2 struct KeyBinding * keybindings;
3 struct KeysWinData * keyswindata;
7 struct Monster * monster;
8 struct Player * player; };
26 void toggle_window (struct WinMeta *, struct Win *);
27 void growshrink_active_window (struct WinMeta *, char);
28 struct Map init_map ();
29 void map_scroll (struct Map *, char);
30 void next_turn (struct World *);
31 void update_log (struct World *, char *);
32 char is_passable (struct World *, uint16_t, uint16_t);
33 void move_player (struct World *, char);
34 void player_wait(struct World *);