- t = game.get_thing(game.sessions[connection_id], False)
- game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+ speaker = game.get_thing(game.sessions[connection_id], False)
+ for c_id in game.sessions:
+ listener = game.get_thing(game.sessions[c_id], create_unfound=False)
+ d_y = abs(speaker.position.y - listener.position.y)
+ d_x = abs(speaker.position.x - listener.position.x)
+ distance = math.sqrt(d_y ** 2 + d_x ** 2)
+ fov_overlap = 1
+ if listener.fov_stencil[speaker.position] != '.':
+ fov_overlap_tiles = 0
+ for i in range(speaker.fov_stencil.size_i):
+ if speaker.fov_stencil.terrain[i] == '.' and\
+ listener.fov_stencil.terrain[i] == '.':
+ fov_overlap_tiles += 1
+ fov_overlap = fov_overlap_tiles / speaker.fov_stencil.size_i
+ volume = fov_overlap / max(1, distance)
+ game.io.send('CHAT ' +
+ quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)),
+ c_id)