7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of carried thing.'
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for carried thing.'
56 'intro': '@ enter face line:',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'edit design',
61 'intro': '@ enter design:',
62 'long': 'Enter design for carried thing as ASCII art.'
67 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
70 'short': 'change protection character password',
71 'intro': '@ enter protection character for which you want to change the password:',
72 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
75 'short': 'change protection character password',
77 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
79 'control_tile_type': {
80 'short': 'change tiles protection',
81 'intro': '@ enter protection character which you want to draw:',
82 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
84 'control_tile_draw': {
85 'short': 'change tiles protection',
87 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
90 'short': 'annotate tile',
92 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
95 'short': 'edit portal',
97 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
102 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
107 'long': 'Enter your player name.'
109 'waiting_for_server': {
110 'short': 'waiting for server response',
111 'intro': '@ waiting for server …',
112 'long': 'Waiting for a server response.'
115 'short': 'waiting for server response',
117 'long': 'Waiting for a server response.'
120 'short': 'set world edit password',
122 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
125 'short': 'become admin',
126 'intro': '@ enter admin password:',
127 'long': 'This mode allows you to become admin if you know an admin password.'
132 'long': 'This mode allows you access to actions limited to administrators.'
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
139 def __init__(self, recv_handler, *args, **kwargs):
140 super().__init__(*args, **kwargs)
141 self.recv_handler = recv_handler
144 def received_message(self, message):
146 message = str(message)
147 self.recv_handler(message)
150 def plom_closed(self):
151 return self.client_terminated
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
156 def __init__(self, recv_handler, url):
158 self.recv_handler = recv_handler
159 host, port = url.split(':')
160 super().__init__(socket.create_connection((host, port)))
168 for msg in self.recv():
169 if msg == 'NEED_SSL':
170 self.socket = ssl.wrap_socket(self.socket)
172 self.recv_handler(msg)
173 except BrokenSocketConnection:
174 pass # we assume socket will be known as dead by now
176 def cmd_TURN(game, n):
177 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_OTHER_WIPE(game):
181 game.portals_new = {}
182 game.annotations_new = {}
184 cmd_OTHER_WIPE.argtypes = ''
186 def cmd_LOGIN_OK(game):
187 game.tui.switch_mode('post_login_wait')
188 game.tui.send('GET_GAMESTATE')
189 game.tui.log_msg('@ welcome!')
190 game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191 game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
194 def cmd_ADMIN_OK(game):
195 game.tui.is_admin = True
196 game.tui.log_msg('@ you now have admin rights')
197 game.tui.switch_mode('admin')
198 game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
201 def cmd_REPLY(game, msg):
202 game.tui.log_msg('#MUSICPLAYER: ' + msg)
203 game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
206 def cmd_CHAT(game, msg):
207 game.tui.log_msg('# ' + msg)
208 game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
211 def cmd_CHATFACE(game, thing_id):
212 game.tui.draw_face = thing_id
213 game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
216 def cmd_PLAYER_ID(game, player_id):
217 game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221 game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225 t = game.get_thing_temp(thing_id)
227 t = ThingBase(game, thing_id)
228 game.things_new += [t]
231 t.protection = protection
232 t.portable = portable
233 t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
236 def cmd_THING_NAME(game, thing_id, name):
237 t = game.get_thing_temp(thing_id)
239 cmd_THING_NAME.argtypes = 'int:pos string'
241 def cmd_THING_FACE(game, thing_id, face):
242 t = game.get_thing_temp(thing_id)
244 cmd_THING_FACE.argtypes = 'int:pos string'
246 def cmd_THING_HAT(game, thing_id, hat):
247 t = game.get_thing_temp(thing_id)
249 cmd_THING_HAT.argtypes = 'int:pos string'
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252 t = game.get_thing_temp(thing_id)
253 t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
256 def cmd_THING_CHAR(game, thing_id, c):
257 t = game.get_thing_temp(thing_id)
259 cmd_THING_CHAR.argtypes = 'int:pos char'
261 def cmd_MAP(game, geometry, size, content):
262 map_geometry_class = globals()['MapGeometry' + geometry]
263 game.map_geometry_new = map_geometry_class(size)
264 game.map_content_new = content
265 if type(game.map_geometry_new) == MapGeometrySquare:
266 game.tui.movement_keys = {
267 game.tui.keys['square_move_up']: 'UP',
268 game.tui.keys['square_move_left']: 'LEFT',
269 game.tui.keys['square_move_down']: 'DOWN',
270 game.tui.keys['square_move_right']: 'RIGHT',
272 elif type(game.map_geometry_new) == MapGeometryHex:
273 game.tui.movement_keys = {
274 game.tui.keys['hex_move_upleft']: 'UPLEFT',
275 game.tui.keys['hex_move_upright']: 'UPRIGHT',
276 game.tui.keys['hex_move_right']: 'RIGHT',
277 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279 game.tui.keys['hex_move_left']: 'LEFT',
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
283 def cmd_FOV(game, content):
284 game.fov_new = content
285 cmd_FOV.argtypes = 'string'
287 def cmd_MAP_CONTROL(game, content):
288 game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
291 def cmd_GAME_STATE_COMPLETE(game):
292 game.tui.do_refresh = True
293 game.tui.info_cached = None
294 game.things = game.things_new
295 game.portals = game.portals_new
296 game.annotations = game.annotations_new
297 game.fov = game.fov_new
298 game.map_geometry = game.map_geometry_new
299 game.map_content = game.map_content_new
300 game.map_control_content = game.map_control_content_new
301 game.player = game.get_thing(game.player_id)
302 game.players_hat_chars = game.players_hat_chars_new
303 game.bladder_pressure = game.bladder_pressure_new
304 game.energy = game.energy_new
305 game.turn_complete = True
306 if game.tui.mode.name == 'post_login_wait':
307 game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
310 def cmd_PORTAL(game, position, msg):
311 game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
314 def cmd_PLAY_ERROR(game, msg):
315 game.tui.log_msg('? ' + msg)
316 game.tui.flash = True
317 game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
320 def cmd_GAME_ERROR(game, msg):
321 game.tui.log_msg('? game error: ' + msg)
322 game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
325 def cmd_ARGUMENT_ERROR(game, msg):
326 game.tui.log_msg('? syntax error: ' + msg)
327 game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
330 def cmd_ANNOTATION(game, position, msg):
331 game.annotations_new[position] = msg
332 if game.tui.mode.shows_info:
333 game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
336 def cmd_TASKS(game, tasks_comma_separated):
337 game.tasks = tasks_comma_separated.split(',')
338 game.tui.mode_write.legal = 'WRITE' in game.tasks
339 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345 game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
348 def cmd_THING_INSTALLED(game, thing_id):
349 game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353 game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357 game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
362 cmd_PONG.argtypes = ''
364 def cmd_DEFAULT_COLORS(game):
365 game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
368 def cmd_RANDOM_COLORS(game):
369 game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
372 def cmd_STATS(game, bladder_pressure, energy):
373 game.bladder_pressure_new = bladder_pressure
374 game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
377 class Game(GameBase):
378 turn_complete = False
383 def __init__(self, *args, **kwargs):
384 super().__init__(*args, **kwargs)
385 self.register_command(cmd_LOGIN_OK)
386 self.register_command(cmd_ADMIN_OK)
387 self.register_command(cmd_PONG)
388 self.register_command(cmd_CHAT)
389 self.register_command(cmd_CHATFACE)
390 self.register_command(cmd_REPLY)
391 self.register_command(cmd_PLAYER_ID)
392 self.register_command(cmd_TURN)
393 self.register_command(cmd_OTHER_WIPE)
394 self.register_command(cmd_THING)
395 self.register_command(cmd_THING_TYPE)
396 self.register_command(cmd_THING_NAME)
397 self.register_command(cmd_THING_CHAR)
398 self.register_command(cmd_THING_FACE)
399 self.register_command(cmd_THING_HAT)
400 self.register_command(cmd_THING_DESIGN)
401 self.register_command(cmd_THING_CARRYING)
402 self.register_command(cmd_THING_INSTALLED)
403 self.register_command(cmd_TERRAIN)
404 self.register_command(cmd_MAP)
405 self.register_command(cmd_MAP_CONTROL)
406 self.register_command(cmd_PORTAL)
407 self.register_command(cmd_ANNOTATION)
408 self.register_command(cmd_GAME_STATE_COMPLETE)
409 self.register_command(cmd_PLAYERS_HAT_CHARS)
410 self.register_command(cmd_ARGUMENT_ERROR)
411 self.register_command(cmd_GAME_ERROR)
412 self.register_command(cmd_PLAY_ERROR)
413 self.register_command(cmd_TASKS)
414 self.register_command(cmd_FOV)
415 self.register_command(cmd_DEFAULT_COLORS)
416 self.register_command(cmd_RANDOM_COLORS)
417 self.register_command(cmd_STATS)
418 self.map_content = ''
419 self.players_hat_chars = ''
421 self.annotations = {}
422 self.annotations_new = {}
424 self.portals_new = {}
428 def get_string_options(self, string_option_type):
429 if string_option_type == 'map_geometry':
430 return ['Hex', 'Square']
431 elif string_option_type == 'thing_type':
432 return self.thing_types.keys()
435 def get_command(self, command_name):
436 from functools import partial
437 f = partial(self.commands[command_name], self)
438 f.argtypes = self.commands[command_name].argtypes
441 def get_thing_temp(self, id_):
442 for thing in self.things_new:
449 def __init__(self, name, has_input_prompt=False, shows_info=False,
450 is_intro=False, is_single_char_entry=False):
452 self.short_desc = mode_helps[name]['short']
453 self.available_modes = []
454 self.available_actions = []
455 self.has_input_prompt = has_input_prompt
456 self.shows_info = shows_info
457 self.is_intro = is_intro
458 self.help_intro = mode_helps[name]['long']
459 self.intro_msg = mode_helps[name]['intro']
460 self.is_single_char_entry = is_single_char_entry
463 def iter_available_modes(self, tui):
464 for mode_name in self.available_modes:
465 mode = getattr(tui, 'mode_' + mode_name)
468 key = tui.keys['switch_to_' + mode.name]
471 def list_available_modes(self, tui):
473 if len(self.available_modes) > 0:
474 msg = 'Other modes available from here:\n'
475 for mode, key in self.iter_available_modes(tui):
476 msg += '[%s] – %s\n' % (key, mode.short_desc)
479 def mode_switch_on_key(self, tui, key_pressed):
480 for mode, key in self.iter_available_modes(tui):
481 if key_pressed == key:
482 tui.switch_mode(mode.name)
487 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488 mode_admin = Mode('admin')
489 mode_play = Mode('play')
490 mode_study = Mode('study', shows_info=True)
491 mode_write = Mode('write', is_single_char_entry=True)
492 mode_edit = Mode('edit')
493 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496 mode_control_tile_draw = Mode('control_tile_draw')
497 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500 mode_chat = Mode('chat', has_input_prompt=True)
501 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504 mode_password = Mode('password', has_input_prompt=True)
505 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506 mode_command_thing = Mode('command_thing', has_input_prompt=True)
507 mode_take_thing = Mode('take_thing', has_input_prompt=True)
508 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509 mode_enter_face = Mode('enter_face', has_input_prompt=True)
510 mode_enter_design = Mode('enter_design', has_input_prompt=True)
514 def __init__(self, host):
517 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518 "command_thing", "take_thing",
520 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521 "install", "wear", "spin", "dance"]
522 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525 "control_tile_type", "chat",
526 "study", "play", "edit"]
527 self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528 self.mode_control_tile_draw.available_modes = ["admin_enter"]
529 self.mode_control_tile_draw.available_actions = ["move_explorer",
531 self.mode_edit.available_modes = ["write", "annotate", "portal",
532 "name_thing", "enter_face", "enter_design",
534 "chat", "study", "play", "admin_enter"]
535 self.mode_edit.available_actions = ["move", "flatten", "install",
541 self.parser = Parser(self.game)
543 self.do_refresh = True
544 self.queue = queue.Queue()
545 self.login_name = None
546 self.map_mode = 'terrain + things'
547 self.password = 'foo'
548 self.switch_mode('waiting_for_server')
550 'switch_to_chat': 't',
551 'switch_to_play': 'p',
552 'switch_to_password': 'P',
553 'switch_to_annotate': 'M',
554 'switch_to_portal': 'T',
555 'switch_to_study': '?',
556 'switch_to_edit': 'E',
557 'switch_to_write': 'm',
558 'switch_to_name_thing': 'N',
559 'switch_to_command_thing': 'O',
560 'switch_to_admin_enter': 'A',
561 'switch_to_control_pw_type': 'C',
562 'switch_to_control_tile_type': 'Q',
563 'switch_to_admin_thing_protect': 'T',
565 'switch_to_enter_face': 'f',
566 'switch_to_enter_design': 'D',
567 'switch_to_take_thing': 'z',
568 'switch_to_drop_thing': 'u',
577 'toggle_map_mode': 'L',
578 'toggle_tile_draw': 'm',
579 'hex_move_upleft': 'w',
580 'hex_move_upright': 'e',
581 'hex_move_right': 'd',
582 'hex_move_downright': 'x',
583 'hex_move_downleft': 'y',
584 'hex_move_left': 'a',
585 'square_move_up': 'w',
586 'square_move_left': 'a',
587 'square_move_down': 's',
588 'square_move_right': 'd',
590 if os.path.isfile('config.json'):
591 with open('config.json', 'r') as f:
592 keys_conf = json.loads(f.read())
594 self.keys[k] = keys_conf[k]
595 self.show_help = False
596 self.disconnected = True
597 self.force_instant_connect = True
598 self.input_lines = []
602 self.ascii_draw_stage = 0
603 self.full_ascii_draw = ''
604 self.offset = YX(0,0)
605 curses.wrapper(self.loop)
609 def handle_recv(msg):
615 self.log_msg('@ attempting connect')
616 socket_client_class = PlomSocketClient
617 if self.host.startswith('ws://') or self.host.startswith('wss://'):
618 socket_client_class = WebSocketClient
620 self.socket = socket_client_class(handle_recv, self.host)
621 self.socket_thread = threading.Thread(target=self.socket.run)
622 self.socket_thread.start()
623 self.disconnected = False
624 self.game.thing_types = {}
625 self.game.terrains = {}
626 time.sleep(0.1) # give potential SSL negotation some time …
627 self.socket.send('TASKS')
628 self.socket.send('TERRAINS')
629 self.socket.send('THING_TYPES')
630 self.switch_mode('login')
631 except ConnectionRefusedError:
632 self.log_msg('@ server connect failure')
633 self.disconnected = True
634 self.switch_mode('waiting_for_server')
635 self.do_refresh = True
638 self.log_msg('@ attempting reconnect')
640 # necessitated by some strange SSL race conditions with ws4py
641 time.sleep(0.1) # FIXME find out why exactly necessary
642 self.switch_mode('waiting_for_server')
647 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648 raise BrokenSocketConnection
649 self.socket.send(msg)
650 except (BrokenPipeError, BrokenSocketConnection):
651 self.log_msg('@ server disconnected :(')
652 self.disconnected = True
653 self.force_instant_connect = True
654 self.do_refresh = True
656 def log_msg(self, msg):
658 if len(self.log) > 100:
659 self.log = self.log[-100:]
661 def restore_input_values(self):
662 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663 self.input_ = self.game.annotations[self.explorer]
664 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665 self.input_ = self.game.portals[self.explorer]
666 elif self.mode.name == 'password':
667 self.input_ = self.password
668 elif self.mode.name == 'name_thing':
669 if hasattr(self.game.player.carrying, 'name'):
670 self.input_ = self.game.player.carrying.name
671 elif self.mode.name == 'admin_thing_protect':
672 if hasattr(self.game.player.carrying, 'protection'):
673 self.input_ = self.game.player.carrying.protection
674 elif self.mode.name == 'enter_face':
675 start = self.ascii_draw_stage * 6
676 end = (self.ascii_draw_stage + 1) * 6
677 self.input_ = self.game.player.face[start:end]
678 elif self.mode.name == 'enter_design':
679 width = self.game.player.carrying.design[0].x
680 start = self.ascii_draw_stage * width
681 end = (self.ascii_draw_stage + 1) * width
682 self.input_ = self.game.player.carrying.design[1][start:end]
684 def send_tile_control_command(self):
685 self.send('SET_TILE_CONTROL %s %s' %
686 (self.explorer, quote(self.tile_control_char)))
688 def toggle_map_mode(self):
689 if self.map_mode == 'terrain only':
690 self.map_mode = 'terrain + annotations'
691 elif self.map_mode == 'terrain + annotations':
692 self.map_mode = 'terrain + things'
693 elif self.map_mode == 'terrain + things':
694 self.map_mode = 'protections'
695 elif self.map_mode == 'protections':
696 self.map_mode = 'terrain only'
698 def switch_mode(self, mode_name):
700 def fail(msg, return_mode='play'):
701 self.log_msg('? ' + msg)
703 self.switch_mode(return_mode)
705 if self.mode and self.mode.name == 'control_tile_draw':
706 self.log_msg('@ finished tile protection drawing.')
707 self.draw_face = False
708 self.tile_draw = False
709 if mode_name == 'command_thing' and\
710 (not self.game.player.carrying or
711 not self.game.player.carrying.commandable):
712 return fail('not carrying anything commandable')
713 if mode_name == 'name_thing' and not self.game.player.carrying:
714 return fail('not carrying anything to re-name', 'edit')
715 if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716 return fail('not carrying anything to protect')
717 if mode_name == 'take_thing' and self.game.player.carrying:
718 return fail('already carrying something')
719 if mode_name == 'drop_thing' and not self.game.player.carrying:
720 return fail('not carrying anything droppable')
721 if mode_name == 'enter_design' and\
722 (not self.game.player.carrying or
723 not hasattr(self.game.player.carrying, 'design')):
724 return fail('not carrying designable to edit', 'edit')
725 if mode_name == 'admin_enter' and self.is_admin:
727 self.mode = getattr(self, 'mode_' + mode_name)
728 if self.mode.name in {'control_tile_draw', 'control_tile_type',
730 self.map_mode = 'protections'
731 elif self.mode.name != 'edit':
732 self.map_mode = 'terrain + things'
733 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734 self.explorer = YX(self.game.player.position.y,
735 self.game.player.position.x)
736 if self.mode.is_single_char_entry:
737 self.show_help = True
738 if len(self.mode.intro_msg) > 0:
739 self.log_msg(self.mode.intro_msg)
740 if self.mode.name == 'login':
742 self.send('LOGIN ' + quote(self.login_name))
744 self.log_msg('@ enter username')
745 elif self.mode.name == 'take_thing':
746 self.log_msg('Portable things in reach for pick-up:')
748 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
750 if type(self.game.map_geometry) == MapGeometrySquare:
751 directed_moves['UP'] = YX(-1, 0)
752 directed_moves['DOWN'] = YX(1, 0)
753 elif type(self.game.map_geometry) == MapGeometryHex:
754 if self.game.player.position.y % 2:
755 directed_moves['UPLEFT'] = YX(-1, 0)
756 directed_moves['UPRIGHT'] = YX(-1, 1)
757 directed_moves['DOWNLEFT'] = YX(1, 0)
758 directed_moves['DOWNRIGHT'] = YX(1, 1)
760 directed_moves['UPLEFT'] = YX(-1, -1)
761 directed_moves['UPRIGHT'] = YX(-1, 0)
762 directed_moves['DOWNLEFT'] = YX(1, -1)
763 directed_moves['DOWNRIGHT'] = YX(1, 0)
765 for direction in directed_moves:
766 move = directed_moves[direction]
767 select_range[direction] = self.game.player.position + move
768 self.selectables = []
770 for direction in select_range:
771 for t in [t for t in self.game.things
772 if t.portable and t.position == select_range[direction]]:
773 self.selectables += [t.id_]
774 directions += [direction]
775 if len(self.selectables) == 0:
776 return fail('nothing to pick-up')
778 for i in range(len(self.selectables)):
779 t = self.game.get_thing(self.selectables[i])
780 self.log_msg('%s %s: %s' % (i, directions[i],
781 self.get_thing_info(t)))
782 elif self.mode.name == 'drop_thing':
783 self.log_msg('Direction to drop thing to:')
785 ['HERE'] + list(self.game.tui.movement_keys.values())
786 for i in range(len(self.selectables)):
787 self.log_msg(str(i) + ': ' + self.selectables[i])
788 elif self.mode.name == 'enter_design':
789 if self.game.player.carrying.type_ == 'Hat':
790 self.log_msg('@ The design you enter must be %s lines of max %s '
791 'characters width each'
792 % (self.game.player.carrying.design[0].y,
793 self.game.player.carrying.design[0].x))
794 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
797 self.log_msg('@ Width of first line determines maximum width for remaining design')
798 self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
799 elif self.mode.name == 'command_thing':
800 self.send('TASK:COMMAND ' + quote('HELP'))
801 elif self.mode.name == 'control_pw_pw':
802 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
803 elif self.mode.name == 'control_tile_draw':
804 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
806 self.restore_input_values()
808 def set_default_colors(self):
809 curses.init_color(1, 1000, 1000, 1000)
810 curses.init_color(2, 0, 0, 0)
811 self.do_refresh = True
813 def set_random_colors(self):
817 return int(offset + random.random()*375)
819 curses.init_color(1, rand(625), rand(625), rand(625))
820 curses.init_color(2, rand(0), rand(0), rand(0))
821 self.do_refresh = True
825 return self.info_cached
826 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
828 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
829 info_to_cache += 'outside field of view'
831 for t in self.game.things:
832 if t.position == self.explorer:
833 info_to_cache += '%s' % self.get_thing_info(t, True)
834 terrain_char = self.game.map_content[pos_i]
836 if terrain_char in self.game.terrains:
837 terrain_desc = self.game.terrains[terrain_char]
838 info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
840 protection = self.game.map_control_content[pos_i]
841 if protection != '.':
842 info_to_cache += '/protection:%s' % protection
843 info_to_cache += ')\n'
844 if self.explorer in self.game.portals:
845 info_to_cache += 'PORTAL: ' +\
846 self.game.portals[self.explorer] + '\n'
847 if self.explorer in self.game.annotations:
848 info_to_cache += 'ANNOTATION: ' +\
849 self.game.annotations[self.explorer]
850 self.info_cached = info_to_cache
851 return self.info_cached
853 def get_thing_info(self, t, detailed=False):
857 info += self.game.thing_types[t.type_]
858 if hasattr(t, 'thing_char'):
860 if hasattr(t, 'name'):
861 info += ': %s' % t.name
862 info += ' (%s' % t.type_
863 if hasattr(t, 'installed'):
865 if t.type_ == 'Bottle':
866 if t.thing_char == '_':
868 elif t.thing_char == '~':
871 protection = t.protection
872 if protection != '.':
873 info += '/protection:%s' % protection
875 if hasattr(t, 'hat') or hasattr(t, 'face'):
876 info += '----------\n'
877 if hasattr(t, 'hat'):
878 info += '| %s |\n' % t.hat[0:6]
879 info += '| %s |\n' % t.hat[6:12]
880 info += '| %s |\n' % t.hat[12:18]
881 if hasattr(t, 'face'):
882 info += '| %s |\n' % t.face[0:6]
883 info += '| %s |\n' % t.face[6:12]
884 info += '| %s |\n' % t.face[12:18]
885 info += '----------\n'
886 if hasattr(t, 'design'):
887 line_length = t.design[0].x
889 for i in range(t.design[0].y):
890 start = i * line_length
891 end = (i + 1) * line_length
892 lines += [t.design[1][start:end]]
893 info += '-' * (line_length + 4) + '\n'
895 info += '| %s |\n' % line
896 info += '-' * (line_length + 4) + '\n'
901 def loop(self, stdscr):
904 def safe_addstr(y, x, line):
905 if y < self.size.y - 1 or x + len(line) < self.size.x:
906 stdscr.addstr(y, x, line, curses.color_pair(1))
907 else: # workaround to <https://stackoverflow.com/q/7063128>
908 cut_i = self.size.x - x - 1
910 last_char = line[cut_i]
911 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
912 stdscr.insstr(y, self.size.x - 2, ' ')
913 stdscr.addstr(y, x, cut, curses.color_pair(1))
915 def handle_input(msg):
916 command, args = self.parser.parse(msg)
919 def task_action_on(action):
920 return action_tasks[action] in self.game.tasks
922 def msg_into_lines_of_width(msg, width):
926 for i in range(len(msg)):
927 if x >= width or msg[i] == "\n":
939 def reset_screen_size():
940 self.size = YX(*stdscr.getmaxyx())
941 self.size = self.size - YX(self.size.y % 4, 0)
942 self.size = self.size - YX(0, self.size.x % 4)
943 self.window_width = int(self.size.x / 2)
945 def recalc_input_lines():
946 if not self.mode.has_input_prompt:
947 self.input_lines = []
949 self.input_lines = msg_into_lines_of_width(input_prompt
953 def move_explorer(direction):
954 target = self.game.map_geometry.move_yx(self.explorer, direction)
956 self.info_cached = None
957 self.explorer = target
959 self.send_tile_control_command()
965 for line in self.log:
966 lines += msg_into_lines_of_width(line, self.window_width)
969 max_y = self.size.y - len(self.input_lines)
970 for i in range(len(lines)):
971 if (i >= max_y - height_header):
973 safe_addstr(max_y - i - 1, self.window_width, lines[i])
976 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
977 lines = msg_into_lines_of_width(info, self.window_width)
979 for i in range(len(lines)):
980 y = height_header + i
981 if y >= self.size.y - len(self.input_lines):
983 safe_addstr(y, self.window_width, lines[i])
986 y = self.size.y - len(self.input_lines)
987 for i in range(len(self.input_lines)):
988 safe_addstr(y, self.window_width, self.input_lines[i])
992 stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
993 self.game.bladder_pressure)
994 safe_addstr(0, self.window_width, stats)
997 help = "hit [%s] for help" % self.keys['help']
998 if self.mode.has_input_prompt:
999 help = "enter /help for help"
1000 safe_addstr(1, self.window_width,
1001 'MODE: %s – %s' % (self.mode.short_desc, help))
1004 if (not self.game.turn_complete) and len(self.map_lines) == 0:
1006 if self.game.turn_complete:
1007 map_lines_split = []
1008 for y in range(self.game.map_geometry.size.y):
1009 start = self.game.map_geometry.size.x * y
1010 end = start + self.game.map_geometry.size.x
1011 if self.map_mode == 'protections':
1012 map_lines_split += [[c + ' ' for c
1013 in self.game.map_control_content[start:end]]]
1015 map_lines_split += [[c + ' ' for c
1016 in self.game.map_content[start:end]]]
1017 if self.map_mode == 'terrain + annotations':
1018 for p in self.game.annotations:
1019 map_lines_split[p.y][p.x] = 'A '
1020 elif self.map_mode == 'terrain + things':
1021 for p in self.game.portals.keys():
1022 original = map_lines_split[p.y][p.x]
1023 map_lines_split[p.y][p.x] = original[0] + 'P'
1026 def draw_thing(t, used_positions):
1027 symbol = self.game.thing_types[t.type_]
1029 if hasattr(t, 'thing_char'):
1030 meta_char = t.thing_char
1031 if t.position in used_positions:
1033 if hasattr(t, 'carrying') and t.carrying:
1035 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1036 used_positions += [t.position]
1038 for t in [t for t in self.game.things if t.type_ != 'Player']:
1039 draw_thing(t, used_positions)
1040 for t in [t for t in self.game.things if t.type_ == 'Player']:
1041 draw_thing(t, used_positions)
1042 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1043 map_lines_split[self.explorer.y][self.explorer.x] = '??'
1044 elif self.map_mode != 'terrain + things':
1045 map_lines_split[self.game.player.position.y]\
1046 [self.game.player.position.x] = '??'
1048 if type(self.game.map_geometry) == MapGeometryHex:
1050 for line in map_lines_split:
1051 self.map_lines += [indent * ' ' + ''.join(line)]
1052 indent = 0 if indent else 1
1054 for line in map_lines_split:
1055 self.map_lines += [''.join(line)]
1056 window_center = YX(int(self.size.y / 2),
1057 int(self.window_width / 2))
1058 center = self.game.player.position
1059 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1060 center = self.explorer
1061 center = YX(center.y, center.x * 2)
1062 self.offset = center - window_center
1063 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1064 self.offset += YX(0, 1)
1065 term_y = max(0, -self.offset.y)
1066 term_x = max(0, -self.offset.x)
1067 map_y = max(0, self.offset.y)
1068 map_x = max(0, self.offset.x)
1069 while term_y < self.size.y and map_y < len(self.map_lines):
1070 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1071 safe_addstr(term_y, term_x, to_draw)
1075 def draw_face_popup():
1076 t = self.game.get_thing(self.draw_face)
1077 if not t or not hasattr(t, 'face'):
1078 self.draw_face = False
1081 start_x = self.window_width - 10
1082 def draw_body_part(body_part, end_y):
1083 safe_addstr(end_y - 3, start_x, '----------')
1084 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1085 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1086 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1088 if hasattr(t, 'face'):
1089 draw_body_part(t.face, self.size.y - 3)
1090 if hasattr(t, 'hat'):
1091 draw_body_part(t.hat, self.size.y - 6)
1092 safe_addstr(self.size.y - 2, start_x, '----------')
1095 name = name[:6] + '…'
1096 safe_addstr(self.size.y - 1, start_x,
1097 '@%s:%s' % (t.thing_char, name))
1100 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1101 self.mode.help_intro)
1102 if len(self.mode.available_actions) > 0:
1103 content += "Available actions:\n"
1104 for action in self.mode.available_actions:
1105 if action in action_tasks:
1106 if action_tasks[action] not in self.game.tasks:
1108 if action == 'move_explorer':
1110 if action == 'move':
1111 key = ','.join(self.movement_keys)
1113 key = self.keys[action]
1114 content += '[%s] – %s\n' % (key, action_descriptions[action])
1116 content += self.mode.list_available_modes(self)
1117 for i in range(self.size.y):
1119 self.window_width * (not self.mode.has_input_prompt),
1120 ' ' * self.window_width)
1122 for line in content.split('\n'):
1123 lines += msg_into_lines_of_width(line, self.window_width)
1124 for i in range(len(lines)):
1125 if i >= self.size.y:
1128 self.window_width * (not self.mode.has_input_prompt),
1133 stdscr.bkgd(' ', curses.color_pair(1))
1134 recalc_input_lines()
1135 if self.mode.has_input_prompt:
1137 if self.mode.shows_info:
1142 if not self.mode.is_intro:
1147 if self.draw_face and self.mode.name in {'chat', 'play'}:
1150 def pick_selectable(task_name):
1152 i = int(self.input_)
1153 if i < 0 or i >= len(self.selectables):
1154 self.log_msg('? invalid index, aborted')
1156 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1158 self.log_msg('? invalid index, aborted')
1160 self.switch_mode('play')
1162 def enter_ascii_art(command, height, width,
1163 with_pw=False, with_size=False):
1164 if with_size and self.ascii_draw_stage == 0:
1165 width = len(self.input_)
1167 self.log_msg('? input too long, must be max 36; try again')
1168 # TODO: move max width mechanism server-side
1170 old_size = self.game.player.carrying.design[0]
1171 if width != old_size.x:
1172 # TODO: save remaining design?
1173 self.game.player.carrying.design[1] = ''
1174 self.game.player.carrying.design[0] = YX(old_size.y, width)
1175 elif len(self.input_) > width:
1176 self.log_msg('? input too long, '
1177 'must be max %s; try again' % width)
1179 self.log_msg(' ' + self.input_)
1180 if with_size and self.input_ in {'', ' '}\
1181 and self.ascii_draw_stage > 0:
1182 height = self.ascii_draw_stage
1185 height = self.ascii_draw_stage + 2
1186 if len(self.input_) < width:
1187 self.input_ += ' ' * (width - len(self.input_))
1188 self.full_ascii_draw += self.input_
1190 old_size = self.game.player.carrying.design[0]
1191 self.game.player.carrying.design[0] = YX(height, old_size.x)
1192 self.ascii_draw_stage += 1
1193 if self.ascii_draw_stage < height:
1194 self.restore_input_values()
1196 if with_pw and with_size:
1197 self.send('%s_SIZE %s %s' % (command, YX(height, width),
1198 quote(self.password)))
1200 self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1201 quote(self.password)))
1203 self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1204 self.full_ascii_draw = ""
1205 self.ascii_draw_stage = 0
1207 self.switch_mode('edit')
1209 action_descriptions = {
1211 'flatten': 'flatten surroundings',
1212 'teleport': 'teleport',
1213 'take_thing': 'pick up thing',
1214 'drop_thing': 'drop thing',
1215 'toggle_map_mode': 'toggle map view',
1216 'toggle_tile_draw': 'toggle protection character drawing',
1217 'install': '(un-)install',
1218 'wear': '(un-)wear',
1219 'door': 'open/close',
1220 'consume': 'consume',
1226 'flatten': 'FLATTEN_SURROUNDINGS',
1227 'take_thing': 'PICK_UP',
1228 'drop_thing': 'DROP',
1230 'install': 'INSTALL',
1233 'command': 'COMMAND',
1234 'consume': 'INTOXICATE',
1239 curses.curs_set(False) # hide cursor
1240 curses.start_color()
1241 self.set_default_colors()
1242 curses.init_pair(1, 1, 2)
1245 self.explorer = YX(0, 0)
1247 store_widechar = False
1249 interval = datetime.timedelta(seconds=5)
1250 last_ping = datetime.datetime.now() - interval
1252 if self.disconnected and self.force_instant_connect:
1253 self.force_instant_connect = False
1255 now = datetime.datetime.now()
1256 if now - last_ping > interval:
1257 if self.disconnected:
1267 self.do_refresh = False
1270 msg = self.queue.get(block=False)
1275 key = stdscr.getkey()
1276 self.do_refresh = True
1277 except curses.error:
1282 # workaround for <https://stackoverflow.com/a/56390915>
1284 store_widechar = False
1285 key = bytes([195, keycode]).decode()
1287 store_widechar = True
1289 self.show_help = False
1290 self.draw_face = False
1291 if key == 'KEY_RESIZE':
1293 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1294 self.input_ = self.input_[:-1]
1295 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1296 or (self.mode.has_input_prompt and key == '\n'
1297 and self.input_ == ''\
1298 and self.mode.name in {'chat', 'command_thing',
1299 'take_thing', 'drop_thing',
1301 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1302 self.log_msg('@ aborted')
1303 self.switch_mode('play')
1304 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1305 self.show_help = True
1307 self.restore_input_values()
1308 elif self.mode.has_input_prompt and key != '\n': # Return key
1310 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1311 if len(self.input_) > max_length:
1312 self.input_ = self.input_[:max_length]
1313 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1314 self.show_help = True
1315 elif self.mode.name == 'login' and key == '\n':
1316 self.login_name = self.input_
1317 self.send('LOGIN ' + quote(self.input_))
1319 elif self.mode.name == 'enter_face' and key == '\n':
1320 enter_ascii_art('PLAYER_FACE', 3, 6)
1321 elif self.mode.name == 'enter_design' and key == '\n':
1322 if self.game.player.carrying.type_ == 'Hat':
1323 enter_ascii_art('THING_DESIGN',
1324 self.game.player.carrying.design[0].y,
1325 self.game.player.carrying.design[0].x, True)
1327 enter_ascii_art('THING_DESIGN',
1328 self.game.player.carrying.design[0].y,
1329 self.game.player.carrying.design[0].x,
1331 elif self.mode.name == 'take_thing' and key == '\n':
1332 pick_selectable('PICK_UP')
1333 elif self.mode.name == 'drop_thing' and key == '\n':
1334 pick_selectable('DROP')
1335 elif self.mode.name == 'command_thing' and key == '\n':
1336 self.send('TASK:COMMAND ' + quote(self.input_))
1338 elif self.mode.name == 'control_pw_pw' and key == '\n':
1339 if self.input_ == '':
1340 self.log_msg('@ aborted')
1342 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1343 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1344 self.switch_mode('admin')
1345 elif self.mode.name == 'password' and key == '\n':
1346 if self.input_ == '':
1348 self.password = self.input_
1349 self.switch_mode('edit')
1350 elif self.mode.name == 'admin_enter' and key == '\n':
1351 self.send('BECOME_ADMIN ' + quote(self.input_))
1352 self.switch_mode('play')
1353 elif self.mode.name == 'control_pw_type' and key == '\n':
1354 if len(self.input_) != 1:
1355 self.log_msg('@ entered non-single-char, therefore aborted')
1356 self.switch_mode('admin')
1358 self.tile_control_char = self.input_
1359 self.switch_mode('control_pw_pw')
1360 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1361 if len(self.input_) != 1:
1362 self.log_msg('@ entered non-single-char, therefore aborted')
1364 self.send('THING_PROTECTION %s' % (quote(self.input_)))
1365 self.log_msg('@ sent new protection character for thing')
1366 self.switch_mode('admin')
1367 elif self.mode.name == 'control_tile_type' and key == '\n':
1368 if len(self.input_) != 1:
1369 self.log_msg('@ entered non-single-char, therefore aborted')
1370 self.switch_mode('admin')
1372 self.tile_control_char = self.input_
1373 self.switch_mode('control_tile_draw')
1374 elif self.mode.name == 'chat' and key == '\n':
1375 if self.input_ == '':
1377 if self.input_[0] == '/':
1378 if self.input_.startswith('/nick'):
1379 tokens = self.input_.split(maxsplit=1)
1380 if len(tokens) == 2:
1381 self.send('NICK ' + quote(tokens[1]))
1383 self.log_msg('? need login name')
1385 self.log_msg('? unknown command')
1387 self.send('ALL ' + quote(self.input_))
1389 elif self.mode.name == 'name_thing' and key == '\n':
1390 if self.input_ == '':
1392 self.send('THING_NAME %s %s' % (quote(self.input_),
1393 quote(self.password)))
1394 self.switch_mode('edit')
1395 elif self.mode.name == 'annotate' and key == '\n':
1396 if self.input_ == '':
1398 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1399 quote(self.password)))
1400 self.switch_mode('edit')
1401 elif self.mode.name == 'portal' and key == '\n':
1402 if self.input_ == '':
1404 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1405 quote(self.password)))
1406 self.switch_mode('edit')
1407 elif self.mode.name == 'study':
1408 if self.mode.mode_switch_on_key(self, key):
1410 elif key == self.keys['toggle_map_mode']:
1411 self.toggle_map_mode()
1412 elif key in self.movement_keys:
1413 move_explorer(self.movement_keys[key])
1414 elif self.mode.name == 'play':
1415 if self.mode.mode_switch_on_key(self, key):
1417 elif key == self.keys['door'] and task_action_on('door'):
1418 self.send('TASK:DOOR')
1419 elif key == self.keys['consume'] and task_action_on('consume'):
1420 self.send('TASK:INTOXICATE')
1421 elif key == self.keys['wear'] and task_action_on('wear'):
1422 self.send('TASK:WEAR')
1423 elif key == self.keys['spin'] and task_action_on('spin'):
1424 self.send('TASK:SPIN')
1425 elif key == self.keys['dance'] and task_action_on('dance'):
1426 self.send('TASK:DANCE')
1427 elif key == self.keys['teleport']:
1428 if self.game.player.position in self.game.portals:
1429 self.host = self.game.portals[self.game.player.position]
1433 self.log_msg('? not standing on portal')
1434 elif key in self.movement_keys and task_action_on('move'):
1435 self.send('TASK:MOVE ' + self.movement_keys[key])
1436 elif self.mode.name == 'write':
1437 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1438 self.switch_mode('edit')
1439 elif self.mode.name == 'control_tile_draw':
1440 if self.mode.mode_switch_on_key(self, key):
1442 elif key in self.movement_keys:
1443 move_explorer(self.movement_keys[key])
1444 elif key == self.keys['toggle_tile_draw']:
1445 self.tile_draw = False if self.tile_draw else True
1446 elif self.mode.name == 'admin':
1447 if self.mode.mode_switch_on_key(self, key):
1449 elif key == self.keys['toggle_map_mode']:
1450 self.toggle_map_mode()
1451 elif key in self.movement_keys and task_action_on('move'):
1452 self.send('TASK:MOVE ' + self.movement_keys[key])
1453 elif self.mode.name == 'edit':
1454 if self.mode.mode_switch_on_key(self, key):
1456 elif key == self.keys['flatten'] and task_action_on('flatten'):
1457 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1458 elif key == self.keys['install'] and task_action_on('install'):
1459 self.send('TASK:INSTALL %s' % quote(self.password))
1460 elif key == self.keys['toggle_map_mode']:
1461 self.toggle_map_mode()
1462 elif key in self.movement_keys and task_action_on('move'):
1463 self.send('TASK:MOVE ' + self.movement_keys[key])
1465 if len(sys.argv) != 2:
1466 raise ArgError('wrong number of arguments, need game host')