X-Git-Url: https://plomlompom.com/repos/condition_titles?a=blobdiff_plain;f=new2%2Frogue_chat_nocanvas_monochrome.html;h=f513ad9f39a311fa86dc56d369ca4fa33536abd0;hb=3f6aeac609f6337713f6cca17e4f54960ecf4d7f;hp=3e25304e6cf08df3ee3755330189c23fb2055af7;hpb=90d2bbb8700e06f811e0d7cba8a72f30f3ad5438;p=plomrogue2-experiments diff --git a/new2/rogue_chat_nocanvas_monochrome.html b/new2/rogue_chat_nocanvas_monochrome.html index 3e25304..f513ad9 100644 --- a/new2/rogue_chat_nocanvas_monochrome.html +++ b/new2/rogue_chat_nocanvas_monochrome.html @@ -10,6 +10,10 @@ movement: rows: cols: +command character:
@@ -20,6 +24,7 @@ let websocket_location = "ws://localhost:8000"; let wasd_selector = document.getElementById("WASD_selector"); let rows_selector = document.getElementById("n_rows"); let cols_selector = document.getElementById("n_cols"); +let command_char_selector = document.getElementById("command_char"); let terminal = { foreground: 'white', @@ -133,6 +138,12 @@ let parser = { }, } +class Thing { + constructor(yx) { + this.position = yx; + } +} + let server = { init: function(url) { this.url = url; @@ -144,7 +155,7 @@ let server = { }; this.websocket.onclose = function(event) { tui.log_msg("@ server disconnected :("); - tui.log_msg("@ hint: try the ':reconnect' command"); + tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command"); }; this.websocket.onmessage = this.handle_event; }, @@ -165,7 +176,9 @@ let server = { game.portals = {}; game.turn = parseInt(tokens[1]); } else if (tokens[0] === 'THING_POS') { - game.things[tokens[1]] = parser.parse_yx(tokens[2]); + game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]); + } else if (tokens[0] === 'THING_NAME') { + game.get_thing(tokens[1], true).name_ = tokens[2]; } else if (tokens[0] === 'MAP') { game.map_size = parser.parse_yx(tokens[1]); game.map = tokens[2] @@ -174,15 +187,9 @@ let server = { if (tui.mode == mode_study) { explorer.query_info(); } - let player_position = [0,0]; - for (const thing_id in game.things) { - if (game.player_id == thing_id) { - let t = game.things[thing_id]; - player_position = t; - } - } - if (player_position in game.portals) { - tui.teleport_target = game.portals[player_position]; + let t = game.get_thing(game.player_id); + if (t.position in game.portals) { + tui.teleport_target = game.portals[t.position]; tui.switch_mode(mode_teleport); return; } @@ -194,6 +201,7 @@ let server = { } else if (tokens[0] === 'LOGIN_OK') { this.send(['GET_GAMESTATE']); tui.log_help(); + // TODO wait for game state for this switch, use intermediary mode? tui.switch_mode(mode_play); } else if (tokens[0] === 'PORTAL') { let position = parser.parse_yx(tokens[1]); @@ -258,6 +266,7 @@ let mode_play = new Mode('play / move around', false, false); let mode_study = new Mode('check map tiles for messages', false, true); let mode_edit = new Mode('write ASCII char to map tile', false, false); let mode_teleport = new Mode('teleport away?'); +let mode_portal = new Mode('add portal to map tile', true, true); let tui = { mode: mode_waiting_for_server, @@ -296,19 +305,24 @@ let tui = { }, switch_mode: function(mode, keep_pos=false) { if (mode == mode_study && !keep_pos) { - explorer.position = game.things[game.player_id]; + explorer.position = game.things[game.player_id].position; } this.mode = mode; this.empty_input(); if (mode == mode_annotate && explorer.position in explorer.info_db) { let info = explorer.info_db[explorer.position]; if (info != "(none)") { - this.inputEl.value = explorer.info_db[explorer.position]; + this.inputEl.value = info; this.recalc_input_lines(); } + } + if (mode == mode_portal && explorer.position in game.portals) { + let portal = game.portals[explorer.position] + this.inputEl.value = portal; + this.recalc_input_lines(); } else if (mode == mode_teleport) { - tui.log_msg("Type Y or y to affirm teleportation, any other key to abort."); - tui.log_msg("target: " + tui.teleport_target); + tui.log_msg("@ May teleport to: " + tui.teleport_target); + tui.log_msg("@ Type Y or y to affirm, other keys to abort."); } this.full_refresh(); }, @@ -342,7 +356,7 @@ let tui = { }, log_msg: function(msg) { this.log.push(msg); - while (this.log.length > terminal.rows * 4) { + while (this.log.length > 100) { this.log.shift(); }; this.full_refresh(); @@ -350,11 +364,11 @@ let tui = { log_help: function() { this.log_msg("HELP:"); this.log_msg("chat mode commands:"); - this.log_msg(" :nick NAME - re-name yourself to NAME"); - this.log_msg(" :msg USER TEXT - send TEXT to USER"); - this.log_msg(" :help - show this help"); - this.log_msg(" :p or :play - switch to play mode"); - this.log_msg(" :? or :study - switch to study mode"); + this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME"); + this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER"); + this.log_msg(" " + command_char_selector.value + "help - show this help"); + this.log_msg(" " + command_char_selector.value + "p or " + command_char_selector.value + "play - switch to play mode"); + this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode"); this.log_msg("commands common to study and play mode:"); this.log_msg(" " + this.movement_keys_desc + " - move"); this.log_msg(" c - switch to chat mode"); @@ -382,9 +396,9 @@ let tui = { Math.floor(game.map_size[1] / 2)]; for (const thing_id in game.things) { let t = game.things[thing_id]; - map_lines[t[0]][t[1]] = '@'; + map_lines[t.position[0]][t.position[1]] = '@'; if (game.player_id == thing_id) { - center_pos = t; + center_pos = t.position; } }; if (tui.mode.shows_info) { @@ -428,7 +442,7 @@ let tui = { }, draw_input: function() { if (this.mode.has_input_prompt) { - for (let y = terminal.rows - this.height_input, i = 0; y < terminal.rows && i < this.input_lines.length; y++, i++) { + for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) { terminal.write(y, this.window_width, this.input_lines[i]); } } @@ -462,6 +476,15 @@ let game = { this.player_id = -1; this.portals = {}; }, + get_thing: function(id_, create_if_not_found=false) { + if (id_ in game.things) { + return game.things[id_]; + } else if (create_if_not_found) { + let t = new Thing([0,0]); + game.things[id_] = t; + return t; + }; + } } game.init(); @@ -511,6 +534,18 @@ let explorer = { }, get_info: function() { let info = ""; + let position_i = this.position[0] * game.map_size[1] + this.position[1]; + info += "TERRAIN: " + game.map[position_i] + "\n"; + for (let t_id in game.things) { + let t = game.things[t_id]; + if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) { + info += "PLAYER @"; + if (t.name_) { + info += ": " + t.name_; + } + info += "\n"; + } + } if (this.position in game.portals) { info += "PORTAL: " + game.portals[this.position] + "\n"; } @@ -526,12 +561,18 @@ let explorer = { msg = " "; // triggers annotation deletion } server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg]); + }, + set_portal: function(msg) { + if (msg.length == 0) { + msg = " "; // triggers portal deletion + } + server.send(["PORTAL", unparser.to_yx(explorer.position), msg]); } } tui.inputEl.addEventListener('input', (event) => { if (tui.mode.has_input_prompt) { - let max_length = tui.window_width * terminal.rows - tui.input_prompt.length; + let max_length = tui.window_width * terminal.rows - tui.input_prompt.length; if (tui.inputEl.value.length > max_length) { tui.inputEl.value = tui.inputEl.value.slice(0, max_length); }; @@ -544,44 +585,48 @@ tui.inputEl.addEventListener('input', (event) => { if (['Y', 'y'].includes(tui.inputEl.value[0])) { server.reconnect_to(tui.teleport_target); } else { + tui.log_msg("@ teleportation aborted"); tui.switch_mode(mode_play); } } }, false); tui.inputEl.addEventListener('keydown', (event) => { if (event.key == 'Enter') { - event.preventDefault(); + event.preventDefault(); } if (tui.mode == mode_login && event.key == 'Enter') { server.send(['LOGIN', tui.inputEl.value]); tui.switch_mode(mode_login); + } else if (tui.mode == mode_portal && event.key == 'Enter') { + explorer.set_portal(tui.inputEl.value); + tui.switch_mode(mode_study, true); } else if (tui.mode == mode_annotate && event.key == 'Enter') { explorer.annotate(tui.inputEl.value); tui.switch_mode(mode_study, true); } else if (tui.mode == mode_chat && event.key == 'Enter') { let [tokens, token_starts] = parser.tokenize(tui.inputEl.value); if (tokens.length > 0 && tokens[0].length > 0) { - if (tokens[0][0] == ':') { - if (tokens[0] == ':play' || tokens[0] == ':p') { + if (tui.inputEl.value[0][0] == command_char_selector.value) { + if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'p') { tui.switch_mode(mode_play); - } else if (tokens[0] == ':study' || tokens[0] == ':?') { + } else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') { tui.switch_mode(mode_study); - } else if (tokens[0] == ':help') { + } else if (tokens[0].slice(1) == 'help') { tui.log_help(); - } else if (tokens[0] == ':nick') { + } else if (tokens[0].slice(1) == 'nick') { if (tokens.length > 1) { server.send(['LOGIN', tokens[1]]); } else { tui.log_msg('? need login name'); } - } else if (tokens[0] == ':msg') { + } else if (tokens[0].slice(1) == 'msg') { if (tokens.length > 2) { let msg = tui.inputEl.value.slice(token_starts[2]); server.send(['QUERY', tokens[1], msg]); } else { tui.log_msg('? need message target and message'); } - } else if (tokens[0] == ':reconnect') { + } else if (tokens[0].slice(1) == 'reconnect') { if (tokens.length > 1) { server.reconnect_to(tokens[1]); } else { @@ -622,9 +667,13 @@ tui.inputEl.addEventListener('keydown', (event) => { }; } else if (tui.mode == mode_study) { if (event.key === 'c') { + event.preventDefault(); tui.switch_mode(mode_chat); } else if (event.key == 'p') { tui.switch_mode(mode_play); + } else if (event.key === 'P') { + event.preventDefault(); + tui.switch_mode(mode_portal); } else if (event.key === tui.key_left) { explorer.move('left'); } else if (event.key === tui.key_right) { @@ -659,7 +708,7 @@ cols_selector.addEventListener('input', function() { tui.full_refresh(); }, false); window.setInterval(function() { - if (!(['input', 'n_cols', 'n_rows', 'WASD_selector'].includes(document.activeElement.id))) { + if (!(['input', 'n_cols', 'n_rows', 'WASD_selector', 'command_char'].includes(document.activeElement.id))) { tui.inputEl.focus(); } }, 100);