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Simulate world processing during INC calls.
author
Christian Heller
<c.heller@plomlompom.de>
Sun, 20 Aug 2017 19:41:08 +0000
(21:41 +0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Sun, 20 Aug 2017 19:41:08 +0000
(21:41 +0200)
server.py
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diff --git
a/server.py
b/server.py
index ed60b6a34b455b95a1511db4512cb0268e636ba2..f4e29015aa9d7e4ed82abb68aac6dcbf321dbdf6 100755
(executable)
--- a/
server.py
+++ b/
server.py
@@
-98,6
+98,7
@@
class CommandHandler:
self.queues_out = queues_out
self.pool = Pool()
self.world = World()
self.queues_out = queues_out
self.pool = Pool()
self.world = World()
+ self.pool_result = None
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id."""
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id."""
@@
-131,10
+132,21
@@
class CommandHandler:
self.send_to(connection_id, reply)
def cmd_inc(self, connection_id):
self.send_to(connection_id, reply)
def cmd_inc(self, connection_id):
- """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone."""
+ """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone.
+
+ To simulate game processing waiting times, a one second delay between
+ TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive
+ calculations are started as pool processes that need to be finished
+ until a further INC finishes the turn.
+ """
+ from time import sleep
+ if self.pool_result is not None:
+ self.pool_result.wait()
self.send_all('TURN_FINISHED ' + str(self.world.turn))
self.send_all('TURN_FINISHED ' + str(self.world.turn))
+ sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
+ self.pool_result = self.pool.map_async(fib, (35,35))
def cmd_get_turn(self, connection_id):
"""Send world.turn to caller."""
def cmd_get_turn(self, connection_id):
"""Send world.turn to caller."""