11 struct yx_uint16 pos; };
14 struct Monster * next;
16 struct yx_uint16 pos; };
18 extern char is_passable (struct Map *, struct yx_uint16);
19 extern void move_monster (struct World *, struct Monster *);
20 extern void move_player (struct World *, char);
21 extern void player_wait(struct World *);