game.tui.do_refresh = True
cmd_CHAT.argtypes = 'string'
+def cmd_CHATFACE(game, thing_id):
+ game.tui.draw_face = thing_id
+ game.tui.do_refresh = True
+cmd_CHATFACE.argtypes = 'int:pos'
+
def cmd_PLAYER_ID(game, player_id):
game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
cmd_MAP_CONTROL.argtypes = 'string'
def cmd_GAME_STATE_COMPLETE(game):
- if game.tui.mode.name == 'post_login_wait':
- game.tui.switch_mode('play')
game.turn_complete = True
game.tui.do_refresh = True
game.tui.info_cached = None
+ game.player = game.get_thing(game.player_id)
+ if game.tui.mode.name == 'post_login_wait':
+ game.tui.switch_mode('play')
cmd_GAME_STATE_COMPLETE.argtypes = ''
def cmd_PORTAL(game, position, msg):
self.register_command(cmd_ADMIN_OK)
self.register_command(cmd_PONG)
self.register_command(cmd_CHAT)
+ self.register_command(cmd_CHATFACE)
self.register_command(cmd_REPLY)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
self.annotations = {}
self.portals = {}
self.terrains = {}
+ self.player = None
def get_string_options(self, string_option_type):
if string_option_type == 'map_geometry':
self.mode_control_tile_draw.available_modes = ["admin_enter"]
self.mode_control_tile_draw.available_actions = ["move_explorer",
"toggle_tile_draw"]
- self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
- "password", "chat", "study", "play",
- "admin_enter", "enter_face"]
- self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+ self.mode_edit.available_modes = ["write", "annotate", "portal",
+ "name_thing", "enter_face", "password",
+ "chat", "study", "play", "admin_enter"]
+ self.mode_edit.available_actions = ["move", "flatten", "install",
+ "toggle_map_mode"]
self.mode = None
self.host = host
self.game = Game()
self.map_mode = 'terrain only'
def switch_mode(self, mode_name):
+
+ def fail(msg, return_mode='play'):
+ self.log_msg('? ' + msg)
+ self.flash = True
+ self.switch_mode(return_mode)
+
if self.mode and self.mode.name == 'control_tile_draw':
self.log_msg('@ finished tile protection drawing.')
+ self.draw_face = False
self.tile_draw = False
- player = self.game.get_thing(self.game.player_id)
if mode_name == 'command_thing' and\
- (not hasattr(player, 'carrying') or not player.carrying.commandable):
- self.log_msg('? not carrying anything commandable')
- self.flash = True
- self.switch_mode('play')
- return
- if mode_name == 'drop_thing' and\
- not (hasattr(player, 'carrying' or player.carrying)):
- self.log_msg('? not carrying anything droppable')
- self.flash = True
- self.switch_mode('play')
- return
+ (not self.game.player.carrying or
+ not self.game.player.carrying.commandable):
+ return fail('not carrying anything commandable')
+ if mode_name == 'take_thing' and self.game.player.carrying:
+ return fail('already carrying something')
+ if mode_name == 'drop_thing' and not self.game.player.carrying:
+ return fail('not carrying anything droppable')
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
elif mode_name in {'name_thing', 'admin_thing_protect'}:
thing = None
- for t in [t for t in self.game.things if t.position == player.position
- and t.id_ != player.id_]:
+ for t in [t for t in self.game.things
+ if t.position == self.game.player.position
+ and t.id_ != self.game.player.id_]:
thing = t
break
if not thing:
- self.flash = True
- self.log_msg('? not standing over thing')
- return
+ return fail('not standing over thing', 'edit')
else:
self.thing_selected = thing
self.mode = getattr(self, 'mode_' + mode_name)
elif self.mode.name != 'edit':
self.map_mode = 'terrain + things'
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
- player = self.game.get_thing(self.game.player_id)
- self.explorer = YX(player.position.y, player.position.x)
+ self.explorer = YX(self.game.player.position.y,
+ self.game.player.position.x)
if self.mode.is_single_char_entry:
self.show_help = True
if len(self.mode.intro_msg) > 0:
self.log_msg('@ enter username')
elif self.mode.name == 'take_thing':
self.log_msg('Portable things in reach for pick-up:')
- player = self.game.get_thing(self.game.player_id)
- select_range = [player.position,
- player.position + YX(0,-1),
- player.position + YX(0, 1),
- player.position + YX(-1, 0),
- player.position + YX(1, 0)]
+ select_range = [self.game.player.position,
+ self.game.player.position + YX(0,-1),
+ self.game.player.position + YX(0, 1),
+ self.game.player.position + YX(-1, 0),
+ self.game.player.position + YX(1, 0)]
if type(self.game.map_geometry) == MapGeometryHex:
- if player.position.y % 2:
- select_range += [player.position + YX(-1, 1),
- player.position + YX(1, 1)]
+ if self.game.player.position.y % 2:
+ select_range += [self.game.player.position + YX(-1, 1),
+ self.game.player.position + YX(1, 1)]
else:
- select_range += [player.position + YX(-1, -1),
- player.position + YX(1, -1)]
+ select_range += [self.game.player.position + YX(-1, -1),
+ self.game.player.position + YX(1, -1)]
self.selectables = [t.id_ for t in self.game.things
if t.portable and t.position in select_range]
if len(self.selectables) == 0:
- self.log_msg('none')
- self.flash = True
- self.switch_mode('play')
- return
+ return fail('nothing to pick-up')
else:
for i in range(len(self.selectables)):
t = self.game.get_thing(self.selectables[i])
draw_thing(t, used_positions)
for t in [t for t in self.game.things if t.type_ == 'Player']:
draw_thing(t, used_positions)
- player = self.game.get_thing(self.game.player_id)
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
map_lines_split[self.explorer.y][self.explorer.x] = '??'
elif self.map_mode != 'terrain + things':
- map_lines_split[player.position.y][player.position.x] = '??'
+ map_lines_split[self.game.player.position.y]\
+ [self.game.player.position.x] = '??'
self.map_lines = []
if type(self.game.map_geometry) == MapGeometryHex:
indent = 0
self.map_lines += [''.join(line)]
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
- center = player.position
+ center = self.game.player.position
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
center = self.explorer
center = YX(center.y, center.x * 2)
term_y += 1
map_y += 1
+ def draw_face_popup():
+ t = self.game.get_thing(self.draw_face)
+ if not t or not hasattr(t, 'face'):
+ self.draw_face = False
+ return
+
+ start_x = self.window_width - 10
+ t_char = ' '
+ if hasattr(t, 'thing_char'):
+ t_char = t.thing_char
+ def draw_body_part(body_part, end_y):
+ safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
+ safe_addstr(end_y - 3, start_x, '| |')
+ safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
+ safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
+ safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
+
+ if hasattr(t, 'face'):
+ draw_body_part(t.face, self.size.y - 2)
+ if hasattr(t, 'hat'):
+ draw_body_part(t.hat, self.size.y - 5)
+ safe_addstr(self.size.y - 1, start_x, '| |')
+
def draw_help():
content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
self.mode.help_intro)
draw_map()
if self.show_help:
draw_help()
+ if self.draw_face and self.mode.name in {'chat', 'play'}:
+ draw_face_popup()
def pick_selectable(task_name):
try:
keycode = None
if len(key) == 1:
keycode = ord(key)
+ self.show_help = False
+ self.draw_face = False
if key == 'KEY_RESIZE':
reset_screen_size()
elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
self.send('TASK:DOOR')
elif key == self.keys['consume'] and task_action_on('consume'):
self.send('TASK:INTOXICATE')
- elif key == self.keys['install'] and task_action_on('install'):
- self.send('TASK:INSTALL')
elif key == self.keys['wear'] and task_action_on('wear'):
self.send('TASK:WEAR')
elif key == self.keys['spin'] and task_action_on('spin'):
self.send('TASK:SPIN')
elif key == self.keys['teleport']:
- player = self.game.get_thing(self.game.player_id)
- if player.position in self.game.portals:
- self.host = self.game.portals[player.position]
+ if self.game.player.position in self.game.portals:
+ self.host = self.game.portals[self.game.player.position]
self.reconnect()
else:
self.flash = True
continue
elif key == self.keys['flatten'] and task_action_on('flatten'):
self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+ elif key == self.keys['install'] and task_action_on('install'):
+ self.send('TASK:INSTALL %s' % quote(self.password))
elif key == self.keys['toggle_map_mode']:
self.toggle_map_mode()
elif key in self.movement_keys and task_action_on('move'):