+/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
+extern void toggle_autofocus();
+
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
+
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
+
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();
+