1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
11 def pos_test(type, y, x):
12 pos = y * world_db["MAP_LENGTH"] + x;
13 plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
14 return (not plant or ":" == chr(world_db["MAP"][pos]))
17 from server.world_makable import world_makable
18 playertype = world_makable()
19 for name in world_db["specials"]:
20 if world_db[name] not in world_db["ThingTypes"]:
21 print("Ignoring: No valid " + name + " set.")
26 from server.make_map import make_map, is_neighbor, new_pos
29 length = world_db["MAP_LENGTH"]
30 n_colons = int((length ** 2) / 16)
32 while (i_colons <= n_colons):
33 single_allowed = rand.next() % 256
35 if ("." == chr(world_db["MAP"][pos])
36 and ((not single_allowed) or is_neighbor((y, x), ":"))):
37 world_db["MAP"][pos] = ord(":")
40 while not altar_placed:
42 if (("." == chr(world_db["MAP"][pos]
43 or ":" == chr(world_db["MAP"][pos]))
44 and not is_neighbor((y, x), "X"))):
45 world_db["MAP"][pos] = ord("_")
46 world_db["altar"] = (y, x)
49 def field_spreadable(c, t):
50 return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
53 def thingprol_plugin_conditions(t):
54 tt = world_db["ThingTypes"][t["T_TYPE"]]
55 return (tt["TT_LIFEPOINTS"] == 0 or \
56 t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
58 def thingprol_plugin_post_create_hook(t):
59 tt = world_db["ThingTypes"][t["T_TYPE"]]
60 if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
61 world_db["GOD_FAVOR"] += 5
62 elif t["T_TYPE"] == world_db["PLANT_1"]:
63 world_db["GOD_FAVOR"] += 25
64 elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
65 log("The Island God SMILES upon a new-born bear baby.")
66 world_db["GOD_FAVOR"] += 750
68 def ai_hook_pickup_test(t):
69 return len(t["T_CARRIES"]) < \
70 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
73 from server.ai import eat_vs_hunger_threshold
74 used_slots = len(t["T_CARRIES"])
75 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
76 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
77 if not world_db["Things"][id]["carried"]
78 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
79 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
82 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
84 tid = world_db["Things"][iid]["T_TYPE"]
85 if lowest_tid == -1 or tid < lowest_tid:
86 if (t != world_db["Things"][0] and
87 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
88 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
93 world_db["Things"][id]["carried"] = True
94 ty = world_db["Things"][id]["T_TYPE"]
95 if (t != world_db["Things"][0]
96 and world_db["Things"][id]["T_PLAYERDROP"]
97 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
98 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
99 world_db["GOD_FAVOR"] += score
100 world_db["Things"][id]["T_PLAYERDROP"] = 0
101 t["T_CARRIES"].append(id)
102 if t == world_db["Things"][0]:
103 log("You PICK UP an object.")
104 elif t == world_db["Things"][0]:
105 log("CAN'T pick up object: No storage room to carry more.")
109 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
110 if len(t["T_CARRIES"]):
111 id = t["T_CARRIES"][t["T_ARGUMENT"]]
112 t["T_CARRIES"].remove(id)
113 world_db["Things"][id]["carried"] = False
114 if t == world_db["Things"][0]:
115 log("You DROP an object.")
116 world_db["Things"][id]["T_PLAYERDROP"] = 1
120 if len(t["T_CARRIES"]):
121 id = t["T_CARRIES"][t["T_ARGUMENT"]]
122 type = world_db["Things"][id]["T_TYPE"]
123 if type == world_db["SLIPPERS"]:
124 if t == world_db["Things"][0]:
125 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
126 ". It glows in wondrous colors, and emits a sound as if fr"
127 "om a dying cat. The Island God laughs.\n")
128 t["T_LIFEPOINTS"] = 1
129 from server.config.misc import decrement_lifepoints_func
130 decrement_lifepoints_func(t)
131 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
132 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
133 if (world_db["MAP"][pos] == ord("X")
134 or world_db["MAP"][pos] == ord("|")):
136 for id in [id for id in world_db["Things"]
137 if not world_db["Things"][id] == t
138 if not world_db["Things"][id]["carried"]
139 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
140 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
143 for id in t["T_CARRIES"]:
144 type_material = world_db["Things"][id]["T_TYPE"]
145 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
150 t["T_CARRIES"].remove(wood_id)
151 del world_db["Things"][wood_id]
152 world_db["MAP"][pos] = ord("|")
153 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
154 + " you build a WOODEN BARRIER from your "
155 + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
156 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
157 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
158 if world_db["MAP"][pos] == ord("."):
159 log("You create SOIL.")
160 world_db["MAP"][pos] = ord(":")
161 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
162 t["T_CARRIES"].remove(id)
163 del world_db["Things"][id]
164 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
165 if t == world_db["Things"][0]:
166 log("You CONSUME this thing.")
167 elif t == world_db["Things"][0]:
168 log("You try to use this object, but FAIL.")
170 def decrement_lifepoints(t):
171 t["T_LIFEPOINTS"] -= 1
172 live_type = t["T_TYPE"]
173 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
174 if 0 == t["T_LIFEPOINTS"]:
175 for id in t["T_CARRIES"]:
176 t["T_CARRIES"].remove(id)
177 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
178 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
179 world_db["Things"][id]["carried"] = False
180 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
181 if world_db["Things"][0] == t:
182 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
184 log("See README on how to start over.")
187 t["T_MEMMAP"] = False
188 t["T_MEMDEPTHMAP"] = False
190 n_species = len([id for id in world_db["Things"]
191 if world_db["Things"][id]["T_TYPE"] == live_type])
193 from server.new_thing import new_Thing
194 if world_db["FAVOR_STAGE"] >= 3 and \
195 live_type == world_db["ANIMAL_0"]:
196 world_db["GOD_FAVOR"] += 3000
197 log("CONGRATULATIONS! The "
198 + world_db["ThingTypes"][live_type]["TT_NAME"]
199 + " species has died out. The Island God is pleased.")
201 id = id_setter(-1, "Things")
202 world_db["Things"][id] = new_Thing(live_type,
205 + world_db["ThingTypes"][live_type]["TT_NAME"]
206 + " species has temporarily died out. "
207 + "One new-born is spawned at the altar.")
208 return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
213 def altar_msg_wait(limit):
214 log("The Island God will talk again when it favors you to >=" +
215 str(limit) + " points.")
217 altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
218 "trude on the island's affairs. I think you're a nuisance at best, and a" \
219 " danger to my children at worst. I will give you a chance to lighten my" \
220 " mood, however: For a while now, I've been trying to spread the plant " \
221 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
222 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
223 "not been very successful so far. Maybe you can make yourself useful the" \
224 "re. I will count each further " + \
225 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
228 altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
229 " so far. Maybe you are not the worst to happen to this island since the" \
230 " metal birds threw the great lightning ball. Maybe you can help me spre" \
231 "ad another plant. It multiplies faster,and it is highly nutritious: " + \
232 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
233 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
234 "ew. I give you the only example. Be very careful with it! I also give y" \
235 "ou another tool that may be helpful.\""
237 altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
238 " that you lost all " + \
239 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
240 "ad. Here is another one. It cost me great work. Be more careful this ti" \
241 "me when planting it.\""
243 altar_msg_3 = "The Island God speaks to you: \"The " + \
244 world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
245 "ecome a pest. These creatures do not please me as much as they used to " \
246 "do. Exterminate them all. I will count each kill to your favor. To help" \
247 " you with the hunting, I grant you the empathy and knowledge to read an" \
250 altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
251 "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
252 "ing up; no letter: waiting)."
254 altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
255 "nd the cutest? The " + \
256 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
257 "t this islands clearly needs more of is " + \
258 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
259 "you help? Support them. Make sure they are well, and they will multiply" \
260 " faster. From now on, I will count each new-born " + \
261 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
262 " (not spawned by me due to undo an extinction event) greatly to your fa" \
263 "vor. To help you with the feeding, here is something to make the ground" \
264 " bear more consumables."
266 altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
267 "worthy of my respect. You were a good citizen to the island, and someti" \
268 "mes a better steward to its inhabitants than me. The island shall miss " \
269 "you when you leave. But you have earned the right to do so. Take this" + \
270 world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
271 "hen you please. It will take you to where you came from. (But do feel f" \
272 "ree to stay here as long as you like.)\""
275 from server.new_thing import new_Thing
276 if world_db["FAVOR_STAGE"] > 9000:
277 log("You step on a soul-less slab of stone.")
279 log("YOU ENTER SACRED GROUND.")
280 if world_db["FAVOR_STAGE"] == 0:
281 world_db["FAVOR_STAGE"] = 1
283 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
285 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
286 world_db["FAVOR_STAGE"] = 2
288 id = id_setter(-1, "Things")
289 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
291 id = id_setter(-1, "Things")
292 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
294 elif world_db["FAVOR_STAGE"] == 2 and \
295 0 == len([id for id in world_db["Things"]
296 if world_db["Things"][id]["T_TYPE"]
297 == world_db["PLANT_1"]]):
299 id = id_setter(-1, "Things")
300 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
302 world_db["GOD_FAVOR"] -= 250
303 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
305 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
306 world_db["FAVOR_STAGE"] = 3
309 world_db["EMPATHY"] = 1
310 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
312 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
313 world_db["FAVOR_STAGE"] = 4
315 id = id_setter(-1, "Things")
316 world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
318 elif world_db["GOD_FAVOR"] < 20000:
319 altar_msg_wait(20000)
320 elif world_db["GOD_FAVOR"] > 20000:
321 world_db["FAVOR_STAGE"] = 9001
323 id = id_setter(-1, "Things")
324 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
327 from server.config.world_data import symbols_passable
328 from server.build_fov_map import build_fov_map
329 from server.config.misc import decrement_lifepoints_func
330 from server.new_thing import new_Thing
331 global mv_yx_in_dir_legal
333 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
334 t["T_POSY"], t["T_POSX"])
335 if 1 == move_result[0]:
336 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
337 hitted = [id for id in world_db["Things"]
338 if world_db["Things"][id] != t
339 if world_db["Things"][id]["T_LIFEPOINTS"]
340 if world_db["Things"][id]["T_POSY"] == move_result[1]
341 if world_db["Things"][id]["T_POSX"] == move_result[2]]
344 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
345 if t == world_db["Things"][0]:
346 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
347 log("You WOUND " + hitted_name + ".")
348 world_db["GOD_FAVOR"] -= 1
350 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
351 log(hitter_name +" WOUNDS you.")
352 test = decrement_lifepoints_func(world_db["Things"][hit_id])
353 if test and world_db["FAVOR_STAGE"] >= 3 and \
354 hitted_type == world_db["ANIMAL_0"]:
355 world_db["GOD_FAVOR"] += 125
356 elif test and t == world_db["Things"][0]:
357 world_db["GOD_FAVOR"] -= 2 * test
359 if (ord("X") == world_db["MAP"][pos]
360 or ord("|") == world_db["MAP"][pos]):
361 for id in t["T_CARRIES"]:
362 type = world_db["Things"][id]["T_TYPE"]
363 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
364 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
365 if t == world_db["Things"][0]:
366 log("With your " + axe_name + ", you chop!")
367 if ord("X") == world_db["MAP"][pos]:
368 world_db["GOD_FAVOR"] -= 1
369 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
371 case_X = world_db["MAP"][pos] == ord("X")
374 0 == int(rand.next() / chop_power))
376 0 == int(rand.next() / (3 * chop_power))))):
377 if t == world_db["Things"][0]:
378 log("You chop it DOWN.")
379 if ord("X") == world_db["MAP"][pos]:
380 world_db["GOD_FAVOR"] -= 10
381 world_db["MAP"][pos] = ord(".")
382 i = 3 if case_X else 1
384 id = id_setter(-1, "Things")
385 world_db["Things"][id] = \
386 new_Thing(world_db["LUMBER"],
387 (move_result[1], move_result[2]))
390 passable = chr(world_db["MAP"][pos]) in symbols_passable
392 dir = [dir for dir in directions_db
393 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
395 t["T_POSY"] = move_result[1]
396 t["T_POSX"] = move_result[2]
397 for id in t["T_CARRIES"]:
398 world_db["Things"][id]["T_POSY"] = move_result[1]
399 world_db["Things"][id]["T_POSX"] = move_result[2]
401 if t == world_db["Things"][0]:
402 log("You MOVE " + dir + ".")
403 if (move_result[1] == world_db["altar"][0] and
404 move_result[2] == world_db["altar"][1]):
407 def command_ttid(id_string):
408 id = id_setter(id_string, "ThingTypes", command_ttid)
410 world_db["ThingTypes"][id] = {
415 "TT_START_NUMBER": 0,
422 def command_worldactive(worldactive_string):
423 val = integer_test(worldactive_string, 0, 1)
425 if 0 != world_db["WORLD_ACTIVE"]:
429 print("World already active.")
430 elif 0 == world_db["WORLD_ACTIVE"]:
431 for ThingAction in world_db["ThingActions"]:
432 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
435 print("Ignored: No wait action defined for world to activate.")
437 for Thing in world_db["Things"]:
441 print("Ignored: No player defined for world to activate.")
444 pos = world_db["MAP"].find(b'_')
446 y = int(pos / world_db["MAP_LENGTH"])
447 x = pos % world_db["MAP_LENGTH"]
448 world_db["altar"] = (y, x)
450 print("Ignored: No altar defined for world to activate.")
453 print("Ignored: No map defined for world to activate.")
455 for name in world_db["specials"]:
456 if world_db[name] not in world_db["ThingTypes"]:
457 print("Ignored: Not all specials set for world to "
460 for id in world_db["Things"]:
461 if world_db["Things"][id]["T_LIFEPOINTS"]:
462 build_fov_map(world_db["Things"][id])
464 update_map_memory(world_db["Things"][id], False)
465 if not world_db["Things"][0]["T_LIFEPOINTS"]:
466 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
467 world_db["Things"][0]["fovmap"] = empty_fovmap
468 world_db["WORLD_ACTIVE"] = 1
470 def play_move(str_arg):
471 if action_exists("move"):
472 from server.config.world_data import directions_db, symbols_passable
473 t = world_db["Things"][0]
474 if not str_arg in directions_db:
475 print("Illegal move direction string.")
477 dir = ord(directions_db[str_arg])
478 global mv_yx_in_dir_legal
479 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
480 if 1 == move_result[0]:
481 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
482 if ord("~") == world_db["MAP"][pos]:
483 log("You can't SWIM.")
485 if (ord("X") == world_db["MAP"][pos]
486 or ord("|") == world_db["MAP"][pos]):
488 for id in t["T_CARRIES"]:
489 type = world_db["Things"][id]["T_TYPE"]
490 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
491 world_db["Things"][0]["T_ARGUMENT"] = dir
494 if chr(world_db["MAP"][pos]) in symbols_passable:
495 world_db["Things"][0]["T_ARGUMENT"] = dir
498 log("You CAN'T move there.")
500 def play_use(str_arg):
501 if action_exists("use"):
502 t = world_db["Things"][0]
503 if 0 == len(t["T_CARRIES"]):
504 log("You have NOTHING to use in your inventory.")
506 val = integer_test(str_arg, 0, 255)
507 if None != val and val < len(t["T_CARRIES"]):
508 id = t["T_CARRIES"][val]
509 type = world_db["Things"][id]["T_TYPE"]
510 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
511 and t == world_db["Things"][0]):
512 log("To use this item for chopping, move towards a tree "
513 "while carrying it in your inventory.")
515 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
516 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
517 if (world_db["MAP"][pos] == ord("X")
518 or world_db["MAP"][pos] == ord("|")):
519 log("CAN'T build when standing on barrier.")
521 for id in [id for id in world_db["Things"]
522 if not world_db["Things"][id] == t
523 if not world_db["Things"][id]["carried"]
524 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
525 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
526 log("CAN'T build when standing objects.")
529 for id in t["T_CARRIES"]:
530 type_material = world_db["Things"][id]["T_TYPE"]
531 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
536 log("You CAN'T use a "
537 + world_db["ThingTypes"][type]["TT_NAME"]
538 + " without some wood in your inventory.")
540 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
541 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
542 if not world_db["MAP"][pos] == ord("."):
543 log("Can only make soil out of NON-SOIL earth.")
545 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
546 log("To use wood, you NEED a carpentry tool.")
548 elif type != world_db["SLIPPERS"] and not \
549 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
550 log("You CAN'T consume this thing.")
552 world_db["Things"][0]["T_ARGUMENT"] = val
555 print("Illegal inventory index.")
557 def specialtypesetter(name):
559 val = integer_test(str_int, 0)
562 if world_db["WORLD_ACTIVE"] \
563 and world_db[name] not in world_db["ThingTypes"]:
564 world_db["WORLD_ACTIVE"] = 0
565 print(name + " fits no known ThingType, deactivating world.")
568 def write_metamap_A():
569 from server.worldstate_write_helpers import write_map
571 length = world_db["MAP_LENGTH"]
572 metamapA = bytearray(b'0' * (length ** 2))
573 for id in [id for id in world_db["Things"]
574 if not world_db["Things"][id]["carried"]
575 if world_db["Things"][id]["T_LIFEPOINTS"]
576 if world_db["Things"][0]["fovmap"][
577 world_db["Things"][id]["T_POSY"] * length
578 + world_db["Things"][id]["T_POSX"]] == ord_v]:
579 pos = (world_db["Things"][id]["T_POSY"] * length
580 + world_db["Things"][id]["T_POSX"])
581 if id == 0 or world_db["EMPATHY"]:
582 type = world_db["Things"][id]["T_TYPE"]
583 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
584 third_of_hp = max_hp / 3
585 hp = world_db["Things"][id]["T_LIFEPOINTS"]
587 if hp > 2 * third_of_hp:
589 elif hp > third_of_hp:
591 metamapA[pos] = ord('a') + add
593 metamapA[pos] = ord('X')
594 for mt in world_db["Things"][0]["T_MEMTHING"]:
595 pos = mt[1] * length + mt[2]
596 if metamapA[pos] < ord('2'):
598 return write_map(metamapA, length)
600 def write_metamap_B():
601 from server.worldstate_write_helpers import write_map
603 length = world_db["MAP_LENGTH"]
604 metamapB = bytearray(b' ' * (length ** 2))
605 for id in [id for id in world_db["Things"]
606 if not world_db["Things"][id]["carried"]
607 if world_db["Things"][id]["T_LIFEPOINTS"]
608 if world_db["Things"][0]["fovmap"][
609 world_db["Things"][id]["T_POSY"] * length
610 + world_db["Things"][id]["T_POSX"]] == ord_v]:
611 pos = (world_db["Things"][id]["T_POSY"] * length
612 + world_db["Things"][id]["T_POSX"])
613 if id == 0 or world_db["EMPATHY"]:
614 action = world_db["Things"][id]["T_COMMAND"]
616 name = world_db["ThingActions"][action]["TA_NAME"]
619 metamapB[pos] = ord(name[0])
620 return write_map(metamapB, length)
622 def calc_effort(thing_action, thing):
623 from math import sqrt
624 effort = thing_action["TA_EFFORT"]
625 if thing_action["TA_NAME"] == "move":
626 typ = thing["T_TYPE"]
627 max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
628 effort = int(effort / sqrt(max_hp))
629 effort = 1 if effort == 0 else effort
633 """Try "pickup" as player's T_COMMAND"."""
634 if action_exists("pickup"):
635 t = world_db["Things"][0]
636 ids = [id for id in world_db["Things"] if id
637 if not world_db["Things"][id]["carried"]
638 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
639 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
641 log("NOTHING to pick up.")
642 elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
644 log("CAN'T pick up: No storage room to carry anything more.")
646 set_command("pickup")
648 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
650 def set_zero_if_undefined(key):
651 if not key in world_db:
654 set_zero_if_undefined("GOD_FAVOR")
655 set_zero_if_undefined("FAVOR_STAGE")
656 set_zero_if_undefined("EMPATHY")
657 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
658 "LUMBER", "ANIMAL_0", "ANIMAL_1"]
659 for key in world_db["specials"]:
660 set_zero_if_undefined(key)
662 world_db["terrain_names"][":"] = "SOIL"
663 world_db["terrain_names"]["|"] = "WALL"
664 world_db["terrain_names"]["_"] = "ALTAR"
665 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
666 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
667 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
669 import server.config.world_data
670 server.config.world_data.symbols_passable += ":_"
672 from server.config.world_data import thing_defaults
673 thing_defaults["T_PLAYERDROP"] = 0
675 import server.config.actions
676 server.config.actions.action_db["actor_move"] = actor_move
677 server.config.actions.action_db["actor_pickup"] = actor_pickup
678 server.config.actions.action_db["actor_drop"] = actor_drop
679 server.config.actions.action_db["actor_use"] = actor_use
681 from server.config.commands import commands_db
682 commands_db["TT_ID"] = (1, False, command_ttid)
683 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
684 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
685 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
686 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
687 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
688 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
689 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
690 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
691 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
692 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
693 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
694 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
695 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
696 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
697 commands_db["use"] = (1, False, play_use)
698 commands_db["move"] = (1, False, play_move)
699 commands_db["pickup"] = (0, False, play_pickup)
701 import server.config.misc
702 server.config.misc.make_map_func = make_map
703 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
704 server.config.misc.calc_effort_func = calc_effort
706 import server.config.make_world_helpers
707 server.config.make_world_helpers.pos_test_func = pos_test
708 server.config.make_world_helpers.world_makable_func = world_makable
709 server.config.make_world_helpers.make_map_func = make_map
711 import server.config.thingproliferation
712 server.config.thingproliferation.field_spreadable = field_spreadable
713 server.config.thingproliferation.thingprol_plugin_conditions = \
714 thingprol_plugin_conditions
715 server.config.thingproliferation.thingprol_plugin_post_create_hook = \
716 thingprol_plugin_post_create_hook
718 import server.config.ai
719 server.config.ai.ai_hook_pickup = ai_hook_pickup_test