-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
blocking = False
portable = False
protection = '.'
+ commandable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def get_type(cls):
return cls.__name__[len('Thing_'):]
+ def sound(self, name, msg):
+ from plomrogue.mapping import DijkstraMap
+ from plomrogue.misc import quote
+
+ def lower_msg_by_volume(msg, volume, largest_audible_distance):
+ import random
+ factor = largest_audible_distance / 4
+ lowered_msg = ''
+ for c in msg:
+ c = c
+ while random.random() > volume * factor:
+ if c.isupper():
+ c = c.lower()
+ elif c != '.' and c != ' ':
+ c = '.'
+ else:
+ c = ' '
+ lowered_msg += c
+ return lowered_msg
+
+ largest_audible_distance = 20
+ # player's don't block sound (or should they?)
+ things = [t for t in self.game.things if t.type_ != 'Player']
+ dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
+ largest_audible_distance, self.game.get_map)
+ for c_id in self.game.sessions:
+ listener = self.game.get_player(c_id)
+ target_yx = dijkstra_map.target_yx(*listener.position, True)
+ if not target_yx:
+ continue
+ listener_distance = dijkstra_map[target_yx]
+ if listener_distance > largest_audible_distance:
+ continue
+ volume = 1 / max(1, listener_distance)
+ lowered_msg = lower_msg_by_volume(msg, volume,
+ largest_audible_distance)
+ lowered_nick = lower_msg_by_volume(name, volume,
+ largest_audible_distance)
+ self.game.io.send('CHAT ' +
+ quote('(volume: %.2f) %s: %s' % (volume,
+ lowered_nick,
+ lowered_msg)),
+ c_id)
+
class Thing_Item(Thing):
+class Thing_DoorSpawner(ThingSpawner):
+ child_type = 'Door'
+
+
+
+class Thing_Door(Thing):
+ symbol_hint = 'D'
+ blocking = False
+ portable = True
+
+ def open(self):
+ self.blocking = False
+ self.portable = True
+ del self.thing_char
+
+ def close(self):
+ self.blocking = True
+ self.portable = False
+ self.thing_char = '#'
+
+
+
+class Thing_Bottle(Thing):
+ symbol_hint = 'B'
+ portable = True
+ full = True
+ thing_char = '~'
+
+ def empty(self):
+ self.thing_char = '_'
+ self.full = False
+
+
+
+class Thing_BottleSpawner(ThingSpawner):
+ child_type = 'Bottle'
+
+
+
+import datetime
+class Thing_MusicPlayer(Thing):
+ symbol_hint = 'R'
+ commandable = True
+ portable = True
+ repeat = True
+ next_song_start = datetime.datetime.now()
+ playlist_index = 0
+ playing = True
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.next_song_start = datetime.datetime.now()
+ self.playlist = []
+
+ def proceed(self):
+ if (not self.playing) or len(self.playlist) == 0:
+ return
+ if datetime.datetime.now() > self.next_song_start:
+ song_data = self.playlist[self.playlist_index]
+ self.playlist_index += 1
+ if self.playlist_index == len(self.playlist):
+ self.playlist_index = 0
+ if not self.repeat:
+ self.playing = False
+ self.next_song_start = datetime.datetime.now() +\
+ datetime.timedelta(seconds=song_data[1])
+ self.sound('MUSICPLAYER', song_data[0])
+ self.game.changed = True
+
+ def interpret(self, command):
+ if command == 'HELP':
+ msg = 'available commands:\n'
+ msg += 'HELP – show this help\n'
+ msg += 'PLAY – toggle playback on/off\n'
+ msg += 'REWIND – return to start of playlist\n'
+ msg += 'LIST – list programmed songs, durations\n'
+ msg += 'SKIP – to skip to next song\n'
+ msg += 'REPEAT – toggle playlist repeat on/off\n'
+ msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
+ return msg
+ elif command == 'LIST':
+ msg = 'playlist:'
+ i = 0
+ for entry in self.playlist:
+ msg += '\n'
+ minutes = entry[1] // 60
+ seconds = entry[1] % 60
+ if seconds < 10:
+ seconds = '0%s' % seconds
+ selector = 'next:' if i == self.playlist_index else ' '
+ msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
+ i += 1
+ return msg
+ elif command == 'PLAY':
+ self.playing = False if self.playing else True
+ self.game.changed = True
+ if self.playing:
+ return 'playing'
+ else:
+ return 'paused'
+ elif command == 'REWIND':
+ self.playlist_index = 0
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return 'back at start of playlist'
+ elif command == 'SKIP':
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return 'skipped'
+ elif command == 'REPEAT':
+ self.repeat = False if self.repeat else True
+ self.game.changed = True
+ if self.repeat:
+ return 'playlist repeat turned on'
+ else:
+ return 'playlist repeat turned off'
+ elif command.startswith('ADD '):
+ tokens = command.split(' ', 2)
+ if len(tokens) != 3:
+ return 'wrong syntax, see HELP'
+ length = tokens[1].split(':')
+ if len(length) != 2:
+ return 'wrong syntax, see HELP'
+ try:
+ minutes = int(length[0])
+ seconds = int(length[1])
+ except ValueError:
+ return 'wrong syntax, see HELP'
+ self.playlist += [(tokens[2], minutes * 60 + seconds)]
+ self.game.changed = True
+ return 'added'
+ else:
+ return 'cannot understand command'
+
+
+
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'O'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ t = self.game.thing_types['MusicPlayer'](self.game,
+ position=self.position)
+ self.game.things += [t]
+ self.sound('BOTTLE DEPOSITOR',
+ 'here is a gift as a reward for ecological consciousness –'
+ 'use "command thing" on it to learn more!')
+ self.game.changed = True
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+
class ThingAnimate(Thing):
blocking = True
+ drunk = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
- self.next_tasks = []
- self.set_task('WAIT')
+ self.next_task = [None]
+ self.task = None
self._fov = None
- def set_task(self, task_name, args=()):
- task_class = self.game.tasks[task_name]
- self.task = task_class(self, args)
- self.task.check() # will throw GameError if necessary
-
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
- self.next_tasks += [task_class(self, args)]
+ self.next_task = [task_class(self, args)]
def get_next_task(self):
- if len(self.next_tasks) > 0:
- task = self.next_tasks.pop(0)
+ if self.next_task[0]:
+ task = self.next_task[0]
+ self.next_task = [None]
task.check()
return task
- else:
- return None
def proceed(self):
+ self.drunk -= 1
+ if self.drunk == 0:
+ for c_id in self.game.sessions:
+ if self.game.sessions[c_id]['thing_id'] == self.id_:
+ self.game.io.send('DEFAULT_COLORS', c_id)
+ self.game.io.send('CHAT "You sober up."', c_id)
+ break
+ self.game.changed = True
self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
-
try:
self.task.check()
- except GameError as e:
+ except (PlayError, GameError) as e:
self.task = None
raise e
self.task.todo -= 1
if self.task.todo <= 0:
- self._last_task_result = self.task.do()
+ self.task.do()
self.game.changed = True
self.task = self.get_next_task()
+ def prepare_multiprocessible_fov_stencil(self):
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 3 if self.drunk > 0 else 12
+ self._fov = fov_map_class(self.game.things, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+
+ def multiprocessible_fov_stencil(self):
+ self._fov.init_terrain()
+
@property
def fov_stencil(self):
if self._fov:
return self._fov
- fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.maps, self.position, 12,
- self.game.get_map)
+ # due to the pre-multiprocessing in game.send_gamestate,
+ # the following should actually never be called
+ self.prepare_multiprocessible_fov_stencil()
+ self.multiprocessible_fov_stencil()
return self._fov
+ def fov_stencil_make(self):
+ self._fov.make()
+
def fov_test(self, big_yx, little_yx):
test_position = self.fov_stencil.target_yx(big_yx, little_yx)
if self.fov_stencil.inside(test_position):