multiply ...). Note that different kinds of movements/actions take different
numbers of turns to finish.
-Enemies' AI is very dumb so far: Each turn, they try to move towards their
-shortest-path-wise nearest enemy (any animate being of a different species)
-visible to them. If they see no enemy, they search for and consume "magic meat".
+Enemies' AI is very dumb so far: Each turn, they look out for actors of
+different species to flee from (if their type starts out with more hitpoints
+than they have) or (if the opposite is the case) move towards for purposes of
+attack. If they see no enemy, they search for and consume "magic meat".
Every move of yours re-writes a file "savefile" that describes the new state of
dthe world, if more than 15 seconds have passed since its last writing. Once you
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The game is expected to run on Linux systems that contain the ncurses library.
-(It may also work on other Unix-like systems with ncurses, who knows.) Do the
-following steps:
+(It may also work on other Unix-like systems with ncurses, who knows. See
+<https://github.com/plomlompom/plomrogue/issues/2#issuecomment-50972436> for OS
+X compatibility.) Do the following steps:
$ git clone https://github.com/plomlompom/plomrogue
$ cd plomrogue