From: Christian Heller Date: Thu, 25 Feb 2016 02:02:25 +0000 (+0100) Subject: Plugin: Add proper map coloring. X-Git-Tag: tce~144 X-Git-Url: https://plomlompom.com/repos/condition_titles?a=commitdiff_plain;h=b6163694eb06e14eeed3b8436c60944abe2022e1;p=plomrogue Plugin: Add proper map coloring. --- diff --git a/plugins/client/PleaseTheIslandGod.py b/plugins/client/PleaseTheIslandGod.py index ccc8ee2..91b9c56 100644 --- a/plugins/client/PleaseTheIslandGod.py +++ b/plugins/client/PleaseTheIslandGod.py @@ -2,6 +2,10 @@ from client.config.io import io from client.config.world_data import world_data world_data["GOD_FAVOR"] = 0 io["worldstate_read_order"] += [["GOD_FAVOR", "int"]] +world_data["metamap_A"] = "" +world_data["metamap_B"] = "" +io["worldstate_read_order"] += [["metamap_A", "map"]] +io["worldstate_read_order"] += [["metamap_B", "map"]] def win_info(self): winmap = "T: " + str(world_data["turn"]) \ @@ -12,8 +16,116 @@ def win_info(self): offset = [0, 0] return offset, winmap_size, winmap +def win_map(self): + win_size = self.size + offset = [0, 0] + for i in range(2): + if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \ + win_size[i] < world_data["map_size"] * (i + 1): + if world_data["map_center"][i] * (i + 1) \ + < world_data["map_size"] * (i + 1) - win_size[i] / 2: + offset[i] = world_data["map_center"][i] * (i + 1) \ + - int(win_size[i] / 2) + if i == 1: + offset[1] = offset[1] + world_data["map_center"][0] % 2 + else: + offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i + winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] + winmap = [] + curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE) + curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE) + curses.init_pair(3, curses.COLOR_RED, curses.COLOR_WHITE) + curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE) + curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_RED) + curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_RED) + curses.init_pair(7, curses.COLOR_BLUE, curses.COLOR_GREEN) + curses.init_pair(8, curses.COLOR_BLUE, curses.COLOR_YELLOW) + curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA) + curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN) + curses.init_pair(11, curses.COLOR_WHITE, curses.COLOR_BLACK) + curses.init_pair(12, curses.COLOR_BLUE, curses.COLOR_BLACK) + curses.init_pair(13, curses.COLOR_RED, curses.COLOR_BLACK) + curses.init_pair(14, curses.COLOR_GREEN, curses.COLOR_BLACK) + curses.init_pair(15, curses.COLOR_YELLOW, curses.COLOR_BLACK) + curses.init_pair(16, curses.COLOR_CYAN, curses.COLOR_BLACK) + curses.init_pair(17, curses.COLOR_MAGENTA, curses.COLOR_BLACK) + curses.init_pair(18, curses.COLOR_WHITE, curses.COLOR_MAGENTA) + col_unknown = curses.color_pair(1) + col_mem = curses.color_pair(4) + col_mem_obstacle = curses.color_pair(2) + col_mem_altar = curses.color_pair(18) + col_plant = curses.color_pair(11) + col_altar = curses.color_pair(10) + col_tool = curses.color_pair(16) + col_corpse = curses.color_pair(17) + col_unkraut = curses.color_pair(14) + col_animal = curses.color_pair(6) + col_player = curses.color_pair(3) + col_ground = curses.color_pair(15) + col_obstacle = curses.color_pair(9) + col_health_good = curses.color_pair(7) + col_health_middle = curses.color_pair(8) + col_health_bad = curses.color_pair(5) + col_lumber = curses.color_pair(13) + col_water = curses.color_pair(12) + col_stack = curses.color_pair(11) + for y in range(world_data["map_size"]): + for x in range(world_data["map_size"]): + pos = y * world_data["map_size"] + x + char = world_data["fov_map"][pos] + if world_data["look_mode"] and y == world_data["map_center"][0] \ + and x == world_data["map_center"][1]: + if char == " ": + char = world_data["mem_map"][pos] + winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)] + continue + if char == " ": + char = world_data["mem_map"][pos] + attribute = col_mem + if char == " ": + attribute = col_unknown + elif char == "X" or char == "|": + attribute = col_mem_obstacle + elif char == "_": + attribute = col_mem_altar + bonus = (" ", attribute) + if len(world_data["metamap_A"]) > 0 and \ + world_data["metamap_A"][pos] == "2": + bonus = ("+", col_mem) + winmap += [(char, attribute), bonus] + else: + attribute = col_water + if char == "." or char == ":": + attribute = col_ground + elif char == "@": + attribute = col_player + elif char == "," or char == "d" or char == "B": + attribute = col_animal + elif char == "#": + attribute = col_unkraut + elif char == "$" or char == "%" or char == ";" or char == "&": + attribute = col_corpse + elif char == "-" or char == "/" or char == "]" or char == "[": + attribute = col_tool + elif char == "X" or char == "|": + attribute = col_obstacle + elif char == "_": + attribute = col_altar + elif char == "(" or char == "*": + attribute = col_plant + elif char == "=": + attribute = col_lumber + bonus = (" ", attribute) + if len(world_data["metamap_A"]) > 0 and \ + world_data["metamap_A"][pos] == "2": + bonus = ("+", col_stack) + winmap += [(char, attribute), bonus] + if y % 2 == 0: + winmap += " " + return offset, winmap_size, winmap + from client.config.windows import windows_config -from client.windows import win_log, win_inventory, win_look, win_map +from client.windows import win_log, win_inventory, win_look windows_config[:] = [ {"config": [1, 33], "func": win_info, "title": "Info"}, {"config": [-7, 33], "func": win_log, "title": "Log"},