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Server: Explain in map_object_actions.h why MapObjAct.id must not be 0.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 85282def52fa92671d94e55476487e4bdfc6ba33..640bbf9bf41c62d240ea6988dd9bb50a01cbe445 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,8
+7,6
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
-
- be more strict and humble when allocating memory from the stack
SERVER:
- be more strict and humble when allocating memory from the stack
SERVER:
@@
-17,8
+15,6
@@
SERVER:
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files