% self.args[0])
def do(self):
- to_pick_up = self.thing.game.get_thing(self.args[0])
+ to_pick_up = self.thing.game.get_thing(self.args[0],
+ create_unfound=False)
self.thing.inventory += [self.args[0]]
to_pick_up.in_inventory = True
to_pick_up.position = self.thing.position
return item
def _eliminate_from_inventory(self):
- item = self.thing.game.get_thing(self.args[0])
+ item = self.thing.game.get_thing(self.args[0], create_unfound=False)
del self.thing.inventory[self.thing.inventory.index(item.id_)]
item.in_inventory = False
return item