1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
13 from server.update_map_memory import update_map_memory
14 from server.config.misc import make_map_func
15 from server.utils import libpr
17 def free_pos(plant=False):
20 err = "Space to put thing on too hard to find. Map too small?"
22 y = rand.next() % world_db["MAP_LENGTH"]
23 x = rand.next() % world_db["MAP_LENGTH"]
24 pos = y * world_db["MAP_LENGTH"] + x;
26 and "." == chr(world_db["MAP"][pos])) \
27 or ":" == chr(world_db["MAP"][pos]):
32 pos_clear = (0 == len([id for id in world_db["Things"]
33 if world_db["Things"][id]["T_LIFEPOINTS"]
34 if world_db["Things"][id]["T_POSY"] == y
35 if world_db["Things"][id]["T_POSX"] == x]))
41 if world_db["MAP_LENGTH"] < 1:
42 print("Ignoring: No map length >= 1 defined.")
44 libpr.set_maplength(world_db["MAP_LENGTH"])
45 player_will_be_generated = False
46 playertype = world_db["PLAYER_TYPE"]
47 for ThingType in world_db["ThingTypes"]:
48 if playertype == ThingType:
49 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50 player_will_be_generated = True
52 if not player_will_be_generated:
53 print("Ignoring: No player type with start number >0 defined.")
56 for ThingAction in world_db["ThingActions"]:
57 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
60 print("Ignoring beyond SEED_MAP: " +
61 "No thing action with name 'wait' defined.")
63 if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
64 print("Ignoring: No valid SLIPPERS set.")
66 if not world_db["PLANT_0"] in world_db["ThingTypes"]:
67 print("Ignoring: No valid PLANT_0 set.")
69 if not world_db["LUMBER"] in world_db["ThingTypes"]:
70 print("Ignoring: No valid LUMBER set.")
72 #for name in specials:
73 # if world_db[name] not in world_db["ThingTypes"]:
74 # print("Ignoring: No valid " + name + " set.")
76 world_db["Things"] = {}
78 world_db["WORLD_ACTIVE"] = 1
80 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
81 id = id_setter(-1, "Things")
82 world_db["Things"][id] = new_Thing(playertype, free_pos())
83 if not world_db["Things"][0]["fovmap"]:
84 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
85 world_db["Things"][0]["fovmap"] = empty_fovmap
86 update_map_memory(world_db["Things"][0])
87 for type in world_db["ThingTypes"]:
88 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
89 if type != playertype:
90 id = id_setter(-1, "Things")
91 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
92 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
93 strong_write(io_db["file_out"], "NEW_WORLD\n")
95 def thingproliferation(t, prol_map):
96 from server.new_thing import new_Thing
97 global directions_db, mv_yx_in_dir_legal
98 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
100 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
101 t["T_LIFEPOINTS"] >= 0.9 *
102 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
104 (1 == prolscore or 1 == (rand.next() % prolscore)):
106 for dir in [directions_db[key] for key in directions_db]:
107 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
108 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
109 if mv_result[0] and \
110 (ord(":") == prol_map[pos]
111 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
112 and ord(".") == prol_map[pos])):
113 candidates.append((mv_result[1], mv_result[2]))
115 i = rand.next() % len(candidates)
116 id = id_setter(-1, "Things")
117 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
118 world_db["Things"][id] = newT
119 if (world_db["FAVOR_STAGE"] > 0
120 and t["T_TYPE"] == world_db["PLANT_0"]):
121 world_db["GOD_FAVOR"] += 5
122 #elif t["T_TYPE"] == world_db["PLANT_1"];
123 # world_db["GOD_FAVOR"] += 25
124 #elif world_db["FAVOR_STAGE"] >= 4 and \
125 # t["T_TYPE"] == world_db["ANIMAL_1"]:
126 # log("The Island God SMILES upon a new-born bear baby.")
127 # world_db["GOD_FAVOR"] += 750
132 def is_neighbor(coordinates, type):
135 length = world_db["MAP_LENGTH"]
137 diag_west = x + (ind > 0)
138 diag_east = x + (ind < (length - 1))
139 pos = (y * length) + x
140 if (y > 0 and diag_east
141 and type == chr(world_db["MAP"][pos - length + ind])) \
143 and type == chr(world_db["MAP"][pos + 1])) \
144 or (y < (length - 1) and diag_east
145 and type == chr(world_db["MAP"][pos + length + ind])) \
146 or (y > 0 and diag_west
147 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
149 and type == chr(world_db["MAP"][pos - 1])) \
150 or (y < (length - 1) and diag_west
151 and type == chr(world_db["MAP"][pos + length - (not ind)])):
155 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
156 length = world_db["MAP_LENGTH"]
157 add_half_width = (not (length % 2)) * int(length / 2)
158 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
160 y = rand.next() % length
161 x = rand.next() % length
162 pos = (y * length) + x
163 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
164 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
166 world_db["MAP"][pos] = ord(".")
167 n_trees = int((length ** 2) / 16)
169 while (i_trees <= n_trees):
170 single_allowed = rand.next() % 32
171 y = rand.next() % length
172 x = rand.next() % length
173 pos = (y * length) + x
174 if "." == chr(world_db["MAP"][pos]) \
175 and ((not single_allowed) or is_neighbor((y, x), "X")):
176 world_db["MAP"][pos] = ord("X")
178 n_colons = int((length ** 2) / 16)
180 while (i_colons <= n_colons):
181 single_allowed = rand.next() % 256
182 y = rand.next() % length
183 x = rand.next() % length
184 pos = (y * length) + x
185 if ("." == chr(world_db["MAP"][pos])
186 and ((not single_allowed) or is_neighbor((y, x), ":"))):
187 world_db["MAP"][pos] = ord(":")
190 while not altar_placed:
191 y = rand.next() % length
192 x = rand.next() % length
193 pos = (y * length) + x
194 if (("." == chr(world_db["MAP"][pos]
195 or ":" == chr(world_db["MAP"][pos]))
196 and not is_neighbor((y, x), "X"))):
197 world_db["MAP"][pos] = ord("_")
198 world_db["altar"] = (y, x)
202 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
204 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
205 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
206 eating = len([id for id in world_db["ThingActions"]
207 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
208 picking = len([id for id in world_db["ThingActions"]
209 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
210 if eating and picking:
211 if get_dir_to_target(t, "f"):
213 sel = get_inventory_slot_to_consume(t)
215 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
216 if world_db["ThingActions"][id]["TA_NAME"]
218 t["T_ARGUMENT"] = sel
219 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
220 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
221 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
222 if world_db["ThingActions"][id]["TA_NAME"]
225 going_to_known_food_spot = get_dir_to_target(t, "c")
226 if not going_to_known_food_spot:
227 aiming_for_walking_food = get_dir_to_target(t, "a")
228 if not aiming_for_walking_food:
229 get_dir_to_target(t, "s")
232 from server.ai import eat_vs_hunger_threshold
233 used_slots = len(t["T_CARRIES"])
234 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
235 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
236 if not world_db["Things"][id]["carried"]
237 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
238 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
241 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
243 tid = world_db["Things"][iid]["T_TYPE"]
244 if lowest_tid == -1 or tid < lowest_tid:
245 if (t != world_db["Things"][0] and
246 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
247 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
252 world_db["Things"][id]["carried"] = True
253 ty = world_db["Things"][id]["T_TYPE"]
254 if (t != world_db["Things"][0]
255 and world_db["Things"][id]["T_PLAYERDROP"]
256 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
257 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
258 world_db["GOD_FAVOR"] += score
259 world_db["Things"][id]["T_PLAYERDROP"] = 0
260 t["T_CARRIES"].append(id)
261 if t == world_db["Things"][0]:
262 log("You PICK UP an object.")
263 elif t == world_db["Things"][0]:
264 log("Can't pick up object: No storage room to carry more.")
268 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
269 if len(t["T_CARRIES"]):
270 id = t["T_CARRIES"][t["T_ARGUMENT"]]
271 t["T_CARRIES"].remove(id)
272 world_db["Things"][id]["carried"] = False
273 if t == world_db["Things"][0]:
274 log("You DROP an object.")
275 world_db["Things"][id]["T_PLAYERDROP"] = 1
279 if len(t["T_CARRIES"]):
280 id = t["T_CARRIES"][t["T_ARGUMENT"]]
281 type = world_db["Things"][id]["T_TYPE"]
282 if type == world_db["SLIPPERS"]:
283 if t == world_db["Things"][0]:
284 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
285 + ". It glows in wondrous colors, and emits a sound as if "
286 + "from a dying cat. The Island God laughs.\n")
287 t["T_LIFEPOINTS"] = 1
288 from server.config.misc import decrement_lifepoints_func
289 decrement_lifepoints_func(t)
290 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
291 t["T_CARRIES"].remove(id)
292 del world_db["Things"][id]
293 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
294 if t == world_db["Things"][0]:
295 log("You CONSUME this object.")
296 elif t == world_db["Things"][0]:
297 log("You try to use this object, but FAIL.")
299 def decrement_lifepoints(t):
300 t["T_LIFEPOINTS"] -= 1
301 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
302 if 0 == t["T_LIFEPOINTS"]:
303 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
304 for id in t["T_CARRIES"]:
305 t["T_CARRIES"].remove(id)
306 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
307 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
308 world_db["Things"][id]["carried"] = False
309 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
310 if world_db["Things"][0] == t:
311 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
313 log("See README on how to start over.")
316 t["T_MEMMAP"] = False
317 t["T_MEMDEPTHMAP"] = False
325 from server.new_thing import new_Thing
326 if world_db["FAVOR_STAGE"] > 9000:
327 log("You step on a soul-less slab of stone.")
329 log("YOU ENTER SACRED GROUND.")
330 if world_db["FAVOR_STAGE"] == 0:
331 world_db["FAVOR_STAGE"] = 1
332 log("The Island God speaks to you: \"I don't trust you. You intrud"
333 + "e on the island's affairs. I think you're a nuisance at be"
334 + "st, and a danger to my children at worst. I will give you "
335 + "a chance to lighten my mood, however: For a while now, I'v"
336 + "e been trying to spread the plant "
337 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
339 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
340 + "\"). I have not been very successful so far. Maybe you can"
341 + " make yourself useful there. I will count each further "
342 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
343 + " that grows to your favor.\"")
344 elif world_db["GOD_FAVOR"] > 150:
345 world_db["FAVOR_STAGE"] = 9001
346 log("The Island God speaks to you: \"You have proven yourself wort"
347 + "hy of my respect. You were a good citizen to the island, a"
348 + "nd sometimes a better steward to its inhabitants than me. "
349 + "The island shall miss you when you leave. But you have ear"
350 + "ned the right to do so. Take this "
351 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
352 + " and USE it when you please. It will take you to where you"
353 + " came from. (But do feel free to stay here as long as you "
355 id = id_setter(-1, "Things")
356 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
359 from server.config.world_data import symbols_passable
360 from server.build_fov_map import build_fov_map
361 from server.config.misc import decrement_lifepoints_func
362 from server.new_thing import new_Thing
364 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
365 t["T_POSY"], t["T_POSX"])
366 if 1 == move_result[0]:
367 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
368 hitted = [id for id in world_db["Things"]
369 if world_db["Things"][id] != t
370 if world_db["Things"][id]["T_LIFEPOINTS"]
371 if world_db["Things"][id]["T_POSY"] == move_result[1]
372 if world_db["Things"][id]["T_POSX"] == move_result[2]]
375 if t == world_db["Things"][0]:
376 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
377 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
378 log("You WOUND " + hitted_name + ".")
379 world_db["GOD_FAVOR"] -= 1
381 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
382 log(hitter_name +" WOUNDS you.")
383 test = decrement_lifepoints_func(world_db["Things"][hit_id])
384 if test and t == world_db["Things"][0]:
385 world_db["GOD_FAVOR"] -= test
387 if (ord("X") == world_db["MAP"][pos]
388 or ord("|") == world_db["MAP"][pos]):
390 for id in t["T_CARRIES"]:
391 type = world_db["Things"][id]["T_TYPE"]
392 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
396 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
397 if t == world_db["Things"][0]:
398 log("With your " + axe_name + ", you chop!")
399 if ord("X") == world_db["MAP"][pos]:
400 world_db["GOD_FAVOR"] -= 1
401 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
402 if (chop_power > 0 and 0 == int(rand.next() / chop_power)):
403 if t == world_db["Things"][0]:
404 log("You chop it DOWN.")
405 world_db["GOD_FAVOR"] -= 10
406 world_db["MAP"][pos] = ord(".")
407 id = id_setter(-1, "Things")
408 world_db["Things"][id] = new_Thing(world_db["LUMBER"],
409 (move_result[1], move_result[2]))
412 passable = chr(world_db["MAP"][pos]) in symbols_passable
413 dir = [dir for dir in directions_db
414 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
416 t["T_POSY"] = move_result[1]
417 t["T_POSX"] = move_result[2]
418 for id in t["T_CARRIES"]:
419 world_db["Things"][id]["T_POSY"] = move_result[1]
420 world_db["Things"][id]["T_POSX"] = move_result[2]
422 if t == world_db["Things"][0]:
423 log("You MOVE " + dir + ".")
424 if (move_result[1] == world_db["altar"][0] and
425 move_result[2] == world_db["altar"][1]):
428 def command_ttid(id_string):
429 id = id_setter(id_string, "ThingTypes", command_ttid)
431 world_db["ThingTypes"][id] = {
436 "TT_START_NUMBER": 0,
443 def command_worldactive(worldactive_string):
444 val = integer_test(worldactive_string, 0, 1)
446 if 0 != world_db["WORLD_ACTIVE"]:
450 print("World already active.")
451 elif 0 == world_db["WORLD_ACTIVE"]:
453 for ThingAction in world_db["ThingActions"]:
454 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
457 player_exists = False
458 for Thing in world_db["Things"]:
464 pos = world_db["MAP"].find(b'_')
466 y = int(pos / world_db["MAP_LENGTH"])
467 x = pos % world_db["MAP_LENGTH"]
468 world_db["altar"] = (y, x)
470 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
471 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
472 valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"]
473 if altar_found and wait_exists and player_exists and \
474 world_db["MAP"] and valid_slippers and valid_plant0 and \
476 for id in world_db["Things"]:
477 if world_db["Things"][id]["T_LIFEPOINTS"]:
478 build_fov_map(world_db["Things"][id])
480 update_map_memory(world_db["Things"][id], False)
481 if not world_db["Things"][0]["T_LIFEPOINTS"]:
482 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
483 world_db["Things"][0]["fovmap"] = empty_fovmap
484 world_db["WORLD_ACTIVE"] = 1
486 print("Ignoring: Not all conditions for world activation met.")
488 def command_slippers(str_int):
489 val = integer_test(str_int, 0)
491 world_db["SLIPPERS"] = val
492 if world_db["WORLD_ACTIVE"] and \
493 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
494 world_db["WORLD_ACTIVE"] = 0
495 print("SLIPPERS matches no known ThingTypes, deactivating world.")
497 def command_plant0(str_int):
498 val = integer_test(str_int, 0)
500 world_db["PLANT_0"] = val
501 if world_db["WORLD_ACTIVE"] and \
502 world_db["PLANT_0"] not in world_db["ThingTypes"]:
503 world_db["WORLD_ACTIVE"] = 0
504 print("PLANT_0 matches no known ThingTypes, deactivating world.")
506 def play_move(str_arg):
507 if action_exists("move"):
508 from server.config.world_data import directions_db, symbols_passable
509 t = world_db["Things"][0]
510 if not str_arg in directions_db:
511 print("Illegal move direction string.")
513 dir = ord(directions_db[str_arg])
514 from server.utils import mv_yx_in_dir_legal
515 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
516 if 1 == move_result[0]:
517 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
518 if ord("~") == world_db["MAP"][pos]:
519 log("You can't SWIM.")
521 if (ord("X") == world_db["MAP"][pos]
522 or ord("|") == world_db["MAP"][pos]):
524 for id in t["T_CARRIES"]:
525 type = world_db["Things"][id]["T_TYPE"]
526 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
527 world_db["Things"][0]["T_ARGUMENT"] = dir
530 if chr(world_db["MAP"][pos]) in symbols_passable:
531 world_db["Things"][0]["T_ARGUMENT"] = dir
534 log("You CAN'T move there.")
536 def play_use(str_arg):
537 if action_exists("use"):
538 t = world_db["Things"][0]
539 if 0 == len(t["T_CARRIES"]):
540 log("You have NOTHING to use in your inventory.")
542 val = integer_test(str_arg, 0, 255)
543 if None != val and val < len(t["T_CARRIES"]):
544 id = t["T_CARRIES"][val]
545 type = world_db["Things"][id]["T_TYPE"]
546 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
547 and t == world_db["Things"][0]):
548 log("To use this item for chopping, move towards a tree "
549 + "while carrying it in your inventory.")
550 elif type != world_db["SLIPPERS"] and not \
551 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
552 log("You CAN'T consume this thing.")
554 world_db["Things"][0]["T_ARGUMENT"] = val
557 print("Illegal inventory index.")
559 def command_lumber(str_int): # #
560 val = integer_test(str_int, 0)
562 world_db["LUMBER"] = val
563 if world_db["WORLD_ACTIVE"] and \
564 world_db["LUMBER"] not in world_db["ThingTypes"]:
565 world_db["WORLD_ACTIVE"] = 0
566 print("LUMBER matches no known ThingTypes, deactivating world.")
568 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
570 if not "GOD_FAVOR" in world_db:
571 world_db["GOD_FAVOR"] = 0
572 if not "FAVOR_STAGE" in world_db:
573 world_db["FAVOR_STAGE"] = 0
574 if not "SLIPPERS" in world_db:
575 world_db["SLIPPERS"] = 0
576 if not "PLANT_0" in world_db:
577 world_db["PLANT_0"] = 0
578 if not "LUMBER" in world_db:
579 world_db["LUMBER"] = 0
580 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
582 import server.config.world_data
583 server.config.world_data.symbols_passable += ":_"
585 from server.config.world_data import thing_defaults
586 thing_defaults["T_PLAYERDROP"] = 0
588 import server.config.actions
589 server.config.actions.action_db["actor_move"] = actor_move
590 server.config.actions.action_db["actor_pickup"] = actor_pickup
591 server.config.actions.action_db["actor_drop"] = actor_drop
592 server.config.actions.action_db["actor_use"] = actor_use
593 server.config.actions.ai_func = ai
595 from server.config.commands import commands_db
596 commands_db["TT_ID"] = (1, False, command_ttid)
597 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
598 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
599 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
600 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
601 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
602 commands_db["SLIPPERS"] = (1, False, command_slippers)
603 commands_db["PLANT_0"] = (1, False, command_plant0)
604 commands_db["LUMBER"] = (1, False, command_lumber)
605 commands_db["use"] = (1, False, play_use)
606 commands_db["move"] = (1, False, play_move)
608 import server.config.misc
609 server.config.misc.make_map_func = make_map
610 server.config.misc.thingproliferation_func = thingproliferation
611 server.config.misc.make_world = make_world
612 server.config.decrement_lifepoints_func = decrement_lifepoints