X-Git-Url: https://plomlompom.com/repos/condition_titles?a=blobdiff_plain;f=new2%2Frogue_chat_nocanvas_monochrome.html;h=bb1ecdaeedb13de65bb93ff2b2bf9dd950bf40f9;hb=a75abb6869635e91b9d58ee81bdc1a8622cf5444;hp=ffe0132ab03349d21dc9454f61790fc4afeced08;hpb=506e675d9cd9364686a8ee91f8574dcfea27e51a;p=plomrogue2-experiments diff --git a/new2/rogue_chat_nocanvas_monochrome.html b/new2/rogue_chat_nocanvas_monochrome.html index ffe0132..bb1ecda 100644 --- a/new2/rogue_chat_nocanvas_monochrome.html +++ b/new2/rogue_chat_nocanvas_monochrome.html @@ -10,6 +10,10 @@ movement: rows: cols: +command character:
@@ -20,6 +24,7 @@ let websocket_location = "ws://localhost:8000"; let wasd_selector = document.getElementById("WASD_selector"); let rows_selector = document.getElementById("n_rows"); let cols_selector = document.getElementById("n_cols"); +let command_char_selector = document.getElementById("command_char"); let terminal = { foreground: 'white', @@ -133,20 +138,89 @@ let parser = { }, } +class Thing { + constructor(yx) { + this.position = yx; + } +} + let server = { init: function(url) { - this.websocket = new WebSocket(url); + this.url = url; + this.websocket = new WebSocket(this.url); this.websocket.onopen = function(event) { window.setInterval(function() { server.send(['PING']) }, 30000); tui.log_msg("@ server connected! :)"); tui.init_login(); }; this.websocket.onclose = function(event) { - tui.log_msg('@ server disconnected :('); - } + tui.log_msg("@ server disconnected :("); + tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command"); + }; + this.websocket.onmessage = this.handle_event; + }, + reconnect: function() { + this.reconnect_to(this.url); + }, + reconnect_to: function(url) { + this.websocket.close(); + this.init(url); }, send: function(tokens) { this.websocket.send(unparser.untokenize(tokens)); + }, + handle_event: function(event) { + let tokens = parser.tokenize(event.data)[0]; + if (tokens[0] === 'TURN') { + game.things = {}; + game.portals = {}; + game.turn = parseInt(tokens[1]); + } else if (tokens[0] === 'THING_POS') { + game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]); + } else if (tokens[0] === 'THING_NAME') { + game.get_thing(tokens[1], true).name_ = tokens[2]; + } else if (tokens[0] === 'MAP') { + game.map_size = parser.parse_yx(tokens[1]); + game.map = tokens[2] + } else if (tokens[0] === 'GAME_STATE_COMPLETE') { + explorer.empty_info_db(); + if (tui.mode == mode_study) { + explorer.query_info(); + } + let t = game.get_thing(game.player_id); + if (t.position in game.portals) { + tui.teleport_target = game.portals[t.position]; + tui.switch_mode(mode_teleport); + return; + } + tui.full_refresh(); + } else if (tokens[0] === 'CHAT') { + tui.log_msg('# ' + tokens[1], 1); + } else if (tokens[0] === 'PLAYER_ID') { + game.player_id = parseInt(tokens[1]); + } else if (tokens[0] === 'LOGIN_OK') { + this.send(['GET_GAMESTATE']); + tui.log_help(); + tui.switch_mode(mode_play); + } else if (tokens[0] === 'PORTAL') { + let position = parser.parse_yx(tokens[1]); + game.portals[position] = tokens[2]; + } else if (tokens[0] === 'ANNOTATION') { + let position = parser.parse_yx(tokens[1]); + explorer.update_info_db(position, tokens[2]); + } else if (tokens[0] === 'UNHANDLED_INPUT') { + tui.log_msg('? unknown command'); + } else if (tokens[0] === 'PLAY_ERROR') { + terminal.blink_screen(); + } else if (tokens[0] === 'ARGUMENT_ERROR') { + tui.log_msg('? syntax error: ' + tokens[1]); + } else if (tokens[0] === 'GAME_ERROR') { + tui.log_msg('? game error: ' + tokens[1]); + } else if (tokens[0] === 'PONG') { + console.log('PONG'); + } else { + tui.log_msg('? unhandled input: ' + event.data); + } } } @@ -176,10 +250,10 @@ let unparser = { } class Mode { - constructor(name, has_input_prompt=false, shows_annotations=false, is_intro=false) { + constructor(name, has_input_prompt=false, shows_info=false, is_intro=false) { this.name = name; this.has_input_prompt = has_input_prompt; - this.shows_annotations = shows_annotations; + this.shows_info= shows_info; this.is_intro = is_intro; } } @@ -190,6 +264,8 @@ let mode_annotate = new Mode('add message to map tile', true, true); let mode_play = new Mode('play / move around', false, false); let mode_study = new Mode('check map tiles for messages', false, true); let mode_edit = new Mode('write ASCII char to map tile', false, false); +let mode_teleport = new Mode('teleport away?'); +let mode_portal = new Mode('add portal to map tile', true, true); let tui = { mode: mode_waiting_for_server, @@ -200,17 +276,27 @@ let tui = { height_turn_line: 1, height_mode_line: 1, height_input: 1, - key_up: 'w', - key_down: 's', - key_left: 'a', - key_right: 'd', - movement_keys_desc: 'w, a, s, d', init: function() { this.inputEl = document.getElementById("input"); this.inputEl.focus(); this.recalc_input_lines(); this.height_header = this.height_turn_line + this.height_mode_line; this.log_msg("@ waiting for server connection ..."); + this.init_wasd(); + }, + init_wasd: function() { + if (wasd_selector.value == 'w, a, s, d') { + tui.key_up = 'w'; + tui.key_down = 's'; + tui.key_left = 'a'; + tui.key_right = 'd'; + } else if (wasd_selector.value == 'arrow keys') { + tui.key_up = 'ArrowUp'; + tui.key_down = 'ArrowDown'; + tui.key_left = 'ArrowLeft'; + tui.key_right = 'ArrowRight'; + }; + tui.movement_keys_desc = wasd_selector.value; }, init_login: function() { this.log_msg("@ please enter your username:"); @@ -218,17 +304,25 @@ let tui = { }, switch_mode: function(mode, keep_pos=false) { if (mode == mode_study && !keep_pos) { - explorer.position = game.things[game.player_id]; + explorer.position = game.things[game.player_id].position; } this.mode = mode; this.empty_input(); if (mode == mode_annotate && explorer.position in explorer.info_db) { let info = explorer.info_db[explorer.position]; if (info != "(none)") { - this.inputEl.value = explorer.info_db[explorer.position]; + this.inputEl.value = info; this.recalc_input_lines(); } } + if (mode == mode_portal && explorer.position in game.portals) { + let portal = game.portals[explorer.position] + this.inputEl.value = portal; + this.recalc_input_lines(); + } else if (mode == mode_teleport) { + tui.log_msg("@ May teleport to: " + tui.teleport_target); + tui.log_msg("@ Type Y or y to affirm, other keys to abort."); + } this.full_refresh(); }, empty_input: function(str) { @@ -247,19 +341,21 @@ let tui = { let chunk = ""; let lines = []; for (let i = 0, x = 0; i < msg.length; i++, x++) { - if (x >= width) { + if (x >= width || msg[i] == "\n") { lines.push(chunk); chunk = ""; x = 0; }; - chunk += msg[i]; + if (msg[i] != "\n") { + chunk += msg[i]; + } } lines.push(chunk); return lines; }, log_msg: function(msg) { this.log.push(msg); - while (this.log.length > terminal.rows * 4) { + while (this.log.length > 100) { this.log.shift(); }; this.full_refresh(); @@ -267,11 +363,11 @@ let tui = { log_help: function() { this.log_msg("HELP:"); this.log_msg("chat mode commands:"); - this.log_msg(" :nick NAME - re-name yourself to NAME"); - this.log_msg(" :msg USER TEXT - send TEXT to USER"); - this.log_msg(" :help - show this help"); - this.log_msg(" :p or :play - switch to play mode"); - this.log_msg(" :? or :study - switch to study mode"); + this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME"); + this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER"); + this.log_msg(" " + command_char_selector.value + "help - show this help"); + this.log_msg(" " + command_char_selector.value + "p or " + command_char_selector.value + "play - switch to play mode"); + this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode"); this.log_msg("commands common to study and play mode:"); this.log_msg(" " + this.movement_keys_desc + " - move"); this.log_msg(" c - switch to chat mode"); @@ -295,17 +391,16 @@ let tui = { line.push(game.map[i]); }; map_lines.push(line); - let player_position = [0,0]; let center_pos = [Math.floor(game.map_size[0] / 2), Math.floor(game.map_size[1] / 2)]; for (const thing_id in game.things) { let t = game.things[thing_id]; - map_lines[t[0]][t[1]] = '@'; + map_lines[t.position[0]][t.position[1]] = '@'; if (game.player_id == thing_id) { - center_pos = t; + center_pos = t.position; } }; - if (tui.mode.shows_annotations) { + if (tui.mode.shows_info) { map_lines[explorer.position[0]][explorer.position[1]] = '?'; center_pos = explorer.position; } @@ -346,7 +441,7 @@ let tui = { }, draw_input: function() { if (this.mode.has_input_prompt) { - for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) { + for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) { terminal.write(y, this.window_width, this.input_lines[i]); } } @@ -360,7 +455,7 @@ let tui = { this.draw_map(); this.draw_turn_line(); this.draw_mode_line(); - if (this.mode.shows_annotations) { + if (this.mode.shows_info) { this.draw_info(); } else { this.draw_history(); @@ -372,58 +467,29 @@ let tui = { } let game = { - things: {}, - turn: 0, - map: "", - map_size: [0,0], - player_id: -1 + init: function() { + this.things = {}; + this.turn = -1; + this.map = ""; + this.map_size = [0,0]; + this.player_id = -1; + this.portals = {}; + }, + get_thing: function(id_, create_if_not_found=false) { + if (id_ in game.things) { + return game.things[id_]; + } else if (create_if_not_found) { + let t = new Thing([0,0]); + game.things[id_] = t; + return t; + }; + } } +game.init(); tui.init(); tui.full_refresh(); - server.init(websocket_location); -server.websocket.onmessage = function (event) { - let tokens = parser.tokenize(event.data)[0]; - if (tokens[0] === 'TURN') { - game.things = {} - game.turn = parseInt(tokens[1]); - } else if (tokens[0] === 'THING_POS') { - game.things[tokens[1]] = parser.parse_yx(tokens[2]); - } else if (tokens[0] === 'MAP') { - game.map_size = parser.parse_yx(tokens[1]); - game.map = tokens[2] - } else if (tokens[0] === 'GAME_STATE_COMPLETE') { - explorer.empty_info_db(); - if (tui.mode == mode_study) { - explorer.query_info(); - } - tui.full_refresh(); - } else if (tokens[0] === 'CHAT') { - tui.log_msg('# ' + tokens[1], 1); - } else if (tokens[0] === 'PLAYER_ID') { - game.player_id = parseInt(tokens[1]); - } else if (tokens[0] === 'LOGIN_OK') { - server.send(['GET_GAMESTATE']); - tui.log_help(); - tui.switch_mode(mode_play); - } else if (tokens[0] === 'ANNOTATION') { - let position = parser.parse_yx(tokens[1]); - explorer.update_info_db(position, tokens[2]); - } else if (tokens[0] === 'UNHANDLED_INPUT') { - tui.log_msg('? unknown command'); - } else if (tokens[0] === 'PLAY_ERROR') { - terminal.blink_screen(); - } else if (tokens[0] === 'ARGUMENT_ERROR') { - tui.log_msg('? syntax error: ' + tokens[1]); - } else if (tokens[0] === 'GAME_ERROR') { - tui.log_msg('? game error: ' + tokens[1]); - } else if (tokens[0] === 'PONG') { - console.log('PONG'); - } else { - tui.log_msg('? unhandled input: ' + event.data); - } -} let explorer = { position: [0,0], @@ -466,23 +532,46 @@ let explorer = { server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]); }, get_info: function() { + let info = ""; + let position_i = this.position[0] * game.map_size[1] + this.position[1]; + info += "TERRAIN: " + game.map[position_i] + "\n"; + for (let t_id in game.things) { + let t = game.things[t_id]; + if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) { + info += "PLAYER @"; + if (t.name_) { + info += ": " + t.name_; + } + info += "\n"; + } + } + if (this.position in game.portals) { + info += "PORTAL: " + game.portals[this.position] + "\n"; + } if (this.position in this.info_db) { - return this.info_db[this.position]; + info += "ANNOTATIONS: " + this.info_db[this.position]; } else { - return 'waiting â¦'; + info += 'waiting â¦'; } + return info; }, annotate: function(msg) { if (msg.length == 0) { msg = " "; // triggers annotation deletion } server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg]); + }, + set_portal: function(msg) { + if (msg.length == 0) { + msg = " "; // triggers portal deletion + } + server.send(["PORTAL", unparser.to_yx(explorer.position), msg]); } } tui.inputEl.addEventListener('input', (event) => { if (tui.mode.has_input_prompt) { - let max_length = tui.window_width * terminal.rows - tui.input_prompt.length; + let max_length = tui.window_width * terminal.rows - tui.input_prompt.length; if (tui.inputEl.value.length > max_length) { tui.inputEl.value = tui.inputEl.value.slice(0, max_length); }; @@ -491,6 +580,13 @@ tui.inputEl.addEventListener('input', (event) => { } else if (tui.mode == mode_edit && tui.inputEl.value.length > 0) { server.send(["TASK:WRITE", tui.inputEl.value[0]]); tui.switch_mode(mode_play); + } else if (tui.mode == mode_teleport) { + if (['Y', 'y'].includes(tui.inputEl.value[0])) { + server.reconnect_to(tui.teleport_target); + } else { + tui.log_msg("@ teleportation aborted"); + tui.switch_mode(mode_play); + } } }, false); tui.inputEl.addEventListener('keydown', (event) => { @@ -500,32 +596,41 @@ tui.inputEl.addEventListener('keydown', (event) => { if (tui.mode == mode_login && event.key == 'Enter') { server.send(['LOGIN', tui.inputEl.value]); tui.switch_mode(mode_login); + } else if (tui.mode == mode_portal && event.key == 'Enter') { + explorer.set_portal(tui.inputEl.value); + tui.switch_mode(mode_study, true); } else if (tui.mode == mode_annotate && event.key == 'Enter') { explorer.annotate(tui.inputEl.value); tui.switch_mode(mode_study, true); } else if (tui.mode == mode_chat && event.key == 'Enter') { let [tokens, token_starts] = parser.tokenize(tui.inputEl.value); if (tokens.length > 0 && tokens[0].length > 0) { - if (tokens[0][0] == ':') { - if (tokens[0] == ':play' || tokens[0] == ':p') { + if (tui.inputEl.value[0][0] == command_char_selector.value) { + if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'p') { tui.switch_mode(mode_play); - } else if (tokens[0] == ':study' || tokens[0] == ':?') { + } else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') { tui.switch_mode(mode_study); - } else if (tokens[0] == ':help') { + } else if (tokens[0].slice(1) == 'help') { tui.log_help(); - } else if (tokens[0] == ':nick') { + } else if (tokens[0].slice(1) == 'nick') { if (tokens.length > 1) { server.send(['LOGIN', tokens[1]]); } else { tui.log_msg('? need login name'); } - } else if (tokens[0] == ':msg') { + } else if (tokens[0].slice(1) == 'msg') { if (tokens.length > 2) { let msg = tui.inputEl.value.slice(token_starts[2]); server.send(['QUERY', tokens[1], msg]); } else { tui.log_msg('? need message target and message'); } + } else if (tokens[0].slice(1) == 'reconnect') { + if (tokens.length > 1) { + server.reconnect_to(tokens[1]); + } else { + server.reconnect(); + } } else { tui.log_msg('? unknown command'); } @@ -561,9 +666,13 @@ tui.inputEl.addEventListener('keydown', (event) => { }; } else if (tui.mode == mode_study) { if (event.key === 'c') { + event.preventDefault(); tui.switch_mode(mode_chat); } else if (event.key == 'p') { tui.switch_mode(mode_play); + } else if (event.key === 'P') { + event.preventDefault(); + tui.switch_mode(mode_portal); } else if (event.key === tui.key_left) { explorer.move('left'); } else if (event.key === tui.key_right) { @@ -580,30 +689,25 @@ tui.inputEl.addEventListener('keydown', (event) => { }, false); wasd_selector.addEventListener('input', function() { - if (wasd_selector.value == 'w, a, s, d') { - tui.key_up = 'w'; - tui.key_down = 's'; - tui.key_left = 'a'; - tui.key_right = 'd'; - } else if (wasd_selector.value == 'arrow keys') { - tui.key_up = 'ArrowUp'; - tui.key_down = 'ArrowDown'; - tui.key_left = 'ArrowLeft'; - tui.key_right = 'ArrowRight'; - }; - tui.movement_keys_desc = wasd_selector.value; + tui.init_wasd(); }, false); rows_selector.addEventListener('input', function() { + if (rows_selector.value % 2 != 0) { + return; + } terminal.initialize(); tui.full_refresh(); }, false); cols_selector.addEventListener('input', function() { + if (cols_selector.value % 4 != 0) { + return; + } terminal.initialize(); tui.window_width = terminal.cols / 2, tui.full_refresh(); }, false); window.setInterval(function() { - if (!(['input', 'n_cols', 'n_rows', 'WASD_selector'].includes(document.activeElement.id))) { + if (!(['input', 'n_cols', 'n_rows', 'WASD_selector', 'command_char'].includes(document.activeElement.id))) { tui.inputEl.focus(); } }, 100);