elif self.mode.name == 'take_thing':
self.log_msg('selectable things:')
player = self.game.get_thing(self.game.player_id)
+ select_range = [player.position,
+ player.position + YX(0,-1),
+ player.position + YX(0, 1),
+ player.position + YX(-1, 0),
+ player.position + YX(1, 0)]
+ if type(self.game.map_geometry) == MapGeometryHex:
+ if player.position.y % 2:
+ select_range += [player.position + YX(-1, 1),
+ player.position + YX(1, 1)]
+ else:
+ select_range += [player.position + YX(-1, -1),
+ player.position + YX(1, -1)]
self.selectables = [t for t in self.game.things
if t != player and t.type_ != 'Player'
- and t.position == player.position]
+ and t.position in select_range]
if len(self.selectables) == 0:
self.log_msg('none')
else: