_msg('@ sent new protection character for thing') + else: + self.tile_control_char = self.input_ + self.switch_mode('control_pw_pw') + elif self.mode.name == 'admin_thing_protect' and key == '\n': + if len(self.input_) != 1: + self.log('@ entered non-single-char, therefore aborted') + else: + self.send('THING_PROTECTION %s' % (quote(self.input_))) + self.log('@ sent new protection character for thing') + self.switch_mode('admin') + elif self.mode.name == 'control_tile_type' and key == '\n': + if len(self.input_) != 1: + self.log('@ entered non-single-char, therefore aborted') self.switch_mode('admin') - elif self.mode.name == 'control_tile_type' and key == '\n': - if len(self.input_) != 1: - self.log_msg('@ entered non-single-char, therefore aborted') - self.switch_mode('admin') - else: - self.tile_control_char = self.input_ - self.switch_mode('control_tile_draw') - elif self.mode.name == 'chat' and key == '\n': - if self.input_ == '': - continue - if self.input_[0] == '/': - if self.input_.startswith('/nick'): - tokens = self.input_.split(maxsplit=1) - if len(tokens) == 2: - self.send('NICK ' + quote(tokens[1])) - else: - self.log_msg('? need login name') + else: + self.tile_control_char = self.input_ + self.switch_mode('control_tile_draw') + elif self.mode.name == 'chat' and key == '\n': + if self.input_ == '': + return + if self.input_[0] == '/': + if self.input_.startswith('/nick'): + tokens = self.input_.split(maxsplit=1) + if len(tokens) == 2: + self.send('NICK ' + quote(tokens[1])) else: - self.log_msg('? unknown command') + self.log('? need login name') else: - self.send('ALL ' + quote(self.input_)) - self.input_ = "" - elif self.mode.name == 'name_thing' and key == '\n': - if self.input_ == '': - self.input_ = ' ' - self.send('THING_NAME %s %s' % (quote(self.input_), - quote(self.password))) - self.switch_mode('edit') - elif self.mode.name == 'annotate' and key == '\n': - if self.input_ == '': - self.input_ = ' ' - self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_), - quote(self.password))) - self.switch_mode('edit') - elif self.mode.name == 'portal' and key == '\n': - if self.input_ == '': - self.input_ = ' ' - self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_), - quote(self.password))) - self.switch_mode('edit') - elif self.mode.name == 'study': - if self.mode.mode_switch_on_key(self, key): - continue - elif key == self.keys['toggle_map_mode']: - self.toggle_map_mode() - elif key in self.movement_keys: - move_explorer(self.movement_keys[key]) - elif self.mode.name == 'play': - if self.mode.mode_switch_on_key(self, key): - continue - elif key == self.keys['door'] and task_action_on('door'): - self.send('TASK:DOOR') - elif key == self.keys['consume'] and task_action_on('consume'): - self.send('TASK:INTOXICATE') - elif key == self.keys['wear'] and task_action_on('wear'): - self.send('TASK:WEAR') - elif key == self.keys['spin'] and task_action_on('spin'): - self.send('TASK:SPIN') - elif key == self.keys['dance'] and task_action_on('dance'): - self.send('TASK:DANCE') - elif key == self.keys['teleport']: - if self.game.player.position in self.game.portals: - self.socket.host = self.game.portals[self.game.player.position] - self.reconnect() - else: - self.flash = True - self.log_msg('? not standing on portal') - elif key in self.movement_keys and task_action_on('move'): - self.send('TASK:MOVE ' + self.movement_keys[key]) - elif self.mode.name == 'write': - self.send('TASK:WRITE %s %s' % (key, quote(self.password))) - self.switch_mode('edit') - elif self.mode.name == 'control_tile_draw': - if self.mode.mode_switch_on_key(self, key): - continue - elif key in self.movement_keys: - move_explorer(self.movement_keys[key]) - elif key == self.keys['toggle_tile_draw']: - self.tile_draw = False if self.tile_draw else True - elif self.mode.name == 'admin': - if self.mode.mode_switch_on_key(self, key): - continue - elif key == self.keys['toggle_map_mode']: - self.toggle_map_mode() - elif key in self.movement_keys and task_action_on('move'): - self.send('TASK:MOVE ' + self.movement_keys[key]) - elif self.mode.name == 'edit': - if self.mode.mode_switch_on_key(self, key): - continue - elif key == self.keys['flatten'] and task_action_on('flatten'): - self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) - elif key == self.keys['install'] and task_action_on('install'): - self.send('TASK:INSTALL %s' % quote(self.password)) - elif key == self.keys['toggle_map_mode']: - self.toggle_map_mode() - elif key in self.movement_keys and task_action_on('move'): - self.send('TASK:MOVE ' + self.movement_keys[key]) + self.log('? unknown command') + else: + self.send('ALL ' + quote(self.input_)) + self.input_ = "" + elif self.mode.name == 'name_thing' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.send('THING_NAME %s %s' % (quote(self.input_), + quote(self.password))) + self.switch_mode('edit') + elif self.mode.name == 'annotate' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_), + quote(self.password))) + self.switch_mode('edit') + elif self.mode.name == 'portal' and key == '\n': + if self.input_ == '': + self.input_ = ' ' + self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_), + quote(self.password))) + self.switch_mode('edit') + elif self.mode.name == 'study': + if self.mode.mode_switch_on_key(self, key): + return + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() + elif key in self.movement_keys: + move_explorer(self.movement_keys[key]) + elif self.mode.name == 'play': + if self.mode.mode_switch_on_key(self, key): + return + elif key == self.keys['door'] and task_action_on('door'): + self.send('TASK:DOOR') + elif key == self.keys['consume'] and task_action_on('consume'): + self.send('TASK:INTOXICATE') + elif key == self.keys['wear'] and task_action_on('wear'): + self.send('TASK:WEAR') + elif key == self.keys['spin'] and task_action_on('spin'): + self.send('TASK:SPIN') + elif key == self.keys['dance'] and task_action_on('dance'): + self.send('TASK:DANCE') + elif key == self.keys['teleport']: + if self.game.player.position in self.game.portals: + self.socket.host = self.game.portals[self.game.player.position] + self.reconnect() + else: + self.flash = True + self.log('? not standing on portal') + elif key in self.movement_keys and task_action_on('move'): + self.send('TASK:MOVE ' + self.movement_keys[key]) + elif self.mode.name == 'write': + self.send('TASK:WRITE %s %s' % (key, quote(self.password))) + self.switch_mode('edit') + elif self.mode.name == 'control_tile_draw': + if self.mode.mode_switch_on_key(self, key): + return + elif key in self.movement_keys: + move_explorer(self.movement_keys[key]) + elif key == self.keys['toggle_tile_draw']: + self.tile_draw = False if self.tile_draw else True + elif self.mode.name == 'admin': + if self.mode.mode_switch_on_key(self, key): + return + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() + elif key in self.movement_keys and task_action_on('move'): + self.send('TASK:MOVE ' + self.movement_keys[key]) + elif self.mode.name == 'edit': + if self.mode.mode_switch_on_key(self, key): + return + elif key == self.keys['flatten'] and task_action_on('flatten'): + self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password)) + elif key == self.keys['install'] and task_action_on('install'): + self.send('TASK:INSTALL %s' % quote(self.password)) + elif key == self.keys['toggle_map_mode']: + self.toggle_map_mode() + elif key in self.movement_keys and task_action_on('move'): + self.send('TASK:MOVE ' + self.movement_keys[key]) if len(sys.argv) != 2: raise ArgError('wrong number of arguments, need game host') host = sys.argv[1] -TUI(host) +RogueChatTUI(host)