- self.thing.game.map[self.thing.position] = '.'
- for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
- if yx is not None:
- self.thing.game.map[yx] = '.'
+ for yxyx in[self.thing.position] + \
+ list(self.thing.game.map_geometry.get_neighbors_yxyx(self.thing.position).values()):
+ if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+ continue
+ self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+
+
+
+class Task_PICK_UP(Task):
+ todo = 1
+
+ def check(self):
+ if self.thing.carrying:
+ raise PlayError('already carrying something')
+ nothing_to_pick_up = True
+ for t in [t for t in self.thing.game.things
+ if t != self.thing and t.position == self.thing.position
+ and t.type_ != 'Player']:
+ nothing_to_pick_up = False
+ break
+ if nothing_to_pick_up:
+ raise PlayError('nothing to pick up')
+
+ def do(self):
+ to_pick_up = [t for t in self.thing.game.things
+ if t != self.thing and t.position == self.thing.position][0]
+ self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+ todo = 1
+
+ def check(self):
+ if not self.thing.carrying:
+ raise PlayError('nothing to drop')
+
+ def do(self):
+ self.thing.carrying = None