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Server: Optimize thing position calculation.
[plomrogue] / server / ai.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def eat_vs_hunger_threshold(thingtype):
10     """Return satiation cost of eating for type. Good food for it must be >."""
11     from server.world import hunger_per_turn
12     hunger_unit = hunger_per_turn(thingtype)
13     actiontype = [id for id in world_db["ThingActions"]
14                if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
15     return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
16
17
18 def get_dir_to_target(t, filter):
19     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
20
21     The path-wise nearest target is chosen, via the shortest available path.
22     Target must not be t. On succcess, return positive value, else False.
23     Filters:
24     "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
25          is, and its corpse would be healthy food for t
26     "f": move away from an enemy – any visible actor whose thing type has more
27          TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
28          food – if it is closer than n steps, where n will shrink as t's hunger
29          grows; if enemy is too close, move towards (attack) the enemy instead;
30          if no fleeing is possible, nor attacking useful, wait; don't tread on
31          non-enemies for fleeing
32     "c": Thing in memorized map is consumable of sufficient nutrition for t
33     "s": memory map cell with greatest-reachable degree of unexploredness
34     """
35     from server.utils import rand, libpr, c_pointer_to_bytearray
36     from server.config.world_data import symbols_passable
37
38     def zero_score_map_where_char_on_memdepthmap(c):
39         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
40         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
41         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
42         #     set_map_score(i, 0)
43         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
44         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
45             raise RuntimeError("No score map allocated for "
46                                "zero_score_map_where_char_on_memdepthmap().")
47
48     def set_map_score(pos, score):
49         test = libpr.set_map_score(pos, score)
50         if test:
51             raise RuntimeError("No score map allocated for set_map_score().")
52
53     def get_map_score(pos):
54         result = libpr.get_map_score(pos)
55         if result < 0:
56             raise RuntimeError("No score map allocated for get_map_score().")
57         return result
58
59     def animates_in_fov(maplength):
60         return [Thing for Thing in world_db["Things"].values()
61                 if Thing["T_LIFEPOINTS"] and not Thing["carried"]
62                    and not Thing == t and 118 == t["fovmap"][Thing["pos"]]]
63
64     #def animates_in_fov_gen(maplength):
65     #    return (Thing for Thing in world_db["Things"].values()
66     #            if Thing["T_LIFEPOINTS"] and not Thing["carried"]
67     #               and not Thing == t and 118 == t["fovmap"][Thing["pos"]])
68
69     def good_attack_target(v):
70         eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
71         ty = world_db["ThingTypes"][v["T_TYPE"]]
72         type_corpse = world_db["ThingTypes"][ty["TT_CORPSE_ID"]]
73         if t["T_LIFEPOINTS"] > ty["TT_LIFEPOINTS"] \
74         and type_corpse["TT_TOOL"] == "food" \
75         and type_corpse["TT_TOOLPOWER"] > eat_cost:
76             return True
77         return False
78
79     def good_flee_target(m):
80         own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
81         corpse_type = world_db["ThingTypes"][own_corpse_id]
82         targetness = 0 if corpse_type["TT_TOOL"] != "food" \
83                        else corpse_type["TT_TOOLPOWER"]
84         type = world_db["ThingTypes"][m["T_TYPE"]]
85         if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
86         and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
87             return True
88         return False
89
90     def seeing_thing():
91         def exists(gen):
92             try:
93                 next(gen)
94             except StopIteration:
95                 return False
96             return True
97         maplength = world_db["MAP_LENGTH"]
98         if t["fovmap"] and "a" == filter:
99             return exists(Thing for Thing in animates_in_fov(maplength)
100                                 if good_attack_target(Thing))
101         elif t["fovmap"] and "f" == filter:
102             return exists(Thing for Thing in animates_in_fov(maplength)
103                                 if good_flee_target(Thing))
104         elif t["T_MEMMAP"] and "c" == filter:
105             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
106             ord_blank = ord(" ")
107             map_len = world_db["MAP_LENGTH"]
108             return exists(mt for mt in t["T_MEMTHING"]
109                           if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
110                           and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
111                           and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
112                              > eat_cost)
113         return False
114
115     def set_cells_passable_on_memmap_to_65534_on_scoremap():
116         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
117         # memmap = t["T_MEMMAP"]
118         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
119         #            if memmap[i] in symbols_passable]:
120         #     set_map_score(i, 65534) # i.e. 65535-1
121         map = c_pointer_to_bytearray(t["T_MEMMAP"])
122         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map,
123                     symbols_passable):
124             raise RuntimeError("No score map allocated for set_cells_passable"
125                                "_on_memmap_to_65534_on_scoremap().")
126
127     def init_score_map():
128         test = libpr.init_score_map()
129         if test:
130             raise RuntimeError("Malloc error in init_score_map().")
131         ord_v = ord("v")
132         ord_blank = ord(" ")
133         set_cells_passable_on_memmap_to_65534_on_scoremap()
134         maplen = world_db["MAP_LENGTH"]
135         if "a" == filter:
136             [set_map_score(Thing["pos"], 0) for
137              Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
138         elif "f" == filter:
139             [set_map_score(Thing["pos"], 0) for
140              Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
141         elif "c" == filter:
142             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
143             ord_blank = ord(" ")
144             [set_map_score(mt[1] * maplen + mt[2], 0)
145              for mt in t["T_MEMTHING"]
146              if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]]
147              if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
148              if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost]
149         elif "s" == filter:
150             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
151         if "f" == filter:
152             [set_map_score(Thing["pos"], 65535)
153              for Thing in animates_in_fov(maplen)
154              if get_map_score(Thing["pos"])]
155         elif "a" != filter:
156             [set_map_score(Thing["pos"], 65535)
157              for Thing in animates_in_fov(maplen)]
158
159     def rand_target_dir(neighbors, cmp, dirs):
160         candidates = []
161         n_candidates = 0
162         for i in range(len(dirs)):
163             if cmp == neighbors[i]:
164                 candidates.append(dirs[i])
165                 n_candidates += 1
166         return candidates[rand.next() % n_candidates] if n_candidates else 0
167
168     def get_neighbor_scores(dirs, eye_pos):
169         scores = []
170         if libpr.ready_neighbor_scores(eye_pos):
171             raise RuntimeError("No score map allocated for " +
172                                "ready_neighbor_scores.()")
173         for i in range(len(dirs)):
174             scores.append(libpr.get_neighbor_score(i))
175         return scores
176
177     def get_dir_from_neighbors():
178         import math
179         dir_to_target = False
180         dirs = "edcxsw"
181         eye_pos = t["pos"]
182         neighbors = get_neighbor_scores(dirs, eye_pos)
183         minmax_start = 0 if "f" == filter else 65535 - 1
184         minmax_neighbor = minmax_start
185         for i in range(len(dirs)):
186             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
187                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
188                or ("f" != filter and minmax_neighbor > neighbors[i]):
189                 minmax_neighbor = neighbors[i]
190         if minmax_neighbor != minmax_start:
191             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
192         if "f" == filter:
193             distance = get_map_score(eye_pos)
194             fear_distance = world_db["MAP_LENGTH"]
195             if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
196                 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
197             attack_distance = 1
198             if not dir_to_target:
199                 if attack_distance >= distance:
200                     dir_to_target = rand_target_dir(neighbors,
201                                                     distance - 1, dirs)
202                 elif fear_distance >= distance:
203                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
204                                       if
205                                       world_db["ThingActions"][id]["TA_NAME"]
206                                       == "wait"][0]
207                     return 1
208             elif dir_to_target and fear_distance < distance:
209                 dir_to_target = 0
210         return dir_to_target
211
212     dir_to_target = False
213     mem_depth_c = b' '
214     run_i = 9 + 1 if "s" == filter else 1
215     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
216         run_i -= 1
217         init_score_map()
218         mem_depth_c = b'9' if b' ' == mem_depth_c \
219             else bytes([mem_depth_c[0] - 1])
220         if libpr.dijkstra_map():
221             raise RuntimeError("No score map allocated for dijkstra_map().")
222         dir_to_target = get_dir_from_neighbors()
223         libpr.free_score_map()
224         if dir_to_target and str == type(dir_to_target):
225             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
226                               if world_db["ThingActions"][id]["TA_NAME"]
227                               == "move"][0]
228             t["T_ARGUMENT"] = ord(dir_to_target)
229     return dir_to_target
230
231
232 def standing_on_food(t):
233     """Return True/False whether t is standing on healthy consumable."""
234     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
235     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
236                if not world_db["Things"][id]["carried"]
237                if world_db["Things"][id]["pos"] == t["pos"]
238                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
239                   ["TT_TOOL"] == "food"
240                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
241                   ["TT_TOOLPOWER"] > eat_cost]:
242         return True
243     return False
244
245
246 def get_inventory_slot_to_consume(t):
247     """Return invent. slot of healthiest consumable(if any healthy),else -1."""
248     cmp_food = -1
249     selection = -1
250     i = 0
251     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
252     for id in t["T_CARRIES"]:
253         type = world_db["Things"][id]["T_TYPE"]
254         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
255            and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
256             nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
257             tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
258             if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
259             or tmp_cmp < cmp_food:
260                 cmp_food = tmp_cmp
261                 selection = i
262         i += 1
263     return selection
264
265
266 def ai(t):
267     """Determine next command/argment for actor t via AI algorithms."""
268     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
269                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
270     eating = len([id for id in world_db["ThingActions"]
271                   if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
272     picking = len([id for id in world_db["ThingActions"]
273                    if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
274     if eating and picking:
275         if get_dir_to_target(t, "f"):
276             return
277         sel = get_inventory_slot_to_consume(t)
278         from server.config.ai import ai_hook_pickup_test
279         if -1 != sel:
280             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
281                               if world_db["ThingActions"][id]["TA_NAME"]
282                                  == "use"][0]
283             t["T_ARGUMENT"] = sel
284         elif standing_on_food(t) and ai_hook_pickup_test(t):
285                 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
286                                   if world_db["ThingActions"][id]["TA_NAME"]
287                                   == "pickup"][0]
288         else:
289             going_to_known_food_spot = get_dir_to_target(t, "c")
290             if not going_to_known_food_spot:
291                 aiming_for_walking_food = get_dir_to_target(t, "a")
292                 if not aiming_for_walking_food:
293                     get_dir_to_target(t, "s")