1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
11 def pos_test(type, y, x):
12 pos = y * world_db["MAP_LENGTH"] + x;
13 plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
14 return (not plant or ":" == chr(world_db["MAP"][pos]))
17 from server.world_makable import world_makable
18 playertype = world_makable()
19 for name in world_db["specials"]:
20 if world_db[name] not in world_db["ThingTypes"]:
21 print("Ignoring: No valid " + name + " set.")
26 from server.make_map import make_map, is_neighbor, new_pos
29 length = world_db["MAP_LENGTH"]
30 n_colons = int((length ** 2) / 16)
32 while (i_colons <= n_colons):
33 single_allowed = rand.next() % 256
35 if ("." == chr(world_db["MAP"][pos])
36 and ((not single_allowed) or is_neighbor((y, x), ":"))):
37 world_db["MAP"][pos] = ord(":")
40 while not altar_placed:
42 if (("." == chr(world_db["MAP"][pos]
43 or ":" == chr(world_db["MAP"][pos]))
44 and not is_neighbor((y, x), "X"))):
45 world_db["MAP"][pos] = ord("_")
46 world_db["altar"] = (y, x)
49 def field_spreadable(c, t):
50 return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
53 def thingprol_plugin_conditions(t):
54 tt = world_db["ThingTypes"][t["T_TYPE"]]
55 return (tt["TT_LIFEPOINTS"] == 0 or \
56 t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
58 def thingprol_plugin_post_create_hook(t):
59 tt = world_db["ThingTypes"][t["T_TYPE"]]
60 if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
61 world_db["GOD_FAVOR"] += 5
62 elif t["T_TYPE"] == world_db["PLANT_1"]:
63 world_db["GOD_FAVOR"] += 25
64 elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
65 log("The Island God SMILES upon a new-born bear baby.")
66 world_db["GOD_FAVOR"] += 750
68 def ai_hook_pickup_test(t):
69 return len(t["T_CARRIES"]) < \
70 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
73 used_slots = len(t["T_CARRIES"])
74 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
75 from server.actions import actor_pickup
76 t_picked = actor_pickup(t)
78 ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
79 if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
80 and ty["TT_TOOL"] == "food":
81 score = int(ty["TT_TOOLPOWER"] / 32)
82 world_db["GOD_FAVOR"] += score
83 t_picked["T_PLAYERDROP"] = 0
84 elif t == world_db["Things"][0]:
85 log("CAN'T pick up object: No storage room to carry more.")
87 def actor_pickup_test_hook(t, tid):
88 from server.ai import eat_vs_hunger_threshold
89 tt = world_db["ThingTypes"][tid]
90 return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
91 (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
94 from server.actions import actor_drop
95 dropped = actor_drop(t)
97 dropped["T_PLAYERDROP"] = 1
99 def actor_use_attempts_hook(t, ty):
100 if ty == world_db["SLIPPERS"]:
101 if t == world_db["Things"][0]:
102 log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
103 "It glows in wondrous colors, and emits a sound as if from a d"
104 "ying cat. The Island God laughs.\n")
105 t["T_LIFEPOINTS"] = 1
106 from server.config.misc import decrement_lifepoints_func
107 decrement_lifepoints_func(t)
108 elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
109 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
110 if (world_db["MAP"][pos] == ord("X")
111 or world_db["MAP"][pos] == ord("|")):
113 for t_id in [t_id for t_id in world_db["Things"]
114 if not world_db["Things"][t_id] == t
115 if not world_db["Things"][t_id]["carried"]
116 if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"]
117 if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]:
120 for t_id in t["T_CARRIES"]:
121 type_material = world_db["Things"][t_id]["T_TYPE"]
122 if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"):
126 t["T_CARRIES"].remove(wood_id)
127 del world_db["Things"][wood_id]
128 world_db["MAP"][pos] = ord("|")
129 log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \
130 " build a WOODEN BARRIER from your "
131 + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
132 elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer":
133 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
134 if world_db["MAP"][pos] == ord("."):
135 log("You create SOIL.")
136 world_db["MAP"][pos] = ord(":")
140 def altar_msg_wait(limit):
141 log("The Island God will talk again when it favors you to >=" +
142 str(limit) + " points.")
144 altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
145 "trude on the island's affairs. I think you're a nuisance at best, and a" \
146 " danger to my children at worst. I will give you a chance to lighten my" \
147 " mood, however: For a while now, I've been trying to spread the plant " \
148 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
149 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
150 "not been very successful so far. Maybe you can make yourself useful the" \
151 "re. I will count each further " + \
152 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
155 altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
156 " so far. Maybe you are not the worst to happen to this island since the" \
157 " metal birds threw the great lightning ball. Maybe you can help me spre" \
158 "ad another plant. It multiplies faster,and it is highly nutritious: " + \
159 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
160 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
161 "ew. I give you the only example. Be very careful with it! I also give y" \
162 "ou another tool that may be helpful.\""
164 altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
165 " that you lost all " + \
166 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
167 "ad. Here is another one. It cost me great work. Be more careful this ti" \
168 "me when planting it.\""
170 altar_msg_3 = "The Island God speaks to you: \"The " + \
171 world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
172 "ecome a pest. These creatures do not please me as much as they used to " \
173 "do. Exterminate them all. I will count each kill to your favor. To help" \
174 " you with the hunting, I grant you the empathy and knowledge to read an" \
177 altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
178 "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
179 "ing up; no letter: waiting)."
181 altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
182 "nd the cutest? The " + \
183 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
184 "t this islands clearly needs more of is " + \
185 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
186 "you help? Support them. Make sure they are well, and they will multiply" \
187 " faster. From now on, I will count each new-born " + \
188 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
189 " (not spawned by me due to undo an extinction event) greatly to your fa" \
190 "vor. To help you with the feeding, here is something to make the ground" \
191 " bear more consumables."
193 altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
194 "worthy of my respect. You were a good citizen to the island, and someti" \
195 "mes a better steward to its inhabitants than me. The island shall miss " \
196 "you when you leave. But you have earned the right to do so. Take this" + \
197 world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
198 "hen you please. It will take you to where you came from. (But do feel f" \
199 "ree to stay here as long as you like.)\""
202 from server.new_thing import new_Thing
203 if world_db["FAVOR_STAGE"] > 9000:
204 log("You step on a soul-less slab of stone.")
206 log("YOU ENTER SACRED GROUND.")
207 if world_db["FAVOR_STAGE"] == 0:
208 world_db["FAVOR_STAGE"] = 1
210 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
212 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
213 world_db["FAVOR_STAGE"] = 2
215 id = id_setter(-1, "Things")
216 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
218 id = id_setter(-1, "Things")
219 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
221 elif world_db["FAVOR_STAGE"] == 2 and \
222 0 == len([id for id in world_db["Things"]
223 if world_db["Things"][id]["T_TYPE"]
224 == world_db["PLANT_1"]]):
226 id = id_setter(-1, "Things")
227 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
229 world_db["GOD_FAVOR"] -= 250
230 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
232 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
233 world_db["FAVOR_STAGE"] = 3
236 world_db["EMPATHY"] = 1
237 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
239 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
240 world_db["FAVOR_STAGE"] = 4
242 id = id_setter(-1, "Things")
243 world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
245 elif world_db["GOD_FAVOR"] < 20000:
246 altar_msg_wait(20000)
247 elif world_db["GOD_FAVOR"] > 20000:
248 world_db["FAVOR_STAGE"] = 9001
250 id = id_setter(-1, "Things")
251 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
254 from server.actions import actor_move
258 if world_db["FAVOR_STAGE"] >= 3 and \
259 test[1] == world_db["ANIMAL_0"]:
260 world_db["GOD_FAVOR"] += 125
261 elif t == world_db["Things"][0]:
262 world_db["GOD_FAVOR"] -= 2 * test[1]
263 elif t == world_db["Things"][0]:
264 world_db["GOD_FAVOR"] -= 1
266 if (t == world_db["Things"][0] and
267 test[1] == world_db["altar"][0] and
268 test[2] == world_db["altar"][1]):
271 def actor_move_attempts_hook(t, move_result, pos):
272 if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
273 for tid in t["T_CARRIES"]:
274 ty = world_db["Things"][tid]["T_TYPE"]
275 if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
276 axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
277 if t == world_db["Things"][0]:
278 log("With your " + axe_name + ", you chop!")
279 if ord("X") == world_db["MAP"][pos]:
280 world_db["GOD_FAVOR"] -= 1
281 chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
282 case_X = world_db["MAP"][pos] == ord("X")
283 if (chop_power > 0 and
284 ((case_X and 0 == int(rand.next() / chop_power))
286 0 == int(rand.next() / (3 * chop_power))))):
287 if t == world_db["Things"][0]:
288 log("You chop it DOWN.")
289 if ord("X") == world_db["MAP"][pos]:
290 world_db["GOD_FAVOR"] -= 10
291 world_db["MAP"][pos] = ord(".")
292 i = 3 if case_X else 1
294 tid = id_setter(-1, "Things")
295 world_db["Things"][tid] = \
296 new_Thing(world_db["LUMBER"],
297 (move_result[1], move_result[2]))
302 def decrement_lifepoints(t):
303 t["T_LIFEPOINTS"] -= 1
304 live_tid = t["T_TYPE"]
305 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
306 if 0 == t["T_LIFEPOINTS"]:
307 for id in t["T_CARRIES"]:
308 t["T_CARRIES"].remove(id)
309 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
310 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
311 world_db["Things"][id]["carried"] = False
312 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
313 if world_db["Things"][0] == t:
314 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
316 log("See README on how to start over.")
319 t["T_MEMMAP"] = False
320 t["T_MEMDEPTHMAP"] = False
322 n_species = len([id for id in world_db["Things"]
323 if world_db["Things"][id]["T_TYPE"] == live_tid])
325 from server.new_thing import new_Thing
326 if world_db["FAVOR_STAGE"] >= 3 and \
327 live_tid == world_db["ANIMAL_0"]:
328 world_db["GOD_FAVOR"] += 3000
329 log("CONGRATULATIONS! The "
330 + world_db["ThingTypes"][live_tid]["TT_NAME"]
331 + " species has died out. The Island God is pleased.")
333 id = id_setter(-1, "Things")
334 world_db["Things"][id] = new_Thing(live_tid,
337 + world_db["ThingTypes"][live_tid]["TT_NAME"]
338 + " species has temporarily died out. "
339 + "One new-born is spawned at the altar.")
340 return world_db["ThingTypes"][live_tid]["TT_LIFEPOINTS"]
343 def command_ttid(id_string):
344 id = id_setter(id_string, "ThingTypes", command_ttid)
346 world_db["ThingTypes"][id] = {
351 "TT_START_NUMBER": 0,
358 def command_worldactive(worldactive_string):
359 val = integer_test(worldactive_string, 0, 1)
361 if 0 != world_db["WORLD_ACTIVE"]:
365 print("World already active.")
366 elif 0 == world_db["WORLD_ACTIVE"]:
367 for ThingAction in world_db["ThingActions"]:
368 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
371 print("Ignored: No wait action defined for world to activate.")
373 for Thing in world_db["Things"]:
377 print("Ignored: No player defined for world to activate.")
380 pos = world_db["MAP"].find(b'_')
382 y = int(pos / world_db["MAP_LENGTH"])
383 x = pos % world_db["MAP_LENGTH"]
384 world_db["altar"] = (y, x)
386 print("Ignored: No altar defined for world to activate.")
389 print("Ignored: No map defined for world to activate.")
391 for name in world_db["specials"]:
392 if world_db[name] not in world_db["ThingTypes"]:
393 print("Ignored: Not all specials set for world to "
396 for id in world_db["Things"]:
397 if world_db["Things"][id]["T_LIFEPOINTS"]:
398 build_fov_map(world_db["Things"][id])
400 update_map_memory(world_db["Things"][id], False)
401 if not world_db["Things"][0]["T_LIFEPOINTS"]:
402 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
403 world_db["Things"][0]["fovmap"] = empty_fovmap
404 world_db["WORLD_ACTIVE"] = 1
406 def play_move(str_arg):
407 if action_exists("move"):
408 from server.config.world_data import directions_db, symbols_passable
409 t = world_db["Things"][0]
410 if not str_arg in directions_db:
411 print("Illegal move direction string.")
413 dir = ord(directions_db[str_arg])
414 global mv_yx_in_dir_legal
415 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
416 if 1 == move_result[0]:
417 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
418 if ord("~") == world_db["MAP"][pos]:
419 log("You can't SWIM.")
421 if (ord("X") == world_db["MAP"][pos]
422 or ord("|") == world_db["MAP"][pos]):
424 for id in t["T_CARRIES"]:
425 type = world_db["Things"][id]["T_TYPE"]
426 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
427 world_db["Things"][0]["T_ARGUMENT"] = dir
430 if chr(world_db["MAP"][pos]) in symbols_passable:
431 world_db["Things"][0]["T_ARGUMENT"] = dir
434 log("You CAN'T move there.")
436 def play_use(str_arg):
437 if action_exists("use"):
438 t = world_db["Things"][0]
439 if 0 == len(t["T_CARRIES"]):
440 log("You have NOTHING to use in your inventory.")
442 val = integer_test(str_arg, 0, 255)
443 if None != val and val < len(t["T_CARRIES"]):
444 id = t["T_CARRIES"][val]
445 type = world_db["Things"][id]["T_TYPE"]
446 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
447 and t == world_db["Things"][0]):
448 log("To use this item for chopping, move towards a tree "
449 "while carrying it in your inventory.")
451 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
452 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
453 if (world_db["MAP"][pos] == ord("X")
454 or world_db["MAP"][pos] == ord("|")):
455 log("CAN'T build when standing on barrier.")
457 for id in [id for id in world_db["Things"]
458 if not world_db["Things"][id] == t
459 if not world_db["Things"][id]["carried"]
460 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
461 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
462 log("CAN'T build when standing objects.")
465 for id in t["T_CARRIES"]:
466 type_material = world_db["Things"][id]["T_TYPE"]
467 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
472 log("You CAN'T use a "
473 + world_db["ThingTypes"][type]["TT_NAME"]
474 + " without some wood in your inventory.")
476 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
477 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
478 if not world_db["MAP"][pos] == ord("."):
479 log("Can only make soil out of NON-SOIL earth.")
481 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
482 log("To use wood, you NEED a carpentry tool.")
484 elif type != world_db["SLIPPERS"] and not \
485 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
486 log("You CAN'T consume this thing.")
488 world_db["Things"][0]["T_ARGUMENT"] = val
491 print("Illegal inventory index.")
493 def specialtypesetter(name):
495 val = integer_test(str_int, 0)
498 if world_db["WORLD_ACTIVE"] \
499 and world_db[name] not in world_db["ThingTypes"]:
500 world_db["WORLD_ACTIVE"] = 0
501 print(name + " fits no known ThingType, deactivating world.")
504 def write_metamap_A():
505 from server.worldstate_write_helpers import write_map
507 length = world_db["MAP_LENGTH"]
508 metamapA = bytearray(b'0' * (length ** 2))
509 for id in [id for id in world_db["Things"]
510 if not world_db["Things"][id]["carried"]
511 if world_db["Things"][id]["T_LIFEPOINTS"]
512 if world_db["Things"][0]["fovmap"][
513 world_db["Things"][id]["T_POSY"] * length
514 + world_db["Things"][id]["T_POSX"]] == ord_v]:
515 pos = (world_db["Things"][id]["T_POSY"] * length
516 + world_db["Things"][id]["T_POSX"])
517 if id == 0 or world_db["EMPATHY"]:
518 type = world_db["Things"][id]["T_TYPE"]
519 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
520 third_of_hp = max_hp / 3
521 hp = world_db["Things"][id]["T_LIFEPOINTS"]
523 if hp > 2 * third_of_hp:
525 elif hp > third_of_hp:
527 metamapA[pos] = ord('a') + add
529 metamapA[pos] = ord('X')
530 for mt in world_db["Things"][0]["T_MEMTHING"]:
531 pos = mt[1] * length + mt[2]
532 if metamapA[pos] < ord('2'):
534 return write_map(metamapA, length)
536 def write_metamap_B():
537 from server.worldstate_write_helpers import write_map
539 length = world_db["MAP_LENGTH"]
540 metamapB = bytearray(b' ' * (length ** 2))
541 for id in [id for id in world_db["Things"]
542 if not world_db["Things"][id]["carried"]
543 if world_db["Things"][id]["T_LIFEPOINTS"]
544 if world_db["Things"][0]["fovmap"][
545 world_db["Things"][id]["T_POSY"] * length
546 + world_db["Things"][id]["T_POSX"]] == ord_v]:
547 pos = (world_db["Things"][id]["T_POSY"] * length
548 + world_db["Things"][id]["T_POSX"])
549 if id == 0 or world_db["EMPATHY"]:
550 action = world_db["Things"][id]["T_COMMAND"]
552 name = world_db["ThingActions"][action]["TA_NAME"]
555 metamapB[pos] = ord(name[0])
556 return write_map(metamapB, length)
558 def calc_effort(thing_action, thing):
559 from math import sqrt
560 effort = thing_action["TA_EFFORT"]
561 if thing_action["TA_NAME"] == "move":
562 typ = thing["T_TYPE"]
563 max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
564 effort = int(effort / sqrt(max_hp))
565 effort = 1 if effort == 0 else effort
569 """Try "pickup" as player's T_COMMAND"."""
570 if action_exists("pickup"):
571 t = world_db["Things"][0]
572 ids = [id for id in world_db["Things"] if id
573 if not world_db["Things"][id]["carried"]
574 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
575 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
577 log("NOTHING to pick up.")
578 elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
580 log("CAN'T pick up: No storage room to carry anything more.")
582 set_command("pickup")
584 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
586 def set_zero_if_undefined(key):
587 if not key in world_db:
590 set_zero_if_undefined("GOD_FAVOR")
591 set_zero_if_undefined("FAVOR_STAGE")
592 set_zero_if_undefined("EMPATHY")
593 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
594 "LUMBER", "ANIMAL_0", "ANIMAL_1"]
595 for key in world_db["specials"]:
596 set_zero_if_undefined(key)
598 world_db["terrain_names"][":"] = "SOIL"
599 world_db["terrain_names"]["|"] = "WALL"
600 world_db["terrain_names"]["_"] = "ALTAR"
601 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
602 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
603 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
605 import server.config.world_data
606 server.config.world_data.symbols_passable += ":_"
608 from server.config.world_data import thing_defaults
609 thing_defaults["T_PLAYERDROP"] = 0
611 import server.config.actions
612 server.config.actions.action_db["actor_move"] = actor_move
613 server.config.actions.action_db["actor_pickup"] = actor_pickup
614 server.config.actions.action_db["actor_drop"] = actor_drop
615 server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
616 server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook
617 server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
619 from server.config.commands import commands_db
620 commands_db["TT_ID"] = (1, False, command_ttid)
621 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
622 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
623 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
624 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
625 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
626 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
627 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
628 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
629 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
630 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
631 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
632 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
633 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
634 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
635 commands_db["use"] = (1, False, play_use)
636 commands_db["move"] = (1, False, play_move)
637 commands_db["pickup"] = (0, False, play_pickup)
639 import server.config.misc
640 server.config.misc.make_map_func = make_map
641 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
642 server.config.misc.calc_effort_func = calc_effort
644 import server.config.make_world_helpers
645 server.config.make_world_helpers.pos_test_func = pos_test
646 server.config.make_world_helpers.world_makable_func = world_makable
647 server.config.make_world_helpers.make_map_func = make_map
649 import server.config.thingproliferation
650 server.config.thingproliferation.field_spreadable = field_spreadable
651 server.config.thingproliferation.thingprol_plugin_conditions = \
652 thingprol_plugin_conditions
653 server.config.thingproliferation.thingprol_plugin_post_create_hook = \
654 thingprol_plugin_post_create_hook
656 import server.config.ai
657 server.config.ai.ai_hook_pickup = ai_hook_pickup_test