import socket
import threading
from parser import ArgError, Parser
-from game_common import World, CommonCommandsMixin
+import game_common
-class Game(CommonCommandsMixin):
+def get_map_class(geometry):
+ return globals()['Map' + geometry]
+
+
+class MapSquare(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ terrain = ''.join(terrain_as_list)
+ map_lines = []
+ start_cut = 0
+ while start_cut < len(terrain):
+ limit = start_cut + self.game.world.map_.size[1]
+ map_lines += [terrain[start_cut:limit]]
+ start_cut = limit
+ return "\n".join(map_lines)
+
+
+class MapHex(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ new_terrain_list = []
+ x = 0
+ y = 0
+ for c in terrain_as_list:
+ new_terrain_list += [c, ' ']
+ x += 1
+ if x == self.size[1]:
+ new_terrain_list += ['\n']
+ x = 0
+ y += 1
+ if y % 2 != 0:
+ new_terrain_list += [' ']
+ return ''.join(new_terrain_list)
+
+
+class World(game_common.World):
+
+ def __init__(self, *args, **kwargs):
+ """Extend original with local classes and empty default map.
+
+ We need the empty default map because we draw the map widget
+ on any update, even before we actually receive map data.
+ """
+ super().__init__(*args, **kwargs)
+ self.get_map_class = get_map_class
+ self.map_ = self.get_map_class('Hex')()
+
+
+class Game(game_common.CommonCommandsMixin):
world = World()
log_text = ''
def draw_map(self):
"""Draw map view from .game.map_.terrain, .game.things."""
- map_lines = []
- map_size = len(self.game.world.map_.terrain)
- start_cut = 0
- while start_cut < map_size:
- limit = start_cut + self.game.world.map_.size[1]
- map_lines += [self.game.world.map_.terrain[start_cut:limit]]
- start_cut = limit
+ terrain_as_list = list(self.game.world.map_.terrain[:])
for t in self.game.world.things:
- line_as_list = list(map_lines[t.position[0]])
- line_as_list[t.position[1]] = self.game.symbol_for_type(t.type_)
- map_lines[t.position[0]] = ''.join(line_as_list)
- return "\n".join(map_lines)
+ pos_i = self.game.world.map_.get_position_index(t.position)
+ terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_)
+ return self.game.world.map_.list_terrain_to_lines(terrain_as_list)
def update(self):
"""Redraw all non-edit widgets."""