+
+ def setup_screen(stdscr):
+ self.stdscr = stdscr
+ self.stdscr.refresh() # will be called by getkey else, clearing screen
+ self.stdscr.timeout(10)
+
+ def switch_widgets(widget_1, widget_2):
+ widget_1.visible = False
+ widget_2.visible = True
+ trigger = widget_2.check_updates[0]
+ self.to_update[trigger] = True
+
+ def pick_or_drop_menu(action_key, widget, selectables, task,
+ bonus_command=None):
+ if len(selectables) < self.item_pointer + 1 and\
+ self.item_pointer > 0:
+ self.item_pointer = len(selectables) - 1
+ if key == 'c':
+ switch_widgets(widget, map_widget)
+ elif key == 'j':
+ self.item_pointer += 1
+ elif key == 'k' and self.item_pointer > 0:
+ self.item_pointer -= 1
+ elif key == action_key and len(selectables) > 0:
+ id_ = selectables[self.item_pointer]
+ self.socket.send('TASK:%s %s' % (task, id_))
+ if bonus_command:
+ self.socket.send(bonus_command)
+ if self.item_pointer > 0:
+ self.item_pointer -= 1
+ else:
+ return
+ trigger = widget.check_updates[0]
+ self.to_update[trigger] = True
+
+ def move_examiner(direction):
+ start_pos = self.examiner_position
+ new_examine_pos = self.game.world.map_.move(start_pos, direction)
+ if new_examine_pos:
+ self.examiner_position = new_examine_pos
+ self.to_update['map'] = True
+ self.to_update['descriptor'] = True
+
+ def switch_to_pick_or_drop(target_widget):
+ self.item_pointer = 0
+ switch_widgets(map_widget, target_widget)
+ if self.examiner_mode:
+ self.examiner_mode = False
+ switch_widgets(descriptor_widget, log_widget)
+
+ def toggle_examiner_mode():
+ if self.examiner_mode:
+ self.examiner_mode = False
+ switch_widgets(descriptor_widget, log_widget)
+ else:
+ self.examiner_mode = True
+ self.examiner_position = self.game.world.player.position
+ switch_widgets(log_widget, descriptor_widget)
+ self.to_update['map'] = True
+
+ def toggle_popup():
+ if popup_widget.visible:
+ popup_widget.visible = False
+ for w in top_widgets:
+ w.ensure_freshness(True)
+ else:
+ self.to_update['popup'] = True
+ popup_widget.visible = True
+ popup_widget.reconfigure()
+ self.draw_popup_if_visible = True
+
+ def try_write_keys():
+ if len(key) == 1 and key in ASCII_printable and \
+ len(self.to_send) < len(edit_line_widget):
+ self.to_send += [key]
+ self.to_update['edit'] = True
+ elif key == 'KEY_BACKSPACE':
+ self.to_send[:] = self.to_send[:-1]
+ self.to_update['edit'] = True
+ elif key == '\n': # Return key
+ self.socket.send(''.join(self.to_send))
+ self.to_send[:] = []
+ self.to_update['edit'] = True
+
+ def try_examiner_keys():
+ if key == 'w':
+ move_examiner('UPLEFT')
+ elif key == 'e':
+ move_examiner('UPRIGHT')
+ elif key == 's':
+ move_examiner('LEFT')
+ elif key == 'd':
+ move_examiner('RIGHT')
+ elif key == 'x':
+ move_examiner('DOWNLEFT')
+ elif key == 'c':
+ move_examiner('DOWNRIGHT')
+
+ def try_player_move_keys():
+ if key == 'w':
+ self.socket.send('TASK:MOVE UPLEFT')
+ elif key == 'e':
+ self.socket.send('TASK:MOVE UPRIGHT')
+ elif key == 's':
+ self.socket.send('TASK:MOVE LEFT')
+ elif key == 'd':
+ self.socket.send('TASK:MOVE RIGHT')
+ elif key == 'x':
+ self.socket.send('TASK:MOVE DOWNLEFT')
+ elif key == 'c':
+ self.socket.send('TASK:MOVE DOWNRIGHT')
+
+ def init_colors():
+ curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
+ curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+
+ setup_screen(stdscr)