1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
13 from server.update_map_memory import update_map_memory
14 from server.config.misc import make_map_func
15 from server.utils import libpr
17 def free_pos(plant=False):
20 err = "Space to put thing on too hard to find. Map too small?"
22 y = rand.next() % world_db["MAP_LENGTH"]
23 x = rand.next() % world_db["MAP_LENGTH"]
24 pos = y * world_db["MAP_LENGTH"] + x;
26 and "." == chr(world_db["MAP"][pos])) \
27 or ":" == chr(world_db["MAP"][pos]):
32 pos_clear = (0 == len([id for id in world_db["Things"]
33 if world_db["Things"][id]["T_LIFEPOINTS"]
34 if world_db["Things"][id]["T_POSY"] == y
35 if world_db["Things"][id]["T_POSX"] == x]))
41 if world_db["MAP_LENGTH"] < 1:
42 print("Ignoring: No map length >= 1 defined.")
44 libpr.set_maplength(world_db["MAP_LENGTH"])
45 player_will_be_generated = False
46 playertype = world_db["PLAYER_TYPE"]
47 for ThingType in world_db["ThingTypes"]:
48 if playertype == ThingType:
49 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50 player_will_be_generated = True
52 if not player_will_be_generated:
53 print("Ignoring: No player type with start number >0 defined.")
56 for ThingAction in world_db["ThingActions"]:
57 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
60 print("Ignoring beyond SEED_MAP: " +
61 "No thing action with name 'wait' defined.")
63 for name in world_db["specials"]:
64 if world_db[name] not in world_db["ThingTypes"]:
65 print("Ignoring: No valid " + name + " set.")
67 world_db["Things"] = {}
69 world_db["WORLD_ACTIVE"] = 1
71 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
72 id = id_setter(-1, "Things")
73 world_db["Things"][id] = new_Thing(playertype, free_pos())
74 if not world_db["Things"][0]["fovmap"]:
75 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
76 world_db["Things"][0]["fovmap"] = empty_fovmap
77 update_map_memory(world_db["Things"][0])
78 for type in world_db["ThingTypes"]:
79 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
80 if type != playertype:
81 id = id_setter(-1, "Things")
82 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
83 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
84 strong_write(io_db["file_out"], "NEW_WORLD\n")
86 def thingproliferation(t, prol_map):
87 from server.new_thing import new_Thing
88 global directions_db, mv_yx_in_dir_legal
89 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
91 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
92 t["T_LIFEPOINTS"] >= 0.9 *
93 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
95 (1 == prolscore or 1 == (rand.next() % prolscore)):
97 for dir in [directions_db[key] for key in directions_db]:
98 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
99 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
100 if mv_result[0] and \
101 (ord(":") == prol_map[pos]
102 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
103 and ord(".") == prol_map[pos])):
104 candidates.append((mv_result[1], mv_result[2]))
106 i = rand.next() % len(candidates)
107 id = id_setter(-1, "Things")
108 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
109 world_db["Things"][id] = newT
110 if (world_db["FAVOR_STAGE"] > 0
111 and t["T_TYPE"] == world_db["PLANT_0"]):
112 world_db["GOD_FAVOR"] += 5
113 #elif t["T_TYPE"] == world_db["PLANT_1"];
114 # world_db["GOD_FAVOR"] += 25
115 #elif world_db["FAVOR_STAGE"] >= 4 and \
116 # t["T_TYPE"] == world_db["ANIMAL_1"]:
117 # log("The Island God SMILES upon a new-born bear baby.")
118 # world_db["GOD_FAVOR"] += 750
123 def is_neighbor(coordinates, type):
126 length = world_db["MAP_LENGTH"]
128 diag_west = x + (ind > 0)
129 diag_east = x + (ind < (length - 1))
130 pos = (y * length) + x
131 if (y > 0 and diag_east
132 and type == chr(world_db["MAP"][pos - length + ind])) \
134 and type == chr(world_db["MAP"][pos + 1])) \
135 or (y < (length - 1) and diag_east
136 and type == chr(world_db["MAP"][pos + length + ind])) \
137 or (y > 0 and diag_west
138 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
140 and type == chr(world_db["MAP"][pos - 1])) \
141 or (y < (length - 1) and diag_west
142 and type == chr(world_db["MAP"][pos + length - (not ind)])):
146 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
147 length = world_db["MAP_LENGTH"]
148 add_half_width = (not (length % 2)) * int(length / 2)
149 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
151 y = rand.next() % length
152 x = rand.next() % length
153 pos = (y * length) + x
154 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
155 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
157 world_db["MAP"][pos] = ord(".")
158 n_trees = int((length ** 2) / 16)
160 while (i_trees <= n_trees):
161 single_allowed = rand.next() % 32
162 y = rand.next() % length
163 x = rand.next() % length
164 pos = (y * length) + x
165 if "." == chr(world_db["MAP"][pos]) \
166 and ((not single_allowed) or is_neighbor((y, x), "X")):
167 world_db["MAP"][pos] = ord("X")
169 n_colons = int((length ** 2) / 16)
171 while (i_colons <= n_colons):
172 single_allowed = rand.next() % 256
173 y = rand.next() % length
174 x = rand.next() % length
175 pos = (y * length) + x
176 if ("." == chr(world_db["MAP"][pos])
177 and ((not single_allowed) or is_neighbor((y, x), ":"))):
178 world_db["MAP"][pos] = ord(":")
181 while not altar_placed:
182 y = rand.next() % length
183 x = rand.next() % length
184 pos = (y * length) + x
185 if (("." == chr(world_db["MAP"][pos]
186 or ":" == chr(world_db["MAP"][pos]))
187 and not is_neighbor((y, x), "X"))):
188 world_db["MAP"][pos] = ord("_")
189 world_db["altar"] = (y, x)
193 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
195 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
196 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
197 eating = len([id for id in world_db["ThingActions"]
198 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
199 picking = len([id for id in world_db["ThingActions"]
200 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
201 if eating and picking:
202 if get_dir_to_target(t, "f"):
204 sel = get_inventory_slot_to_consume(t)
206 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
207 if world_db["ThingActions"][id]["TA_NAME"]
209 t["T_ARGUMENT"] = sel
210 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
211 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
212 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213 if world_db["ThingActions"][id]["TA_NAME"]
216 going_to_known_food_spot = get_dir_to_target(t, "c")
217 if not going_to_known_food_spot:
218 aiming_for_walking_food = get_dir_to_target(t, "a")
219 if not aiming_for_walking_food:
220 get_dir_to_target(t, "s")
223 from server.ai import eat_vs_hunger_threshold
224 used_slots = len(t["T_CARRIES"])
225 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
226 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
227 if not world_db["Things"][id]["carried"]
228 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
229 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
232 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
234 tid = world_db["Things"][iid]["T_TYPE"]
235 if lowest_tid == -1 or tid < lowest_tid:
236 if (t != world_db["Things"][0] and
237 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
238 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
243 world_db["Things"][id]["carried"] = True
244 ty = world_db["Things"][id]["T_TYPE"]
245 if (t != world_db["Things"][0]
246 and world_db["Things"][id]["T_PLAYERDROP"]
247 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
248 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
249 world_db["GOD_FAVOR"] += score
250 world_db["Things"][id]["T_PLAYERDROP"] = 0
251 t["T_CARRIES"].append(id)
252 if t == world_db["Things"][0]:
253 log("You PICK UP an object.")
254 elif t == world_db["Things"][0]:
255 log("Can't pick up object: No storage room to carry more.")
259 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
260 if len(t["T_CARRIES"]):
261 id = t["T_CARRIES"][t["T_ARGUMENT"]]
262 t["T_CARRIES"].remove(id)
263 world_db["Things"][id]["carried"] = False
264 if t == world_db["Things"][0]:
265 log("You DROP an object.")
266 world_db["Things"][id]["T_PLAYERDROP"] = 1
270 if len(t["T_CARRIES"]):
271 id = t["T_CARRIES"][t["T_ARGUMENT"]]
272 type = world_db["Things"][id]["T_TYPE"]
273 if type == world_db["SLIPPERS"]:
274 if t == world_db["Things"][0]:
275 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
276 + ". It glows in wondrous colors, and emits a sound as if "
277 + "from a dying cat. The Island God laughs.\n")
278 t["T_LIFEPOINTS"] = 1
279 from server.config.misc import decrement_lifepoints_func
280 decrement_lifepoints_func(t)
281 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
282 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
283 if (world_db["MAP"][pos] == ord("X")
284 or world_db["MAP"][pos] == ord("|")):
286 for id in [id for id in world_db["Things"]
287 if not world_db["Things"][id] == t
288 if not world_db["Things"][id]["carried"]
289 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
290 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
293 for id in t["T_CARRIES"]:
294 type_material = world_db["Things"][id]["T_TYPE"]
295 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
300 t["T_CARRIES"].remove(wood_id)
301 del world_db["Things"][wood_id]
302 world_db["MAP"][pos] = ord("|")
303 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
304 + " you build a wooden barrier from your "
305 + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
306 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
307 t["T_CARRIES"].remove(id)
308 del world_db["Things"][id]
309 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
310 if t == world_db["Things"][0]:
311 log("You CONSUME this object.")
312 elif t == world_db["Things"][0]:
313 log("You try to use this object, but FAIL.")
315 def decrement_lifepoints(t):
316 t["T_LIFEPOINTS"] -= 1
317 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
318 if 0 == t["T_LIFEPOINTS"]:
319 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
320 for id in t["T_CARRIES"]:
321 t["T_CARRIES"].remove(id)
322 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
323 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
324 world_db["Things"][id]["carried"] = False
325 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
326 if world_db["Things"][0] == t:
327 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
329 log("See README on how to start over.")
332 t["T_MEMMAP"] = False
333 t["T_MEMDEPTHMAP"] = False
341 from server.new_thing import new_Thing
342 if world_db["FAVOR_STAGE"] > 9000:
343 log("You step on a soul-less slab of stone.")
345 log("YOU ENTER SACRED GROUND.")
346 if world_db["FAVOR_STAGE"] == 0:
347 world_db["FAVOR_STAGE"] = 1
348 log("The Island God speaks to you: \"I don't trust you. You intrud"
349 + "e on the island's affairs. I think you're a nuisance at be"
350 + "st, and a danger to my children at worst. I will give you "
351 + "a chance to lighten my mood, however: For a while now, I'v"
352 + "e been trying to spread the plant "
353 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
355 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
356 + "\"). I have not been very successful so far. Maybe you can"
357 + " make yourself useful there. I will count each further "
358 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
359 + " that grows to your favor.\"")
360 elif world_db["GOD_FAVOR"] > 150:
361 world_db["FAVOR_STAGE"] = 9001
362 log("The Island God speaks to you: \"You have proven yourself wort"
363 + "hy of my respect. You were a good citizen to the island, a"
364 + "nd sometimes a better steward to its inhabitants than me. "
365 + "The island shall miss you when you leave. But you have ear"
366 + "ned the right to do so. Take this "
367 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
368 + " and USE it when you please. It will take you to where you"
369 + " came from. (But do feel free to stay here as long as you "
371 id = id_setter(-1, "Things")
372 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
375 from server.config.world_data import symbols_passable
376 from server.build_fov_map import build_fov_map
377 from server.config.misc import decrement_lifepoints_func
378 from server.new_thing import new_Thing
380 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
381 t["T_POSY"], t["T_POSX"])
382 if 1 == move_result[0]:
383 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
384 hitted = [id for id in world_db["Things"]
385 if world_db["Things"][id] != t
386 if world_db["Things"][id]["T_LIFEPOINTS"]
387 if world_db["Things"][id]["T_POSY"] == move_result[1]
388 if world_db["Things"][id]["T_POSX"] == move_result[2]]
391 if t == world_db["Things"][0]:
392 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
393 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
394 log("You WOUND " + hitted_name + ".")
395 world_db["GOD_FAVOR"] -= 1
397 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
398 log(hitter_name +" WOUNDS you.")
399 test = decrement_lifepoints_func(world_db["Things"][hit_id])
400 if test and t == world_db["Things"][0]:
401 world_db["GOD_FAVOR"] -= test
403 if (ord("X") == world_db["MAP"][pos]
404 or ord("|") == world_db["MAP"][pos]):
406 for id in t["T_CARRIES"]:
407 type = world_db["Things"][id]["T_TYPE"]
408 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
412 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
413 if t == world_db["Things"][0]:
414 log("With your " + axe_name + ", you chop!")
415 if ord("X") == world_db["MAP"][pos]:
416 world_db["GOD_FAVOR"] -= 1
417 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
419 case_X = world_db["MAP"][pos] == ord("X")
422 0 == int(rand.next() / chop_power))
424 0 == int(rand.next() / (3 * chop_power))))):
425 if t == world_db["Things"][0]:
426 log("You chop it DOWN.")
427 world_db["GOD_FAVOR"] -= 10
428 world_db["MAP"][pos] = ord(".")
429 i = 3 if case_X else 1
431 id = id_setter(-1, "Things")
432 world_db["Things"][id] = \
433 new_Thing(world_db["LUMBER"],
434 (move_result[1], move_result[2]))
437 passable = chr(world_db["MAP"][pos]) in symbols_passable
438 dir = [dir for dir in directions_db
439 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
441 t["T_POSY"] = move_result[1]
442 t["T_POSX"] = move_result[2]
443 for id in t["T_CARRIES"]:
444 world_db["Things"][id]["T_POSY"] = move_result[1]
445 world_db["Things"][id]["T_POSX"] = move_result[2]
447 if t == world_db["Things"][0]:
448 log("You MOVE " + dir + ".")
449 if (move_result[1] == world_db["altar"][0] and
450 move_result[2] == world_db["altar"][1]):
453 def command_ttid(id_string):
454 id = id_setter(id_string, "ThingTypes", command_ttid)
456 world_db["ThingTypes"][id] = {
461 "TT_START_NUMBER": 0,
468 def command_worldactive(worldactive_string):
469 val = integer_test(worldactive_string, 0, 1)
471 if 0 != world_db["WORLD_ACTIVE"]:
475 print("World already active.")
476 elif 0 == world_db["WORLD_ACTIVE"]:
478 for ThingAction in world_db["ThingActions"]:
479 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
482 player_exists = False
483 for Thing in world_db["Things"]:
489 pos = world_db["MAP"].find(b'_')
491 y = int(pos / world_db["MAP_LENGTH"])
492 x = pos % world_db["MAP_LENGTH"]
493 world_db["altar"] = (y, x)
496 for name in world_db["specials"]:
497 if world_db[name] not in world_db["ThingTypes"]:
499 if altar_found and wait_exists and player_exists and \
500 world_db["MAP"] and specials_set:
501 for id in world_db["Things"]:
502 if world_db["Things"][id]["T_LIFEPOINTS"]:
503 build_fov_map(world_db["Things"][id])
505 update_map_memory(world_db["Things"][id], False)
506 if not world_db["Things"][0]["T_LIFEPOINTS"]:
507 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
508 world_db["Things"][0]["fovmap"] = empty_fovmap
509 world_db["WORLD_ACTIVE"] = 1
511 print("Ignoring: Not all conditions for world activation met.")
513 def play_move(str_arg):
514 if action_exists("move"):
515 from server.config.world_data import directions_db, symbols_passable
516 t = world_db["Things"][0]
517 if not str_arg in directions_db:
518 print("Illegal move direction string.")
520 dir = ord(directions_db[str_arg])
521 from server.utils import mv_yx_in_dir_legal
522 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
523 if 1 == move_result[0]:
524 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
525 if ord("~") == world_db["MAP"][pos]:
526 log("You can't SWIM.")
528 if (ord("X") == world_db["MAP"][pos]
529 or ord("|") == world_db["MAP"][pos]):
531 for id in t["T_CARRIES"]:
532 type = world_db["Things"][id]["T_TYPE"]
533 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
534 world_db["Things"][0]["T_ARGUMENT"] = dir
537 if chr(world_db["MAP"][pos]) in symbols_passable:
538 world_db["Things"][0]["T_ARGUMENT"] = dir
541 log("You CAN'T move there.")
543 def play_use(str_arg):
544 if action_exists("use"):
545 t = world_db["Things"][0]
546 if 0 == len(t["T_CARRIES"]):
547 log("You have NOTHING to use in your inventory.")
549 val = integer_test(str_arg, 0, 255)
550 if None != val and val < len(t["T_CARRIES"]):
551 id = t["T_CARRIES"][val]
552 type = world_db["Things"][id]["T_TYPE"]
553 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
554 and t == world_db["Things"][0]):
555 log("To use this item for chopping, move towards a tree "
556 + "while carrying it in your inventory.")
558 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
559 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
560 if (world_db["MAP"][pos] == ord("X")
561 or world_db["MAP"][pos] == ord("|")):
562 log("Can't build when standing on barrier.")
564 for id in [id for id in world_db["Things"]
565 if not world_db["Things"][id] == t
566 if not world_db["Things"][id]["carried"]
567 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
568 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
569 log("Can't build when standing objects.")
572 for id in t["T_CARRIES"]:
573 type_material = world_db["Things"][id]["T_TYPE"]
574 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
579 log("You can't use a "
580 + world_db["ThingTypes"][type]["TT_NAME"]
581 + " without some wood in your inventory.")
583 elif type != world_db["SLIPPERS"] and not \
584 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
585 log("You CAN'T consume this thing.")
587 world_db["Things"][0]["T_ARGUMENT"] = val
590 print("Illegal inventory index.")
592 def specialtypesetter(name): # #
594 val = integer_test(str_int, 0)
597 if world_db["WORLD_ACTIVE"] \
598 and world_db[name] not in world_db["ThingTypes"]:
599 world_db["WORLD_ACTIVE"] = 0
600 print(name + " fits no known ThingType, deactivating world.")
603 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
605 if not "GOD_FAVOR" in world_db:
606 world_db["GOD_FAVOR"] = 0
607 if not "FAVOR_STAGE" in world_db:
608 world_db["FAVOR_STAGE"] = 0
609 if not "SLIPPERS" in world_db:
610 world_db["SLIPPERS"] = 0
611 if not "PLANT_0" in world_db:
612 world_db["PLANT_0"] = 0
613 if not "LUMBER" in world_db:
614 world_db["LUMBER"] = 0
615 world_db["specials"] = ["SLIPPERS", "PLANT_0", "LUMBER"]
616 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
618 import server.config.world_data
619 server.config.world_data.symbols_passable += ":_"
621 from server.config.world_data import thing_defaults
622 thing_defaults["T_PLAYERDROP"] = 0
624 import server.config.actions
625 server.config.actions.action_db["actor_move"] = actor_move
626 server.config.actions.action_db["actor_pickup"] = actor_pickup
627 server.config.actions.action_db["actor_drop"] = actor_drop
628 server.config.actions.action_db["actor_use"] = actor_use
629 server.config.actions.ai_func = ai
631 from server.config.commands import commands_db
632 commands_db["TT_ID"] = (1, False, command_ttid)
633 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
634 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
635 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
636 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
637 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
638 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
639 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
640 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
641 commands_db["use"] = (1, False, play_use)
642 commands_db["move"] = (1, False, play_move)
644 import server.config.misc
645 server.config.misc.make_map_func = make_map
646 server.config.misc.thingproliferation_func = thingproliferation
647 server.config.misc.make_world = make_world
648 server.config.decrement_lifepoints_func = decrement_lifepoints