from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
cmd_MAP, cmd_MAP, cmd_THING_TYPE,
cmd_THING_POS, cmd_THING_INVENTORY,
- cmd_THING_HEALTH,
+ cmd_THING_HEALTH, cmd_SEED,
cmd_GET_PICKABLE_ITEMS,
cmd_TERRAIN_LINE, cmd_PLAYER_ID,
cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
+class PRNGod(random.Random):
+
+ def seed(self, seed):
+ self.prngod_seed = seed
+
+ def getstate(self):
+ return self.prngod_seed
+
+ def setstate(seed):
+ self.seed(seed)
+
+ def random(self):
+ self.prngod_seed = ((self.prngod_seed * 1103515245) + 12345) % 2**32
+ return (self.prngod_seed >> 16) / (2**16 - 1)
+
+
+
class WorldBase:
def __init__(self, game):
self.player_id = 0
self.player_is_alive = True
self.maps = {}
+ self.rand = PRNGod(0)
@property
def player(self):
for pos in self.maps[(0,0)]:
if self.maps[(0,0)][pos] == '.' and \
len(self.things_at_pos(((0,0), pos))) == 0 and \
- random.random() > 0.999:
+ self.rand.random() > 0.999:
self.add_thing_at('food', ((0,0), pos))
for thing in self.things[:player_i]:
thing.proceed()
def add_thing_at_random(type_):
while True:
new_pos = ((0,0),
- (random.randint(0, yx[0] -1),
- random.randint(0, yx[1] -1)))
+ (self.rand.randint(0, yx[0] -1),
+ self.rand.randint(0, yx[1] -1)))
if self.maps[new_pos[0]][new_pos[1]] != '.':
continue
if len(self.things_at_pos(new_pos)) > 0:
return self.add_thing_at(type_, new_pos)
self.things = []
- random.seed(seed)
+ self.rand.seed(seed)
self.turn = 0
self.maps = {}
self.new_map((0,0), yx)
- #self.new_map((0,1), yx)
- #self.new_map((1,1), yx)
- #self.new_map((1,0), yx)
- #self.new_map((1,-1), yx)
- #self.new_map((0,-1), yx)
- #self.new_map((-1,-1), yx)
- #self.new_map((-1,0), yx)
- #self.new_map((-1,1), yx)
- for pos in self.maps[(0,0)]:
- if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]:
- self.maps[(0,0)][pos] = '#'
- continue
- self.maps[(0,0)][pos] = random.choice(('.', '.', '.', '.', 'x'))
-
+ self.new_map((0,1), yx)
+ self.new_map((1,1), yx)
+ self.new_map((1,0), yx)
+ self.new_map((1,-1), yx)
+ self.new_map((0,-1), yx)
+ self.new_map((-1,-1), yx)
+ self.new_map((-1,0), yx)
+ self.new_map((-1,1), yx)
+ for map_pos in self.maps:
+ map_ = self.maps[map_pos]
+ if (0,0) == map_pos:
+ for pos in map_:
+ map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x'))
+ else:
+ for pos in map_:
+ map_[pos] = '~'
player = add_thing_at_random('human')
self.player_id = player.id_
add_thing_at_random('monster')
'DROP': Task_DROP}
self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
'GET_GAMESTATE': cmd_GET_GAMESTATE,
+ 'SEED': cmd_SEED,
'MAP': cmd_MAP,
'THING_TYPE': cmd_THING_TYPE,
'THING_POS': cmd_THING_POS,
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
+ def send_thing(offset, thing):
+ offset_pos = (thing.position[1][0] - offset[0],
+ thing.position[1][1] - offset[1])
+ self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+ self.io.send('THING_POS %s %s' % (thing.id_,
+ stringify_yx(offset_pos)))
+
self.io.send('TURN ' + str(self.world.turn))
- self.io.send('MAP ' + stringify_yx(visible_map.size))
visible_map = self.world.player.get_visible_map()
+ offset = self.world.player.get_surroundings_offset()
+ self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
- visible_things, offset = self.world.player.get_visible_things()
+ visible_things = self.world.player.get_visible_things()
for thing in visible_things:
- offset_pos = (thing.position[1][0] - offset[0],
- thing.position[1][1] - offset[1])
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(offset_pos)))
+ send_thing(offset, thing)
if hasattr(thing, 'health'):
self.io.send('THING_HEALTH %s %s' % (thing.id_,
thing.health))
self.io.send('PLAYER_INVENTORY ,')
for id_ in self.world.player.inventory:
thing = self.world.get_thing(id_)
- self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.io.send('THING_POS %s %s %s' % (thing.id_,
- stringify_yx(thing.position[0]),
- stringify_yx(thing.position[1])))
+ send_thing(offset, thing)
self.io.send('GAME_STATE_COMPLETE')
def proceed(self):