</tr>
<tr>
<td><button id="switch_to_study">study mode</button></td>
- <td><button id="toggle_map_mode">toggle terrain/annotations/control view</button>
+ <td><button id="toggle_map_mode">toggle everything/terrain/annotations view</button>
</tr>
<tr>
<td><button id="switch_to_play">play mode</button></td>
<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
<li><input id="key_switch_to_portal" type="text" value="T" />
-<li>toggle terrain/annotations/control view: <input id="key_toggle_map_mode" type="text" value="M" />
+<li>toggle everything/terrain/annotations view: <input id="key_toggle_map_mode" type="text" value="M" />
</ul>
</div>
<script>
this.mode_admin.available_modes = ["control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
- this.mode_control_tile_draw.available_modes = ["admin"]
+ this.mode_control_tile_draw.available_modes = ["admin_enter"]
this.mode_edit.available_modes = ["write", "annotate", "portal",
"password", "chat", "study", "play",
"admin_enter"]
},
switch_mode: function(mode_name) {
this.inputEl.focus();
- this.map_mode = 'terrain';
+ this.map_mode = 'all';
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
};
draw_map: function() {
let map_lines_split = [];
let line = [];
- let map_content = game.map;
- if (this.map_mode == 'control') {
- map_content = game.map_control;
- }
for (let i = 0, j = 0; i < game.map.length; i++, j++) {
if (j == game.map_size[1]) {
map_lines_split.push(line);
line = [];
j = 0;
};
- line.push(map_content[i] + ' ');
+ if (['edit', 'write', 'control_tile_draw',
+ 'control_tile_type'].includes(this.mode.name)) {
+ line.push(game.map[i] + game.map_control[i]);
+ } else {
+ line.push(game.map[i] + ' ');
+ }
};
map_lines_split.push(line);
if (this.map_mode == 'annotations') {
for (const coordinate of explorer.info_hints) {
map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
}
- } else if (this.map_mode == 'terrain') {
+ } else if (this.map_mode == 'all') {
for (const p in game.portals) {
let coordinate = p.split(',')
- map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ let original = map_lines_split[coordinate[0]][coordinate[1]];
+ map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
}
let used_positions = [];
for (const thing_id in game.things) {
if (tui.map_mode == 'terrain') {
tui.map_mode = 'annotations';
} else if (tui.map_mode == 'annotations') {
- tui.map_mode = 'control';
+ tui.map_mode = 'all';
} else {
tui.map_mode = 'terrain';
}
tui.show_help = true;
tui.full_refresh();
};
-document.getElementById("switch_to_play").onclick = function() {
- tui.switch_mode('play');
- tui.full_refresh();
-};
-document.getElementById("switch_to_study").onclick = function() {
- tui.switch_mode('study');
- tui.full_refresh();
-};
-document.getElementById("switch_to_chat").onclick = function() {
- tui.switch_mode('chat');
- tui.full_refresh();
-};
-document.getElementById("switch_to_password").onclick = function() {
- tui.switch_mode('password');
- tui.full_refresh();
-};
-document.getElementById("switch_to_edit").onclick = function() {
- tui.switch_mode('edit');
- tui.full_refresh();
-};
-document.getElementById("switch_to_write").onclick = function() {
- tui.switch_mode('write');
- tui.full_refresh();
-};
-document.getElementById("switch_to_annotate").onclick = function() {
- tui.switch_mode('annotate');
- tui.full_refresh();
-};
-document.getElementById("switch_to_portal").onclick = function() {
- tui.switch_mode('portal');
- tui.full_refresh();
-};
-document.getElementById("switch_to_admin_enter").onclick = function() {
- tui.switch_mode('admin');
- tui.full_refresh();
-};
-document.getElementById("switch_to_control_pw_type").onclick = function() {
- tui.switch_mode('control_pw_type');
- tui.full_refresh();
-};
-document.getElementById("switch_to_control_tile_type").onclick = function() {
- tui.switch_mode('control_tile_type');
- tui.full_refresh();
+for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
+ const mode = switchEl.id.slice("switch_to_".length);
+ switchEl.onclick = function() {
+ tui.switch_mode(mode);
+ tui.full_refresh();
+ }
};
document.getElementById("toggle_map_mode").onclick = function() {
if (tui.map_mode == 'terrain') {
tui.map_mode = 'annotations';
} else if (tui.map_mode == 'annotations') {
- tui.map_mode = 'control';
+ tui.map_mode = 'all';
} else {
tui.map_mode = 'terrain';
}