import queue
import threading
import time
+import sys
from plomrogue.game import GameBase
from plomrogue.parser import Parser
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
'edit': {
- 'short': 'terrain edit',
+ 'short': 'map edit',
+ 'long': 'This mode allows you to change the map in various ways.'
+ },
+ 'write': {
+ 'short': 'terrain write',
'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'map edit password',
'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
},
- 'admin': {
+ 'admin_enter': {
'short': 'become admin',
'long': 'This mode allows you to become admin if you know an admin password.'
+ },
+ 'admin': {
+ 'short': 'admin',
+ 'long': 'This mode allows you access to actions limited to administrators.'
}
}
game.tui.log_msg('@ welcome')
cmd_LOGIN_OK.argtypes = ''
+def cmd_ADMIN_OK(game):
+ game.tui.is_admin = True
+ game.tui.log_msg('@ you now have admin rights')
+ game.tui.switch_mode('admin')
+ game.tui.do_refresh = True
+cmd_ADMIN_OK.argtypes = ''
+
def cmd_CHAT(game, msg):
game.tui.log_msg('# ' + msg)
game.tui.do_refresh = True
def cmd_TASKS(game, tasks_comma_separated):
game.tasks = tasks_comma_separated.split(',')
- game.tui.mode_edit.legal = 'WRITE' in game.tasks
+ game.tui.mode_write.legal = 'WRITE' in game.tasks
cmd_TASKS.argtypes = 'string'
def cmd_THING_TYPE(game, thing_type, symbol_hint):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.register_command(cmd_LOGIN_OK)
+ self.register_command(cmd_ADMIN_OK)
self.register_command(cmd_PONG)
self.register_command(cmd_CHAT)
self.register_command(cmd_PLAYER_ID)
return False
class TUI:
- mode_admin = Mode('admin', has_input_prompt=True)
+ mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
+ mode_admin = Mode('admin')
mode_play = Mode('play')
mode_study = Mode('study', shows_info=True)
- mode_edit = Mode('edit', is_single_char_entry=True)
+ mode_write = Mode('write', is_single_char_entry=True)
+ mode_edit = Mode('edit')
mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
mode_login = Mode('login', has_input_prompt=True, is_intro=True)
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
+ is_admin = False
def __init__(self, host):
import os
import json
- self.mode_play.available_modes = ["chat", "study", "edit",
- "annotate", "portal",
- "password", "admin",
- "control_pw_type",
- "control_tile_type"]
- self.mode_study.available_modes = ["chat", "play"]
- self.mode_control_tile_draw.available_modes = ["play"]
+ self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ self.mode_admin.available_modes = ["control_pw_type",
+ "control_tile_type", "chat",
+ "study", "play", "edit"]
+ self.mode_control_tile_draw.available_modes = ["admin_enter"]
+ self.mode_edit.available_modes = ["write", "annotate", "portal",
+ "password", "chat", "study", "play",
+ "admin_enter"]
self.host = host
self.game = Game()
self.game.tui = self
self.do_refresh = True
self.queue = queue.Queue()
self.login_name = None
- self.map_mode = 'terrain'
+ self.map_mode = 'all'
self.password = 'foo'
self.switch_mode('waiting_for_server')
self.keys = {
'switch_to_annotate': 'M',
'switch_to_portal': 'T',
'switch_to_study': '?',
- 'switch_to_edit': 'm',
- 'switch_to_admin': 'A',
+ 'switch_to_edit': 'E',
+ 'switch_to_write': 'm',
+ 'switch_to_admin_enter': 'A',
'switch_to_control_pw_type': 'C',
'switch_to_control_tile_type': 'Q',
'flatten': 'F',
(self.explorer, quote(self.tile_control_char)))
def switch_mode(self, mode_name):
- self.map_mode = 'terrain'
+ self.map_mode = 'all'
+ if mode_name == 'admin_enter' and self.is_admin:
+ mode_name = 'admin'
self.mode = getattr(self, 'mode_' + mode_name)
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
player = self.game.get_thing(self.game.player_id)
self.send('LOGIN ' + quote(self.login_name))
else:
self.log_msg('@ enter username')
- elif self.mode.name == 'admin':
+ elif self.mode.name == 'admin_enter':
self.log_msg('@ enter admin password:')
elif self.mode.name == 'control_pw_pw':
self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
if not self.game.turn_complete:
return
map_lines_split = []
- map_content = self.game.map_content
- if self.map_mode == 'control':
- map_content = self.game.map_control_content
for y in range(self.game.map_geometry.size.y):
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
- map_lines_split += [[c + ' ' for c in map_content[start:end]]]
+ if self.mode.name in {'edit', 'write', 'control_tile_draw',
+ 'control_tile_type'}:
+ line = []
+ for i in range(start, end):
+ line += [self.game.map_content[i]
+ + self.game.map_control_content[i]]
+ map_lines_split += [line]
+ else:
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_content[start:end]]]
if self.map_mode == 'annotations':
for p in self.game.info_hints:
map_lines_split[p.y][p.x] = 'A '
- elif self.map_mode == 'terrain':
+ elif self.map_mode == 'all':
for p in self.game.portals.keys():
- map_lines_split[p.y][p.x] = 'P '
+ original = map_lines_split[p.y][p.x]
+ map_lines_split[p.y][p.x] = original[0] + 'P'
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
if 'MOVE' in self.game.tasks:
content += "[%s] – move player\n" % ','.join(self.movement_keys)
if 'PICK_UP' in self.game.tasks:
- content += "[%s] – take thing under player\n" % self.keys['take_thing']
+ content += "[%s] – pick up thing\n" % self.keys['take_thing']
if 'DROP' in self.game.tasks:
- content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
- if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
+ content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
content += '[%s] – teleport to other space\n' % self.keys['teleport']
content += '\n'
elif self.mode.name == 'study':
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
- content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+ content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
+ content += '\n'
+ elif self.mode.name == 'edit':
+ content += "Available actions:\n"
+ if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
content += '\n'
elif self.mode.name == 'chat':
content += '/nick NAME – re-name yourself to NAME\n'
content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
+ content += '/%s or /edit – switch to map edit mode\n' % self.keys['switch_to_edit']
+ content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
content += self.mode.list_available_modes(self)
for i in range(self.size.y):
safe_addstr(i,
else:
self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('admin')
elif self.mode.name == 'password' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.password = self.input_
self.input_ = ""
- self.switch_mode('play')
- elif self.mode.name == 'admin' and key == '\n':
+ self.switch_mode('edit')
+ elif self.mode.name == 'admin_enter' and key == '\n':
self.send('BECOME_ADMIN ' + quote(self.input_))
self.input_ = ""
self.switch_mode('play')
self.switch_mode('play')
elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
self.switch_mode('study')
+ elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
+ self.switch_mode('edit')
+ elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
+ self.switch_mode('admin_enter')
elif self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'portal' and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
self.input_ = ""
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'study':
if self.mode.mode_switch_on_key(self, key):
continue
if self.map_mode == 'terrain':
self.map_mode = 'annotations'
elif self.map_mode == 'annotations':
- self.map_mode = 'control'
+ self.map_mode = 'all'
else:
self.map_mode = 'terrain'
elif key in self.movement_keys:
elif self.mode.name == 'play':
if self.mode.mode_switch_on_key(self, key):
continue
- if key == self.keys['flatten'] and\
- 'FLATTEN_SURROUNDINGS' in self.game.tasks:
- self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
self.send('TASK:PICK_UP')
elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
self.log_msg('? not standing on portal')
elif key in self.movement_keys and 'MOVE' in self.game.tasks:
self.send('TASK:MOVE ' + self.movement_keys[key])
- elif self.mode.name == 'edit':
+ elif self.mode.name == 'write':
self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
- self.switch_mode('play')
+ self.switch_mode('edit')
elif self.mode.name == 'control_pw_type':
self.tile_control_char = key
self.switch_mode('control_pw_pw')
continue
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
+ elif self.mode.name == 'admin':
+ if self.mode.mode_switch_on_key(self, key):
+ continue
+ elif self.mode.name == 'edit':
+ if self.mode.mode_switch_on_key(self, key):
+ continue
+ if key == self.keys['flatten'] and\
+ 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+ elif key in self.movement_keys and 'MOVE' in self.game.tasks:
+ self.send('TASK:MOVE ' + self.movement_keys[key])
-#TUI('localhost:5000')
-TUI('wss://plomlompom.com/rogue_chat/')
+if len(sys.argv) != 2:
+ raise ArgError('wrong number of arguments, need game host')
+host = sys.argv[1]
+TUI(host)