-class Map(game_common.Map):
-
- def __getitem__(self, yx):
- return self.terrain[self.get_pos_i(yx)]
-
- def __setitem__(self, yx, c):
- pos_i = self.get_pos_i(yx)
- self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
-
- def __iter__(self):
- for y in range(self.size[0]):
- for x in range(self.size[1]):
- yield [y, x]
-
- @property
- def size_i(self):
- return self.size[0] * self.size[1]
-
- def get_line(self, y):
- width = self.size[1]
- return self.terrain[y * width:(y + 1) * width]
-
- def get_directions(self):
- directions = []
- for name in dir(self):
- if name[:5] == 'move_':
- directions += [name[5:]]
- return directions
-
- def get_pos_i(self, yx):
- return yx[0] * self.size[1] + yx[1]
-
- def new_from_shape(self, init_char):
- return Map(self.size, init_char*self.size_i)
-
- def are_neighbors(self, pos_1, pos_2):
- return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1)
-
- def move(self, start_pos, direction):
- mover = getattr(self, 'move_' + direction)
- new_pos = mover(start_pos)
- if new_pos[0] < 0 or new_pos[1] < 0 or \
- new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]:
- raise GameError('would move outside map bounds')
- return new_pos
-
- def move_UP(self, start_pos):
- return [start_pos[0] - 1, start_pos[1]]
-
- def move_DOWN(self, start_pos):
- return [start_pos[0] + 1, start_pos[1]]
-
- def move_LEFT(self, start_pos):
- return [start_pos[0], start_pos[1] - 1]
-
- def move_RIGHT(self, start_pos):
- return [start_pos[0], start_pos[1] + 1]
-
-