home
·
contact
·
privacy
projects
/
plomrogue2
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Persist Thing names, simplify their client info display.
[plomrogue2]
/
rogue_chat_nocanvas_monochrome.html
diff --git
a/rogue_chat_nocanvas_monochrome.html
b/rogue_chat_nocanvas_monochrome.html
index 4956cbdc3beccb39222fc26f571462cd4482c4a1..971677687357b5d54a51701005a4fed4ec0b6d08 100644
(file)
--- a/
rogue_chat_nocanvas_monochrome.html
+++ b/
rogue_chat_nocanvas_monochrome.html
@@
-214,6
+214,11
@@
let server = {
if (t) {
t.name_ = tokens[2];
};
if (t) {
t.name_ = tokens[2];
};
+ } else if (tokens[0] === 'THING_CHAR') {
+ let t = game.get_thing(tokens[1], false);
+ if (t) {
+ t.player_char = tokens[2];
+ };
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',')
} else if (tokens[0] === 'THING_TYPE') {
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',')
} else if (tokens[0] === 'THING_TYPE') {
@@
-453,11
+458,14
@@
let tui = {
for (const thing_id in game.things) {
let t = game.things[thing_id];
let symbol = game.thing_types[t.type_];
for (const thing_id in game.things) {
let t = game.things[thing_id];
let symbol = game.thing_types[t.type_];
+ let meta_char = ' ';
+ if (t.player_char) {
+ meta_char = t.player_char;
+ }
if (used_positions.includes(t.position.toString())) {
if (used_positions.includes(t.position.toString())) {
- map_lines_split[t.position[0]][t.position[1]] = symbol + '+';
- } else {
- map_lines_split[t.position[0]][t.position[1]] = symbol + ' ';
+ meta_char = '+';
};
};
+ map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
used_positions.push(t.position.toString());
};
}
used_positions.push(t.position.toString());
};
}
@@
-714,9
+722,13
@@
let explorer = {
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
- info += "THING: " + t.type_;
+ let symbol = game.thing_types[t.type_];
+ info += "THING: " + t.type_ + " / " + symbol;
+ if (t.player_char) {
+ info += t.player_char;
+ };
if (t.name_) {
if (t.name_) {
- info += " (
name:
" + t.name_ + ")";
+ info += " (" + t.name_ + ")";
}
info += "\n";
}
}
info += "\n";
}