1 from server.io import log, strong_write
2 from server.config.world_data import world_db, symbols_passable, directions_db
3 from server.utils import mv_yx_in_dir_legal, rand, id_setter
4 from server.config.io import io_db
5 from server.new_thing import new_Thing
8 from server.config.world_data import world_db, symbols_passable
9 from server.config.misc import make_map_func
10 from server.config.io import io_db
11 from server.utils import rand, libpr, id_setter
12 from server.new_thing import new_Thing
13 from server.io import strong_write
14 from server.update_map_memory import update_map_memory
16 def free_pos(plant=False):
19 err = "Space to put thing on too hard to find. Map too small?"
21 y = rand.next() % world_db["MAP_LENGTH"]
22 x = rand.next() % world_db["MAP_LENGTH"]
23 pos = y * world_db["MAP_LENGTH"] + x;
25 and "." == chr(world_db["MAP"][pos])) \
26 or ":" == chr(world_db["MAP"][pos]):
31 pos_clear = (0 == len([id for id in world_db["Things"]
32 if world_db["Things"][id]["T_LIFEPOINTS"]
33 if world_db["Things"][id]["T_POSY"] == y
34 if world_db["Things"][id]["T_POSX"] == x]))
40 if world_db["MAP_LENGTH"] < 1:
41 print("Ignoring: No map length >= 1 defined.")
43 libpr.set_maplength(world_db["MAP_LENGTH"])
44 player_will_be_generated = False
45 playertype = world_db["PLAYER_TYPE"]
46 for ThingType in world_db["ThingTypes"]:
47 if playertype == ThingType:
48 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
49 player_will_be_generated = True
51 if not player_will_be_generated:
52 print("Ignoring: No player type with start number >0 defined.")
55 for ThingAction in world_db["ThingActions"]:
56 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
59 print("Ignoring beyond SEED_MAP: " +
60 "No thing action with name 'wait' defined.")
62 #for name in specials:
63 # if world_db[name] not in world_db["ThingTypes"]:
64 # print("Ignoring: No valid " + name + " set.")
66 world_db["Things"] = {}
68 world_db["WORLD_ACTIVE"] = 1
70 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
71 id = id_setter(-1, "Things")
72 world_db["Things"][id] = new_Thing(playertype, free_pos())
73 if not world_db["Things"][0]["fovmap"]:
74 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
75 world_db["Things"][0]["fovmap"] = empty_fovmap
76 update_map_memory(world_db["Things"][0])
77 for type in world_db["ThingTypes"]:
78 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
79 if type != playertype:
80 id = id_setter(-1, "Things")
81 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
82 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
83 strong_write(io_db["file_out"], "NEW_WORLD\n")
85 def thingproliferation(t, prol_map):
86 from server.config.world_data import directions_db, symbols_passable,\
88 from server.utils import mv_yx_in_dir_legal, rand
89 from server.new_thing import new_Thing
90 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
92 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
93 t["T_LIFEPOINTS"] >= 0.9 *
94 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
96 (1 == prolscore or 1 == (rand.next() % prolscore)):
98 for dir in [directions_db[key] for key in directions_db]:
99 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
100 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
101 if mv_result[0] and \
102 (ord(":") == prol_map[pos]
103 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
104 and ord(".") == prol_map[pos])):
105 candidates.append((mv_result[1], mv_result[2]))
107 i = rand.next() % len(candidates)
108 id = id_setter(-1, "Things")
109 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
110 world_db["Things"][id] = newT
111 #if (world_db["FAVOR_STAGE"] > 0
112 # and t["T_TYPE"] == world_db["PLANT_0"]):
113 # world_db["GOD_FAVOR"] += 5
114 #elif t["T_TYPE"] == world_db["PLANT_1"];
115 # world_db["GOD_FAVOR"] += 25
116 #elif world_db["FAVOR_STAGE"] >= 4 and \
117 # t["T_TYPE"] == world_db["ANIMAL_1"]:
118 # log("The Island God SMILES upon a new-born bear baby.")
119 # world_db["GOD_FAVOR"] += 750
122 from server.config.world_data import world_db
123 from server.utils import rand
125 def is_neighbor(coordinates, type):
128 length = world_db["MAP_LENGTH"]
130 diag_west = x + (ind > 0)
131 diag_east = x + (ind < (length - 1))
132 pos = (y * length) + x
133 if (y > 0 and diag_east
134 and type == chr(world_db["MAP"][pos - length + ind])) \
136 and type == chr(world_db["MAP"][pos + 1])) \
137 or (y < (length - 1) and diag_east
138 and type == chr(world_db["MAP"][pos + length + ind])) \
139 or (y > 0 and diag_west
140 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
142 and type == chr(world_db["MAP"][pos - 1])) \
143 or (y < (length - 1) and diag_west
144 and type == chr(world_db["MAP"][pos + length - (not ind)])):
148 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
149 length = world_db["MAP_LENGTH"]
150 add_half_width = (not (length % 2)) * int(length / 2)
151 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
153 y = rand.next() % length
154 x = rand.next() % length
155 pos = (y * length) + x
156 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
157 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
159 world_db["MAP"][pos] = ord(".")
160 n_trees = int((length ** 2) / 16)
162 while (i_trees <= n_trees):
163 single_allowed = rand.next() % 32
164 y = rand.next() % length
165 x = rand.next() % length
166 pos = (y * length) + x
167 if "." == chr(world_db["MAP"][pos]) \
168 and ((not single_allowed) or is_neighbor((y, x), "X")):
169 world_db["MAP"][pos] = ord("X")
171 n_colons = int((length ** 2) / 16)
173 while (i_colons <= n_colons):
174 single_allowed = rand.next() % 256
175 y = rand.next() % length
176 x = rand.next() % length
177 pos = (y * length) + x
178 if ("." == chr(world_db["MAP"][pos])
179 and ((not single_allowed) or is_neighbor((y, x), ":"))):
180 world_db["MAP"][pos] = ord(":")
182 #altar_placed = False
183 #while not altar_placed:
184 # y = rand.next() % length
185 # x = rand.next() % length
186 # pos = (y * length) + x
187 # if (("." == chr(world_db["MAP"][pos]
188 # or ":" == chr(world_db["MAP"][pos]))
189 # and not is_neighbor((y, x), "X"))):
190 # world_db["MAP"][pos] = ord("_")
191 # world_db["altar"] = (y, x)
192 # altar_placed = True
195 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
197 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
198 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
199 eating = len([id for id in world_db["ThingActions"]
200 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
201 picking = len([id for id in world_db["ThingActions"]
202 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
203 if eating and picking:
204 if get_dir_to_target(t, "f"):
206 sel = get_inventory_slot_to_consume(t)
208 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
209 if world_db["ThingActions"][id]["TA_NAME"]
211 t["T_ARGUMENT"] = sel
212 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
213 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
214 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
215 if world_db["ThingActions"][id]["TA_NAME"]
218 going_to_known_food_spot = get_dir_to_target(t, "c")
219 if not going_to_known_food_spot:
220 aiming_for_walking_food = get_dir_to_target(t, "a")
221 if not aiming_for_walking_food:
222 get_dir_to_target(t, "s")
225 from server.ai import eat_vs_hunger_threshold
226 used_slots = len(t["T_CARRIES"])
227 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
228 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
229 if not world_db["Things"][id]["carried"]
230 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
231 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
234 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
236 tid = world_db["Things"][iid]["T_TYPE"]
237 if lowest_tid == -1 or tid < lowest_tid:
238 if (t != world_db["Things"][0] and
239 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
240 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
245 world_db["Things"][id]["carried"] = True
246 ty = world_db["Things"][id]["T_TYPE"]
247 if (t != world_db["Things"][0]
248 and world_db["Things"][id]["T_PLAYERDROP"]
249 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
250 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
251 world_db["GOD_FAVOR"] += score
252 world_db["Things"][id]["T_PLAYERDROP"] = 0
253 t["T_CARRIES"].append(id)
254 if t == world_db["Things"][0]:
255 log("You PICK UP an object.")
256 elif t == world_db["Things"][0]:
257 log("Can't pick up object: No storage room to carry more.")
261 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
262 if len(t["T_CARRIES"]):
263 id = t["T_CARRIES"][t["T_ARGUMENT"]]
264 t["T_CARRIES"].remove(id)
265 world_db["Things"][id]["carried"] = False
266 if t == world_db["Things"][0]:
267 log("You DROP an object.")
268 world_db["Things"][id]["T_PLAYERDROP"] = 1
272 from server.utils import mv_yx_in_dir_legal
273 from server.build_fov_map import build_fov_map
274 from server.config.world_data import directions_db, symbols_passable
275 def decrement_lifepoints(t):
276 t["T_LIFEPOINTS"] -= 1
277 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
278 if 0 == t["T_LIFEPOINTS"]:
279 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
280 for id in t["T_CARRIES"]:
281 t["T_CARRIES"].remove(id)
282 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
283 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
284 world_db["Things"][id]["carried"] = False
285 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
286 if world_db["Things"][0] == t:
287 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
289 log("See README on how to start over.")
292 t["T_MEMMAP"] = False
293 t["T_MEMDEPTHMAP"] = False
295 log("BAR " + str(t["T_LIFEPOINTS"]))
299 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
300 t["T_POSY"], t["T_POSX"])
301 if 1 == move_result[0]:
302 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
303 hitted = [id for id in world_db["Things"]
304 if world_db["Things"][id] != t
305 if world_db["Things"][id]["T_LIFEPOINTS"]
306 if world_db["Things"][id]["T_POSY"] == move_result[1]
307 if world_db["Things"][id]["T_POSX"] == move_result[2]]
310 if t == world_db["Things"][0]:
311 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
312 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
313 log("You WOUND " + hitted_name + ".")
314 world_db["GOD_FAVOR"] -= 1
316 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
317 log(hitter_name +" WOUNDS you.")
318 test = decrement_lifepoints(world_db["Things"][hit_id])
319 if test and t == world_db["Things"][0]:
320 world_db["GOD_FAVOR"] -= test
322 passable = chr(world_db["MAP"][pos]) in symbols_passable
323 dir = [dir for dir in directions_db
324 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
326 t["T_POSY"] = move_result[1]
327 t["T_POSX"] = move_result[2]
328 for id in t["T_CARRIES"]:
329 world_db["Things"][id]["T_POSY"] = move_result[1]
330 world_db["Things"][id]["T_POSX"] = move_result[2]
332 if t == world_db["Things"][0]:
333 log("You MOVE " + dir + ".")
335 def command_ttid(id_string):
336 id = id_setter(id_string, "ThingTypes", command_ttid)
338 world_db["ThingTypes"][id] = {
343 "TT_START_NUMBER": 0,
350 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
352 if not "GOD_FAVOR" in world_db:
353 world_db["GOD_FAVOR"] = 0
354 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
356 import server.config.world_data
357 server.config.world_data.symbols_passable += ":"
359 from server.config.world_data import thing_defaults
360 thing_defaults["T_PLAYERDROP"] = 0
362 import server.config.actions
363 server.config.actions.action_db["actor_move"] = actor_move
364 server.config.actions.action_db["actor_pickup"] = actor_pickup
365 server.config.actions.action_db["actor_drop"] = actor_drop
366 server.config.actions.ai_func = ai
368 from server.config.commands import commands_db
369 commands_db["TT_ID"] = (1, False, command_ttid)
370 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
371 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
372 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
374 import server.config.misc
375 server.config.misc.make_map_func = make_map
376 server.config.misc.thingproliferation_func = thingproliferation
377 server.config.misc.make_world = make_world