class MapHex(game_common.Map):
def list_terrain_to_lines(self, terrain_as_list):
- new_terrain_list = []
+ new_terrain_list = [' ']
x = 0
y = 0
for c in terrain_as_list:
new_terrain_list += ['\n']
x = 0
y += 1
- if y % 2 != 0:
+ if y % 2 == 0:
new_terrain_list += [' ']
return ''.join(new_terrain_list)