From: Christian Heller Date: Wed, 5 Feb 2014 23:02:16 +0000 (+0100) Subject: Eliminated some potential problems for alternative game map sizes. X-Git-Tag: tce~840 X-Git-Url: https://plomlompom.com/repos/conditions?a=commitdiff_plain;h=cdb90723dd636591bcfa98ebb165cf74a0cdeec7;p=plomrogue Eliminated some potential problems for alternative game map sizes. --- diff --git a/src/client/windows.c b/src/client/windows.c index b0734dc..674e6ad 100644 --- a/src/client/windows.c +++ b/src/client/windows.c @@ -551,8 +551,8 @@ static void suspend_win(struct Win * w) -extern uint16_t center_offset(uint16_t position, uint16_t mapsize, - uint16_t frame_size) +extern uint16_t center_offset(uint16_t position, uint32_t mapsize, + uint32_t frame_size) { uint16_t offset = 0; if (mapsize > frame_size) diff --git a/src/client/windows.h b/src/client/windows.h index 92a35a1..872fe13 100644 --- a/src/client/windows.h +++ b/src/client/windows.h @@ -25,7 +25,7 @@ #define WINDOWS_H #include /* WINDOW, chtype */ -#include /* uint8_t, int16_t, uint16_t */ +#include /* uint8_t, int16_t, uint16_t, uint32_t */ #include "../common/yx_uint16.h" /* yx_uint16 struct */ #include "keybindings.h" /* struct KeyBindingDB */ @@ -66,7 +66,7 @@ struct Win /* Return yx offset to focus map of "mapsize" on "position" in "frame_size". */ extern uint16_t center_offset(uint16_t position, - uint16_t mapsize, uint16_t frame_size); + uint32_t mapsize, uint32_t frame_size); /* Get Win of "id". */ extern struct Win * get_win_by_id(char id); diff --git a/src/server/ai.c b/src/server/ai.c index 50c5031..c25c277 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -44,7 +44,7 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin); static void get_neighbor_scores(uint32_t * score_map, uint16_t pos_i, uint32_t max_score, uint32_t * neighbors) { - uint16_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.size.y * world.map.size.x; uint8_t i_dir; for (i_dir = 0; i_dir < N_DIRS; neighbors[i_dir] = max_score, i_dir++); uint8_t open_north = pos_i >= world.map.size.x; @@ -90,7 +90,7 @@ static void get_neighbor_scores(uint32_t * score_map, uint16_t pos_i, static void dijkstra_map(uint32_t * score_map, uint32_t max_score) { uint32_t i_scans, neighbors[N_DIRS], min_neighbor_o, min_neighbor_d; - uint16_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.size.y * world.map.size.x; uint16_t pos; uint8_t scores_still_changing = 1; uint8_t i_dirs; @@ -138,7 +138,7 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) * not "mo_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ - uint16_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.size.y * world.map.size.x; uint32_t max_score = UINT32_MAX - (world.map.dist_diagonal + 1); uint32_t score_map[map_size]; uint32_t i; diff --git a/src/server/io.c b/src/server/io.c index a516d81..2507d3b 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -5,7 +5,7 @@ #include /* open(), O_RDONLY, O_NONBLOCK */ #include /* PIPE_BUF */ #include /* size_t, NULL */ -#include /* uint8_t, uint16_t, uint32_t */ +#include /* uint8_t, uint32_t */ #include /* define FILE, sprintf() */ #include /* free() */ #include /* strlen(), memset(), memcpy() */ @@ -183,7 +183,7 @@ static void write_inventory(struct MapObj * player, FILE * file) static void write_map(FILE * file) { char * f_name = "write_map()"; - uint16_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.size.y * world.map.size.x; char visible_map[map_size]; memcpy(visible_map, world.map.cells, map_size); struct MapObj * o; diff --git a/src/server/map.c b/src/server/map.c index 29beb1a..9b0f294 100644 --- a/src/server/map.c +++ b/src/server/map.c @@ -1,7 +1,7 @@ /* src/server/map.c */ #include "map.h" -#include /* uint8_t, uint16_t */ +#include /* uint8_t, uint16_t, uint32_t */ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "rrand.h" /* rrand() */ @@ -12,7 +12,7 @@ extern void init_map() { char * f_name = "init_map()"; - uint16_t size = world.map.size.x * world.map.size.y; + uint32_t size = world.map.size.x * world.map.size.y; world.map.cells = try_malloc(size, f_name); uint8_t y, x; for (y = 0; y < world.map.size.y; y++) @@ -21,13 +21,14 @@ extern void init_map() x < world.map.size.x; world.map.cells[(y * world.map.size.x) + x] = '~', x++); } - world.map.cells[size / 2 + (world.map.size.x / 2)] = '.'; + uint8_t add_half_width = !(world.map.size.y % 2) * (world.map.size.x / 2); + world.map.cells[(size / 2) + add_half_width] = '.'; uint16_t curpos; while (1) { y = rrand() % world.map.size.y; x = rrand() % world.map.size.x; - curpos = y * world.map.size.x + x; + curpos = (y * world.map.size.x) + x; if ('~' == world.map.cells[curpos] && ( ( curpos >= world.map.size.x && '.' == world.map.cells[curpos - world.map.size.x]) @@ -39,8 +40,8 @@ extern void init_map() && (curpos+1) % world.map.size.x != 0 && '.' == world.map.cells[curpos+1]))) { - if ( y == 0 || y == world.map.size.y - 1 || x == 0 - || x == world.map.size.x - 1) + if ( y == 0 || y == world.map.size.y - 1 + || x == 0 || x == world.map.size.x - 1) { break; } @@ -57,7 +58,7 @@ extern uint8_t is_passable(struct yx_uint8 pos) if ( 0 <= pos.x && pos.x < world.map.size.x && 0 <= pos.y && pos.y < world.map.size.y) { - passable = (('.' == world.map.cells[pos.y * world.map.size.x + pos.x])); + passable = ('.' == world.map.cells[(pos.y * world.map.size.x) + pos.x]); } return passable; }