-
-import socketserver
-import threading
-import queue
-
-# Avoid "Address already in use" errors.
-socketserver.TCPServer.allow_reuse_address = True
-
-
-class Server(socketserver.ThreadingTCPServer):
- """Bind together threaded IO handling server and message queue."""
-
- def __init__(self, queue, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.queue_out = queue
- self.daemon_threads = True # Else, server's threads have daemon=False.
-
-
-class IO_Handler(socketserver.BaseRequestHandler):
-
- def handle(self):
- """Move messages between network socket and main thread via queues.
-
- On start, sets up new queue, sends it via self.server.queue_out to
- main thread, and from then on receives messages to send back from the
- main thread via that new queue.
-
- At the same time, loops over socket's recv to get messages from the
- outside via self.server.queue_out into the main thread. Ends connection
- once a 'QUIT' message is received from socket, and then also kills its
- own queue.
-
- All messages to the main thread are tuples, with the first element a
- meta command ('ADD_QUEUE' for queue creation, 'KILL_QUEUE' for queue
- deletion, and 'COMMAND' for everything else), the second element a UUID
- that uniquely identifies the thread (so that the main thread knows whom
- to send replies back to), and optionally a third element for further
- instructions.
- """
- import plom_socket_io
-
- def caught_send(socket, message):
- """Send message by socket, catch broken socket connection error."""
- try:
- plom_socket_io.send(socket, message)
- except plom_socket_io.BrokenSocketConnection:
- pass
-
- def send_queue_messages(socket, queue_in, thread_alive):
- """Send messages via socket from queue_in while thread_alive[0]."""
- while thread_alive[0]:
- try:
- msg = queue_in.get(timeout=1)
- except queue.Empty:
- continue
- caught_send(socket, msg)
-
- import uuid
- print('CONNECTION FROM:', str(self.client_address))
- connection_id = uuid.uuid4()
- queue_in = queue.Queue()
- self.server.queue_out.put(('ADD_QUEUE', connection_id, queue_in))
- thread_alive = [True]
- t = threading.Thread(target=send_queue_messages,
- args=(self.request, queue_in, thread_alive))
- t.start()
- for message in plom_socket_io.recv(self.request):
- if message is None:
- caught_send(self.request, 'BAD MESSAGE')
- elif 'QUIT' == message:
- caught_send(self.request, 'BYE')
- break
- else:
- self.server.queue_out.put(('COMMAND', connection_id, message))
- self.server.queue_out.put(('KILL_QUEUE', connection_id))
- thread_alive[0] = False
- print('CONNECTION CLOSED FROM:', str(self.client_address))
- self.request.close()
-
-
-class World:
- turn = 0
- map_size = (5, 5)
- map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
- player_pos = (3, 3)