7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of carried thing.'
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for carried thing.'
56 'intro': '@ enter face line:',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'edit design',
61 'intro': '@ enter design:',
62 'long': 'Enter design for carried thing as ASCII art.'
67 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
70 'short': 'change protection character password',
71 'intro': '@ enter protection character for which you want to change the password:',
72 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
75 'short': 'change protection character password',
77 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
79 'control_tile_type': {
80 'short': 'change tiles protection',
81 'intro': '@ enter protection character which you want to draw:',
82 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
84 'control_tile_draw': {
85 'short': 'change tiles protection',
87 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
90 'short': 'annotate tile',
92 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
95 'short': 'edit portal',
97 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
102 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
107 'long': 'Enter your player name.'
109 'waiting_for_server': {
110 'short': 'waiting for server response',
111 'intro': '@ waiting for server …',
112 'long': 'Waiting for a server response.'
115 'short': 'waiting for server response',
117 'long': 'Waiting for a server response.'
120 'short': 'set world edit password',
122 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
125 'short': 'become admin',
126 'intro': '@ enter admin password:',
127 'long': 'This mode allows you to become admin if you know an admin password.'
132 'long': 'This mode allows you access to actions limited to administrators.'
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
139 def __init__(self, recv_handler, *args, **kwargs):
140 super().__init__(*args, **kwargs)
141 self.recv_handler = recv_handler
144 def received_message(self, message):
146 message = str(message)
147 self.recv_handler(message)
150 def plom_closed(self):
151 return self.client_terminated
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
156 def __init__(self, recv_handler, url):
158 self.recv_handler = recv_handler
159 host, port = url.split(':')
160 super().__init__(socket.create_connection((host, port)))
168 for msg in self.recv():
169 if msg == 'NEED_SSL':
170 self.socket = ssl.wrap_socket(self.socket)
172 self.recv_handler(msg)
173 except BrokenSocketConnection:
174 pass # we assume socket will be known as dead by now
176 def cmd_TURN(game, n):
177 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_OTHER_WIPE(game):
181 game.portals_new = {}
182 game.annotations_new = {}
184 cmd_OTHER_WIPE.argtypes = ''
186 def cmd_LOGIN_OK(game):
187 game.tui.switch_mode('post_login_wait')
188 game.tui.send('GET_GAMESTATE')
189 game.tui.log_msg('@ welcome!')
190 game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191 game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
194 def cmd_ADMIN_OK(game):
195 game.tui.is_admin = True
196 game.tui.log_msg('@ you now have admin rights')
197 game.tui.switch_mode('admin')
198 game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
201 def cmd_REPLY(game, msg):
202 game.tui.log_msg('#MUSICPLAYER: ' + msg)
203 game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
206 def cmd_CHAT(game, msg):
207 game.tui.log_msg('# ' + msg)
208 game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
211 def cmd_CHATFACE(game, thing_id):
212 game.tui.draw_face = thing_id
213 game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
216 def cmd_PLAYER_ID(game, player_id):
217 game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221 game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225 t = game.get_thing_temp(thing_id)
227 t = ThingBase(game, thing_id)
228 game.things_new += [t]
231 t.protection = protection
232 t.portable = portable
233 t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
236 def cmd_THING_NAME(game, thing_id, name):
237 t = game.get_thing_temp(thing_id)
239 cmd_THING_NAME.argtypes = 'int:pos string'
241 def cmd_THING_FACE(game, thing_id, face):
242 t = game.get_thing_temp(thing_id)
244 cmd_THING_FACE.argtypes = 'int:pos string'
246 def cmd_THING_HAT(game, thing_id, hat):
247 t = game.get_thing_temp(thing_id)
249 cmd_THING_HAT.argtypes = 'int:pos string'
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252 t = game.get_thing_temp(thing_id)
253 t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
256 def cmd_THING_CHAR(game, thing_id, c):
257 t = game.get_thing_temp(thing_id)
259 cmd_THING_CHAR.argtypes = 'int:pos char'
261 def cmd_MAP(game, geometry, size, content):
262 map_geometry_class = globals()['MapGeometry' + geometry]
263 game.map_geometry_new = map_geometry_class(size)
264 game.map_content_new = content
265 if type(game.map_geometry_new) == MapGeometrySquare:
266 game.tui.movement_keys = {
267 game.tui.keys['square_move_up']: 'UP',
268 game.tui.keys['square_move_left']: 'LEFT',
269 game.tui.keys['square_move_down']: 'DOWN',
270 game.tui.keys['square_move_right']: 'RIGHT',
272 elif type(game.map_geometry_new) == MapGeometryHex:
273 game.tui.movement_keys = {
274 game.tui.keys['hex_move_upleft']: 'UPLEFT',
275 game.tui.keys['hex_move_upright']: 'UPRIGHT',
276 game.tui.keys['hex_move_right']: 'RIGHT',
277 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279 game.tui.keys['hex_move_left']: 'LEFT',
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
283 def cmd_FOV(game, content):
284 game.fov_new = content
285 cmd_FOV.argtypes = 'string'
287 def cmd_MAP_CONTROL(game, content):
288 game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
291 def cmd_GAME_STATE_COMPLETE(game):
292 game.tui.do_refresh = True
293 game.tui.info_cached = None
294 game.things = game.things_new
295 game.portals = game.portals_new
296 game.annotations = game.annotations_new
297 game.fov = game.fov_new
298 game.map_geometry = game.map_geometry_new
299 game.map_content = game.map_content_new
300 game.map_control_content = game.map_control_content_new
301 game.player = game.get_thing(game.player_id)
302 game.players_hat_chars = game.players_hat_chars_new
303 game.bladder_pressure = game.bladder_pressure_new
304 game.energy = game.energy_new
305 game.turn_complete = True
306 if game.tui.mode.name == 'post_login_wait':
307 game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
310 def cmd_PORTAL(game, position, msg):
311 game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
314 def cmd_PLAY_ERROR(game, msg):
315 game.tui.log_msg('? ' + msg)
316 game.tui.flash = True
317 game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
320 def cmd_GAME_ERROR(game, msg):
321 game.tui.log_msg('? game error: ' + msg)
322 game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
325 def cmd_ARGUMENT_ERROR(game, msg):
326 game.tui.log_msg('? syntax error: ' + msg)
327 game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
330 def cmd_ANNOTATION(game, position, msg):
331 game.annotations_new[position] = msg
332 if game.tui.mode.shows_info:
333 game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
336 def cmd_TASKS(game, tasks_comma_separated):
337 game.tasks = tasks_comma_separated.split(',')
338 game.tui.mode_write.legal = 'WRITE' in game.tasks
339 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345 game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
348 def cmd_THING_INSTALLED(game, thing_id):
349 game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353 game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357 game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
362 cmd_PONG.argtypes = ''
364 def cmd_DEFAULT_COLORS(game):
365 game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
368 def cmd_RANDOM_COLORS(game):
369 game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
372 def cmd_STATS(game, bladder_pressure, energy):
373 game.bladder_pressure_new = bladder_pressure
374 game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
377 class Game(GameBase):
378 turn_complete = False
383 def __init__(self, *args, **kwargs):
384 super().__init__(*args, **kwargs)
385 self.register_command(cmd_LOGIN_OK)
386 self.register_command(cmd_ADMIN_OK)
387 self.register_command(cmd_PONG)
388 self.register_command(cmd_CHAT)
389 self.register_command(cmd_CHATFACE)
390 self.register_command(cmd_REPLY)
391 self.register_command(cmd_PLAYER_ID)
392 self.register_command(cmd_TURN)
393 self.register_command(cmd_OTHER_WIPE)
394 self.register_command(cmd_THING)
395 self.register_command(cmd_THING_TYPE)
396 self.register_command(cmd_THING_NAME)
397 self.register_command(cmd_THING_CHAR)
398 self.register_command(cmd_THING_FACE)
399 self.register_command(cmd_THING_HAT)
400 self.register_command(cmd_THING_DESIGN)
401 self.register_command(cmd_THING_CARRYING)
402 self.register_command(cmd_THING_INSTALLED)
403 self.register_command(cmd_TERRAIN)
404 self.register_command(cmd_MAP)
405 self.register_command(cmd_MAP_CONTROL)
406 self.register_command(cmd_PORTAL)
407 self.register_command(cmd_ANNOTATION)
408 self.register_command(cmd_GAME_STATE_COMPLETE)
409 self.register_command(cmd_PLAYERS_HAT_CHARS)
410 self.register_command(cmd_ARGUMENT_ERROR)
411 self.register_command(cmd_GAME_ERROR)
412 self.register_command(cmd_PLAY_ERROR)
413 self.register_command(cmd_TASKS)
414 self.register_command(cmd_FOV)
415 self.register_command(cmd_DEFAULT_COLORS)
416 self.register_command(cmd_RANDOM_COLORS)
417 self.register_command(cmd_STATS)
418 self.map_content = ''
419 self.players_hat_chars = ''
421 self.annotations = {}
422 self.annotations_new = {}
424 self.portals_new = {}
428 def get_string_options(self, string_option_type):
429 if string_option_type == 'map_geometry':
430 return ['Hex', 'Square']
431 elif string_option_type == 'thing_type':
432 return self.thing_types.keys()
435 def get_command(self, command_name):
436 from functools import partial
437 f = partial(self.commands[command_name], self)
438 f.argtypes = self.commands[command_name].argtypes
441 def get_thing_temp(self, id_):
442 for thing in self.things_new:
449 def __init__(self, name, has_input_prompt=False, shows_info=False,
450 is_intro=False, is_single_char_entry=False):
452 self.short_desc = mode_helps[name]['short']
453 self.available_modes = []
454 self.available_actions = []
455 self.has_input_prompt = has_input_prompt
456 self.shows_info = shows_info
457 self.is_intro = is_intro
458 self.help_intro = mode_helps[name]['long']
459 self.intro_msg = mode_helps[name]['intro']
460 self.is_single_char_entry = is_single_char_entry
463 def iter_available_modes(self, tui):
464 for mode_name in self.available_modes:
465 mode = getattr(tui, 'mode_' + mode_name)
468 key = tui.keys['switch_to_' + mode.name]
471 def list_available_modes(self, tui):
473 if len(self.available_modes) > 0:
474 msg = 'Other modes available from here:\n'
475 for mode, key in self.iter_available_modes(tui):
476 msg += '[%s] – %s\n' % (key, mode.short_desc)
479 def mode_switch_on_key(self, tui, key_pressed):
480 for mode, key in self.iter_available_modes(tui):
481 if key_pressed == key:
482 tui.switch_mode(mode.name)
487 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488 mode_admin = Mode('admin')
489 mode_play = Mode('play')
490 mode_study = Mode('study', shows_info=True)
491 mode_write = Mode('write', is_single_char_entry=True)
492 mode_edit = Mode('edit')
493 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496 mode_control_tile_draw = Mode('control_tile_draw')
497 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500 mode_chat = Mode('chat', has_input_prompt=True)
501 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504 mode_password = Mode('password', has_input_prompt=True)
505 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506 mode_command_thing = Mode('command_thing', has_input_prompt=True)
507 mode_take_thing = Mode('take_thing', has_input_prompt=True)
508 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509 mode_enter_face = Mode('enter_face', has_input_prompt=True)
510 mode_enter_design = Mode('enter_design', has_input_prompt=True)
514 def __init__(self, host):
517 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518 "command_thing", "take_thing",
520 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521 "install", "wear", "spin", "dance"]
522 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525 "control_tile_type", "chat",
526 "study", "play", "edit"]
527 self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528 self.mode_control_tile_draw.available_modes = ["admin_enter"]
529 self.mode_control_tile_draw.available_actions = ["move_explorer",
531 self.mode_edit.available_modes = ["write", "annotate", "portal",
532 "name_thing", "enter_face", "enter_design",
534 "chat", "study", "play", "admin_enter"]
535 self.mode_edit.available_actions = ["move", "flatten", "install",
541 self.parser = Parser(self.game)
543 self.do_refresh = True
544 self.queue = queue.Queue()
545 self.login_name = None
546 self.map_mode = 'terrain + things'
547 self.password = 'foo'
548 self.switch_mode('waiting_for_server')
550 'switch_to_chat': 't',
551 'switch_to_play': 'p',
552 'switch_to_password': 'P',
553 'switch_to_annotate': 'M',
554 'switch_to_portal': 'T',
555 'switch_to_study': '?',
556 'switch_to_edit': 'E',
557 'switch_to_write': 'm',
558 'switch_to_name_thing': 'N',
559 'switch_to_command_thing': 'O',
560 'switch_to_admin_enter': 'A',
561 'switch_to_control_pw_type': 'C',
562 'switch_to_control_tile_type': 'Q',
563 'switch_to_admin_thing_protect': 'T',
565 'switch_to_enter_face': 'f',
566 'switch_to_enter_design': 'D',
567 'switch_to_take_thing': 'z',
568 'switch_to_drop_thing': 'u',
577 'toggle_map_mode': 'L',
578 'toggle_tile_draw': 'm',
579 'hex_move_upleft': 'w',
580 'hex_move_upright': 'e',
581 'hex_move_right': 'd',
582 'hex_move_downright': 'x',
583 'hex_move_downleft': 'y',
584 'hex_move_left': 'a',
585 'square_move_up': 'w',
586 'square_move_left': 'a',
587 'square_move_down': 's',
588 'square_move_right': 'd',
590 if os.path.isfile('config.json'):
591 with open('config.json', 'r') as f:
592 keys_conf = json.loads(f.read())
594 self.keys[k] = keys_conf[k]
595 self.show_help = False
596 self.disconnected = True
597 self.force_instant_connect = True
598 self.input_lines = []
602 self.ascii_draw_stage = 0
603 self.full_ascii_draw = ''
604 self.offset = YX(0,0)
605 curses.wrapper(self.loop)
609 def handle_recv(msg):
615 self.log_msg('@ attempting connect')
616 socket_client_class = PlomSocketClient
617 if self.host.startswith('ws://') or self.host.startswith('wss://'):
618 socket_client_class = WebSocketClient
620 self.socket = socket_client_class(handle_recv, self.host)
621 self.socket_thread = threading.Thread(target=self.socket.run)
622 self.socket_thread.start()
623 self.disconnected = False
624 self.game.thing_types = {}
625 self.game.terrains = {}
626 time.sleep(0.1) # give potential SSL negotation some time …
627 self.socket.send('TASKS')
628 self.socket.send('TERRAINS')
629 self.socket.send('THING_TYPES')
630 self.switch_mode('login')
631 except ConnectionRefusedError:
632 self.log_msg('@ server connect failure')
633 self.disconnected = True
634 self.switch_mode('waiting_for_server')
635 self.do_refresh = True
638 self.log_msg('@ attempting reconnect')
640 # necessitated by some strange SSL race conditions with ws4py
641 time.sleep(0.1) # FIXME find out why exactly necessary
642 self.switch_mode('waiting_for_server')
647 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648 raise BrokenSocketConnection
649 self.socket.send(msg)
650 except (BrokenPipeError, BrokenSocketConnection):
651 self.log_msg('@ server disconnected :(')
652 self.disconnected = True
653 self.force_instant_connect = True
654 self.do_refresh = True
656 def log_msg(self, msg):
658 if len(self.log) > 100:
659 self.log = self.log[-100:]
661 def restore_input_values(self):
662 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663 self.input_ = self.game.annotations[self.explorer]
664 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665 self.input_ = self.game.portals[self.explorer]
666 elif self.mode.name == 'password':
667 self.input_ = self.password
668 elif self.mode.name == 'name_thing':
669 if hasattr(self.game.player.carrying, 'name'):
670 self.input_ = self.game.player.carrying.name
671 elif self.mode.name == 'admin_thing_protect':
672 if hasattr(self.game.player.carrying, 'protection'):
673 self.input_ = self.game.player.carrying.protection
674 elif self.mode.name == 'enter_face':
675 start = self.ascii_draw_stage * 6
676 end = (self.ascii_draw_stage + 1) * 6
677 self.input_ = self.game.player.face[start:end]
678 elif self.mode.name == 'enter_design':
679 width = self.game.player.carrying.design[0].x
680 start = self.ascii_draw_stage * width
681 end = (self.ascii_draw_stage + 1) * width
682 self.input_ = self.game.player.carrying.design[1][start:end]
684 def send_tile_control_command(self):
685 self.send('SET_TILE_CONTROL %s %s' %
686 (self.explorer, quote(self.tile_control_char)))
688 def toggle_map_mode(self):
689 if self.map_mode == 'terrain only':
690 self.map_mode = 'terrain + annotations'
691 elif self.map_mode == 'terrain + annotations':
692 self.map_mode = 'terrain + things'
693 elif self.map_mode == 'terrain + things':
694 self.map_mode = 'protections'
695 elif self.map_mode == 'protections':
696 self.map_mode = 'terrain only'
698 def switch_mode(self, mode_name):
700 def fail(msg, return_mode='play'):
701 self.log_msg('? ' + msg)
703 self.switch_mode(return_mode)
705 if self.mode and self.mode.name == 'control_tile_draw':
706 self.log_msg('@ finished tile protection drawing.')
707 self.draw_face = False
708 self.tile_draw = False
709 if mode_name == 'command_thing' and\
710 (not self.game.player.carrying or
711 not self.game.player.carrying.commandable):
712 return fail('not carrying anything commandable')
713 if mode_name == 'name_thing' and not self.game.player.carrying:
714 return fail('not carrying anything to re-name', 'edit')
715 if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716 return fail('not carrying anything to protect')
717 if mode_name == 'take_thing' and self.game.player.carrying:
718 return fail('already carrying something')
719 if mode_name == 'drop_thing' and not self.game.player.carrying:
720 return fail('not carrying anything droppable')
721 if mode_name == 'enter_design' and\
722 (not self.game.player.carrying or
723 not hasattr(self.game.player.carrying, 'design')):
724 return fail('not carrying designable to edit', 'edit')
725 if mode_name == 'admin_enter' and self.is_admin:
727 self.mode = getattr(self, 'mode_' + mode_name)
728 if self.mode.name in {'control_tile_draw', 'control_tile_type',
730 self.map_mode = 'protections'
731 elif self.mode.name != 'edit':
732 self.map_mode = 'terrain + things'
733 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734 self.explorer = YX(self.game.player.position.y,
735 self.game.player.position.x)
736 if self.mode.is_single_char_entry:
737 self.show_help = True
738 if len(self.mode.intro_msg) > 0:
739 self.log_msg(self.mode.intro_msg)
740 if self.mode.name == 'login':
742 self.send('LOGIN ' + quote(self.login_name))
744 self.log_msg('@ enter username')
745 elif self.mode.name == 'take_thing':
746 self.log_msg('Portable things in reach for pick-up:')
748 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
750 if type(self.game.map_geometry) == MapGeometrySquare:
751 directed_moves['UP'] = YX(-1, 0)
752 directed_moves['DOWN'] = YX(1, 0)
753 elif type(self.game.map_geometry) == MapGeometryHex:
754 if self.game.player.position.y % 2:
755 directed_moves['UPLEFT'] = YX(-1, 0)
756 directed_moves['UPRIGHT'] = YX(-1, 1)
757 directed_moves['DOWNLEFT'] = YX(1, 0)
758 directed_moves['DOWNRIGHT'] = YX(1, 1)
760 directed_moves['UPLEFT'] = YX(-1, -1)
761 directed_moves['UPRIGHT'] = YX(-1, 0)
762 directed_moves['DOWNLEFT'] = YX(1, -1)
763 directed_moves['DOWNRIGHT'] = YX(1, 0)
765 for direction in directed_moves:
766 move = directed_moves[direction]
767 select_range[direction] = self.game.player.position + move
768 self.selectables = []
770 for direction in select_range:
771 for t in [t for t in self.game.things
772 if t.portable and t.position == select_range[direction]]:
773 self.selectables += [t.id_]
774 directions += [direction]
775 if len(self.selectables) == 0:
776 return fail('nothing to pick-up')
778 for i in range(len(self.selectables)):
779 t = self.game.get_thing(self.selectables[i])
780 self.log_msg('%s %s: %s' % (i, directions[i],
781 self.get_thing_info(t)))
782 elif self.mode.name == 'drop_thing':
783 self.log_msg('Direction to drop thing to:')
785 ['HERE'] + list(self.game.tui.movement_keys.values())
786 for i in range(len(self.selectables)):
787 self.log_msg(str(i) + ': ' + self.selectables[i])
788 elif self.mode.name == 'enter_design':
789 self.log_msg('@ The design you enter must be %s lines of max %s '
790 'characters width each'
791 % (self.game.player.carrying.design[0].y,
792 self.game.player.carrying.design[0].x))
793 if self.game.player.carrying.type_ == 'Hat':
794 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
796 elif self.mode.name == 'command_thing':
797 self.send('TASK:COMMAND ' + quote('HELP'))
798 elif self.mode.name == 'control_pw_pw':
799 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
800 elif self.mode.name == 'control_tile_draw':
801 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
803 self.restore_input_values()
805 def set_default_colors(self):
806 curses.init_color(1, 1000, 1000, 1000)
807 curses.init_color(2, 0, 0, 0)
808 self.do_refresh = True
810 def set_random_colors(self):
814 return int(offset + random.random()*375)
816 curses.init_color(1, rand(625), rand(625), rand(625))
817 curses.init_color(2, rand(0), rand(0), rand(0))
818 self.do_refresh = True
822 return self.info_cached
823 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
825 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
826 info_to_cache += 'outside field of view'
828 for t in self.game.things:
829 if t.position == self.explorer:
830 info_to_cache += '%s' % self.get_thing_info(t, True)
831 terrain_char = self.game.map_content[pos_i]
833 if terrain_char in self.game.terrains:
834 terrain_desc = self.game.terrains[terrain_char]
835 info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
837 protection = self.game.map_control_content[pos_i]
838 if protection != '.':
839 info_to_cache += '/protection:%s' % protection
840 info_to_cache += ')\n'
841 if self.explorer in self.game.portals:
842 info_to_cache += 'PORTAL: ' +\
843 self.game.portals[self.explorer] + '\n'
844 if self.explorer in self.game.annotations:
845 info_to_cache += 'ANNOTATION: ' +\
846 self.game.annotations[self.explorer]
847 self.info_cached = info_to_cache
848 return self.info_cached
850 def get_thing_info(self, t, detailed=False):
854 info += self.game.thing_types[t.type_]
855 if hasattr(t, 'thing_char'):
857 if hasattr(t, 'name'):
858 info += ': %s' % t.name
859 info += ' (%s' % t.type_
860 if hasattr(t, 'installed'):
862 if t.type_ == 'Bottle':
863 if t.thing_char == '_':
865 elif t.thing_char == '~':
868 protection = t.protection
869 if protection != '.':
870 info += '/protection:%s' % protection
872 if hasattr(t, 'hat') or hasattr(t, 'face'):
873 info += '----------\n'
874 if hasattr(t, 'hat'):
875 info += '| %s |\n' % t.hat[0:6]
876 info += '| %s |\n' % t.hat[6:12]
877 info += '| %s |\n' % t.hat[12:18]
878 if hasattr(t, 'face'):
879 info += '| %s |\n' % t.face[0:6]
880 info += '| %s |\n' % t.face[6:12]
881 info += '| %s |\n' % t.face[12:18]
882 info += '----------\n'
883 if hasattr(t, 'design'):
884 line_length = t.design[0].x
886 for i in range(t.design[0].y):
887 start = i * line_length
888 end = (i + 1) * line_length
889 lines += [t.design[1][start:end]]
890 info += '-' * (line_length + 4) + '\n'
892 info += '| %s |\n' % line
893 info += '-' * (line_length + 4) + '\n'
898 def loop(self, stdscr):
901 def safe_addstr(y, x, line):
902 if y < self.size.y - 1 or x + len(line) < self.size.x:
903 stdscr.addstr(y, x, line, curses.color_pair(1))
904 else: # workaround to <https://stackoverflow.com/q/7063128>
905 cut_i = self.size.x - x - 1
907 last_char = line[cut_i]
908 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
909 stdscr.insstr(y, self.size.x - 2, ' ')
910 stdscr.addstr(y, x, cut, curses.color_pair(1))
912 def handle_input(msg):
913 command, args = self.parser.parse(msg)
916 def task_action_on(action):
917 return action_tasks[action] in self.game.tasks
919 def msg_into_lines_of_width(msg, width):
923 for i in range(len(msg)):
924 if x >= width or msg[i] == "\n":
936 def reset_screen_size():
937 self.size = YX(*stdscr.getmaxyx())
938 self.size = self.size - YX(self.size.y % 4, 0)
939 self.size = self.size - YX(0, self.size.x % 4)
940 self.window_width = int(self.size.x / 2)
942 def recalc_input_lines():
943 if not self.mode.has_input_prompt:
944 self.input_lines = []
946 self.input_lines = msg_into_lines_of_width(input_prompt
950 def move_explorer(direction):
951 target = self.game.map_geometry.move_yx(self.explorer, direction)
953 self.info_cached = None
954 self.explorer = target
956 self.send_tile_control_command()
962 for line in self.log:
963 lines += msg_into_lines_of_width(line, self.window_width)
966 max_y = self.size.y - len(self.input_lines)
967 for i in range(len(lines)):
968 if (i >= max_y - height_header):
970 safe_addstr(max_y - i - 1, self.window_width, lines[i])
973 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
974 lines = msg_into_lines_of_width(info, self.window_width)
976 for i in range(len(lines)):
977 y = height_header + i
978 if y >= self.size.y - len(self.input_lines):
980 safe_addstr(y, self.window_width, lines[i])
983 y = self.size.y - len(self.input_lines)
984 for i in range(len(self.input_lines)):
985 safe_addstr(y, self.window_width, self.input_lines[i])
989 stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
990 self.game.bladder_pressure)
991 safe_addstr(0, self.window_width, stats)
994 help = "hit [%s] for help" % self.keys['help']
995 if self.mode.has_input_prompt:
996 help = "enter /help for help"
997 safe_addstr(1, self.window_width,
998 'MODE: %s – %s' % (self.mode.short_desc, help))
1001 if (not self.game.turn_complete) and len(self.map_lines) == 0:
1003 if self.game.turn_complete:
1004 map_lines_split = []
1005 for y in range(self.game.map_geometry.size.y):
1006 start = self.game.map_geometry.size.x * y
1007 end = start + self.game.map_geometry.size.x
1008 if self.map_mode == 'protections':
1009 map_lines_split += [[c + ' ' for c
1010 in self.game.map_control_content[start:end]]]
1012 map_lines_split += [[c + ' ' for c
1013 in self.game.map_content[start:end]]]
1014 if self.map_mode == 'terrain + annotations':
1015 for p in self.game.annotations:
1016 map_lines_split[p.y][p.x] = 'A '
1017 elif self.map_mode == 'terrain + things':
1018 for p in self.game.portals.keys():
1019 original = map_lines_split[p.y][p.x]
1020 map_lines_split[p.y][p.x] = original[0] + 'P'
1023 def draw_thing(t, used_positions):
1024 symbol = self.game.thing_types[t.type_]
1026 if hasattr(t, 'thing_char'):
1027 meta_char = t.thing_char
1028 if t.position in used_positions:
1030 if hasattr(t, 'carrying') and t.carrying:
1032 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1033 used_positions += [t.position]
1035 for t in [t for t in self.game.things if t.type_ != 'Player']:
1036 draw_thing(t, used_positions)
1037 for t in [t for t in self.game.things if t.type_ == 'Player']:
1038 draw_thing(t, used_positions)
1039 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1040 map_lines_split[self.explorer.y][self.explorer.x] = '??'
1041 elif self.map_mode != 'terrain + things':
1042 map_lines_split[self.game.player.position.y]\
1043 [self.game.player.position.x] = '??'
1045 if type(self.game.map_geometry) == MapGeometryHex:
1047 for line in map_lines_split:
1048 self.map_lines += [indent * ' ' + ''.join(line)]
1049 indent = 0 if indent else 1
1051 for line in map_lines_split:
1052 self.map_lines += [''.join(line)]
1053 window_center = YX(int(self.size.y / 2),
1054 int(self.window_width / 2))
1055 center = self.game.player.position
1056 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1057 center = self.explorer
1058 center = YX(center.y, center.x * 2)
1059 self.offset = center - window_center
1060 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1061 self.offset += YX(0, 1)
1062 term_y = max(0, -self.offset.y)
1063 term_x = max(0, -self.offset.x)
1064 map_y = max(0, self.offset.y)
1065 map_x = max(0, self.offset.x)
1066 while term_y < self.size.y and map_y < len(self.map_lines):
1067 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1068 safe_addstr(term_y, term_x, to_draw)
1072 def draw_face_popup():
1073 t = self.game.get_thing(self.draw_face)
1074 if not t or not hasattr(t, 'face'):
1075 self.draw_face = False
1078 start_x = self.window_width - 10
1079 def draw_body_part(body_part, end_y):
1080 safe_addstr(end_y - 3, start_x, '----------')
1081 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1082 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1083 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1085 if hasattr(t, 'face'):
1086 draw_body_part(t.face, self.size.y - 3)
1087 if hasattr(t, 'hat'):
1088 draw_body_part(t.hat, self.size.y - 6)
1089 safe_addstr(self.size.y - 2, start_x, '----------')
1092 name = name[:6] + '…'
1093 safe_addstr(self.size.y - 1, start_x,
1094 '@%s:%s' % (t.thing_char, name))
1097 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1098 self.mode.help_intro)
1099 if len(self.mode.available_actions) > 0:
1100 content += "Available actions:\n"
1101 for action in self.mode.available_actions:
1102 if action in action_tasks:
1103 if action_tasks[action] not in self.game.tasks:
1105 if action == 'move_explorer':
1107 if action == 'move':
1108 key = ','.join(self.movement_keys)
1110 key = self.keys[action]
1111 content += '[%s] – %s\n' % (key, action_descriptions[action])
1113 content += self.mode.list_available_modes(self)
1114 for i in range(self.size.y):
1116 self.window_width * (not self.mode.has_input_prompt),
1117 ' ' * self.window_width)
1119 for line in content.split('\n'):
1120 lines += msg_into_lines_of_width(line, self.window_width)
1121 for i in range(len(lines)):
1122 if i >= self.size.y:
1125 self.window_width * (not self.mode.has_input_prompt),
1130 stdscr.bkgd(' ', curses.color_pair(1))
1131 recalc_input_lines()
1132 if self.mode.has_input_prompt:
1134 if self.mode.shows_info:
1139 if not self.mode.is_intro:
1144 if self.draw_face and self.mode.name in {'chat', 'play'}:
1147 def pick_selectable(task_name):
1149 i = int(self.input_)
1150 if i < 0 or i >= len(self.selectables):
1151 self.log_msg('? invalid index, aborted')
1153 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1155 self.log_msg('? invalid index, aborted')
1157 self.switch_mode('play')
1159 def enter_ascii_art(command, height, width, with_pw=False):
1160 if len(self.input_) > width:
1161 self.log_msg('? input too long, '
1162 'must be max %s; try again' % width)
1164 if len(self.input_) < width:
1165 self.input_ += ' ' * (width - len(self.input_))
1166 self.log_msg(' ' + self.input_)
1167 self.full_ascii_draw += self.input_
1168 self.ascii_draw_stage += 1
1169 if self.ascii_draw_stage < height:
1170 self.restore_input_values()
1173 self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1174 quote(self.password)))
1176 self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1177 self.full_ascii_draw = ""
1178 self.ascii_draw_stage = 0
1180 self.switch_mode('edit')
1182 action_descriptions = {
1184 'flatten': 'flatten surroundings',
1185 'teleport': 'teleport',
1186 'take_thing': 'pick up thing',
1187 'drop_thing': 'drop thing',
1188 'toggle_map_mode': 'toggle map view',
1189 'toggle_tile_draw': 'toggle protection character drawing',
1190 'install': '(un-)install',
1191 'wear': '(un-)wear',
1192 'door': 'open/close',
1193 'consume': 'consume',
1199 'flatten': 'FLATTEN_SURROUNDINGS',
1200 'take_thing': 'PICK_UP',
1201 'drop_thing': 'DROP',
1203 'install': 'INSTALL',
1206 'command': 'COMMAND',
1207 'consume': 'INTOXICATE',
1212 curses.curs_set(False) # hide cursor
1213 curses.start_color()
1214 self.set_default_colors()
1215 curses.init_pair(1, 1, 2)
1218 self.explorer = YX(0, 0)
1220 store_widechar = False
1222 interval = datetime.timedelta(seconds=5)
1223 last_ping = datetime.datetime.now() - interval
1225 if self.disconnected and self.force_instant_connect:
1226 self.force_instant_connect = False
1228 now = datetime.datetime.now()
1229 if now - last_ping > interval:
1230 if self.disconnected:
1240 self.do_refresh = False
1243 msg = self.queue.get(block=False)
1248 key = stdscr.getkey()
1249 self.do_refresh = True
1250 except curses.error:
1255 # workaround for <https://stackoverflow.com/a/56390915>
1257 store_widechar = False
1258 key = bytes([195, keycode]).decode()
1260 store_widechar = True
1262 self.show_help = False
1263 self.draw_face = False
1264 if key == 'KEY_RESIZE':
1266 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1267 self.input_ = self.input_[:-1]
1268 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1269 or (self.mode.has_input_prompt and key == '\n'
1270 and self.input_ == ''\
1271 and self.mode.name in {'chat', 'command_thing',
1272 'take_thing', 'drop_thing',
1274 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1275 self.log_msg('@ aborted')
1276 self.switch_mode('play')
1277 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1278 self.show_help = True
1280 self.restore_input_values()
1281 elif self.mode.has_input_prompt and key != '\n': # Return key
1283 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1284 if len(self.input_) > max_length:
1285 self.input_ = self.input_[:max_length]
1286 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1287 self.show_help = True
1288 elif self.mode.name == 'login' and key == '\n':
1289 self.login_name = self.input_
1290 self.send('LOGIN ' + quote(self.input_))
1292 elif self.mode.name == 'enter_face' and key == '\n':
1293 enter_ascii_art('PLAYER_FACE', 3, 6)
1294 elif self.mode.name == 'enter_design' and key == '\n':
1295 enter_ascii_art('THING_DESIGN',
1296 self.game.player.carrying.design[0].y,
1297 self.game.player.carrying.design[0].x, True)
1298 elif self.mode.name == 'take_thing' and key == '\n':
1299 pick_selectable('PICK_UP')
1300 elif self.mode.name == 'drop_thing' and key == '\n':
1301 pick_selectable('DROP')
1302 elif self.mode.name == 'command_thing' and key == '\n':
1303 self.send('TASK:COMMAND ' + quote(self.input_))
1305 elif self.mode.name == 'control_pw_pw' and key == '\n':
1306 if self.input_ == '':
1307 self.log_msg('@ aborted')
1309 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1310 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1311 self.switch_mode('admin')
1312 elif self.mode.name == 'password' and key == '\n':
1313 if self.input_ == '':
1315 self.password = self.input_
1316 self.switch_mode('edit')
1317 elif self.mode.name == 'admin_enter' and key == '\n':
1318 self.send('BECOME_ADMIN ' + quote(self.input_))
1319 self.switch_mode('play')
1320 elif self.mode.name == 'control_pw_type' and key == '\n':
1321 if len(self.input_) != 1:
1322 self.log_msg('@ entered non-single-char, therefore aborted')
1323 self.switch_mode('admin')
1325 self.tile_control_char = self.input_
1326 self.switch_mode('control_pw_pw')
1327 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1328 if len(self.input_) != 1:
1329 self.log_msg('@ entered non-single-char, therefore aborted')
1331 self.send('THING_PROTECTION %s' % (quote(self.input_)))
1332 self.log_msg('@ sent new protection character for thing')
1333 self.switch_mode('admin')
1334 elif self.mode.name == 'control_tile_type' and key == '\n':
1335 if len(self.input_) != 1:
1336 self.log_msg('@ entered non-single-char, therefore aborted')
1337 self.switch_mode('admin')
1339 self.tile_control_char = self.input_
1340 self.switch_mode('control_tile_draw')
1341 elif self.mode.name == 'chat' and key == '\n':
1342 if self.input_ == '':
1344 if self.input_[0] == '/':
1345 if self.input_.startswith('/nick'):
1346 tokens = self.input_.split(maxsplit=1)
1347 if len(tokens) == 2:
1348 self.send('NICK ' + quote(tokens[1]))
1350 self.log_msg('? need login name')
1352 self.log_msg('? unknown command')
1354 self.send('ALL ' + quote(self.input_))
1356 elif self.mode.name == 'name_thing' and key == '\n':
1357 if self.input_ == '':
1359 self.send('THING_NAME %s %s' % (quote(self.input_),
1360 quote(self.password)))
1361 self.switch_mode('edit')
1362 elif self.mode.name == 'annotate' and key == '\n':
1363 if self.input_ == '':
1365 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1366 quote(self.password)))
1367 self.switch_mode('edit')
1368 elif self.mode.name == 'portal' and key == '\n':
1369 if self.input_ == '':
1371 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1372 quote(self.password)))
1373 self.switch_mode('edit')
1374 elif self.mode.name == 'study':
1375 if self.mode.mode_switch_on_key(self, key):
1377 elif key == self.keys['toggle_map_mode']:
1378 self.toggle_map_mode()
1379 elif key in self.movement_keys:
1380 move_explorer(self.movement_keys[key])
1381 elif self.mode.name == 'play':
1382 if self.mode.mode_switch_on_key(self, key):
1384 elif key == self.keys['door'] and task_action_on('door'):
1385 self.send('TASK:DOOR')
1386 elif key == self.keys['consume'] and task_action_on('consume'):
1387 self.send('TASK:INTOXICATE')
1388 elif key == self.keys['wear'] and task_action_on('wear'):
1389 self.send('TASK:WEAR')
1390 elif key == self.keys['spin'] and task_action_on('spin'):
1391 self.send('TASK:SPIN')
1392 elif key == self.keys['dance'] and task_action_on('dance'):
1393 self.send('TASK:DANCE')
1394 elif key == self.keys['teleport']:
1395 if self.game.player.position in self.game.portals:
1396 self.host = self.game.portals[self.game.player.position]
1400 self.log_msg('? not standing on portal')
1401 elif key in self.movement_keys and task_action_on('move'):
1402 self.send('TASK:MOVE ' + self.movement_keys[key])
1403 elif self.mode.name == 'write':
1404 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1405 self.switch_mode('edit')
1406 elif self.mode.name == 'control_tile_draw':
1407 if self.mode.mode_switch_on_key(self, key):
1409 elif key in self.movement_keys:
1410 move_explorer(self.movement_keys[key])
1411 elif key == self.keys['toggle_tile_draw']:
1412 self.tile_draw = False if self.tile_draw else True
1413 elif self.mode.name == 'admin':
1414 if self.mode.mode_switch_on_key(self, key):
1416 elif key == self.keys['toggle_map_mode']:
1417 self.toggle_map_mode()
1418 elif key in self.movement_keys and task_action_on('move'):
1419 self.send('TASK:MOVE ' + self.movement_keys[key])
1420 elif self.mode.name == 'edit':
1421 if self.mode.mode_switch_on_key(self, key):
1423 elif key == self.keys['flatten'] and task_action_on('flatten'):
1424 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1425 elif key == self.keys['install'] and task_action_on('install'):
1426 self.send('TASK:INSTALL %s' % quote(self.password))
1427 elif key == self.keys['toggle_map_mode']:
1428 self.toggle_map_mode()
1429 elif key in self.movement_keys and task_action_on('move'):
1430 self.send('TASK:MOVE ' + self.movement_keys[key])
1432 if len(sys.argv) != 2:
1433 raise ArgError('wrong number of arguments, need game host')