-struct Map
-{
- struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */
- char * cells; /* Sequence of bytes encoding map cells. */
-};
-
-
-
-/* Initialize island map "~" cells representing water and "." cells representing
- * land. The island shape is built randomly by starting with a sea of one land
- * cell in the middle, then going into a cycle of repeatedly selecting a random
- * seal cell and transforming it into land if it is neighbor to land; the cycle
- * ends when a land cell is due to be created right at the border of the map.
+/* (Re-)make island map "~" cells representing water and "." cells representing
+ * land. The island shape is built randomly from world.seed_map by starting with
+ * a sea of one land cell in the middle, then going into a cycle of repeatedly
+ * selecting a random sea cell and transforming it into land if it is neighbor
+ * to land; the cycle ends when a land cell is due to be created right at the
+ * border of the map. Lots of 'X' cells representing trees are put on the
+ * island.