<tr>
<td><button id="switch_to_chat">chat mode</button><br /></td>
</tr>
+ <tr>
<td><button id="switch_to_study">study mode</button></td>
<td><button id="toggle_map_mode">toggle terrain/annotations/control view</button>
+ </tr>
<tr>
<td><button id="switch_to_play">play mode</button></td>
<td>
- <table>
- <tr>
- <td><button id="take_thing">take thing</button></td>
- <td><button id="switch_to_edit">change tile</button></td>
- <td><button id="switch_to_admin">become admin</button></td>
- </tr>
- <tr>
- <td><button id="drop_thing">drop thing</button></td>
- <td><button id="switch_to_password">change tile editing password</button></td>
- <td><button id="switch_to_control_pw_type">change tile control password</button></td>
- </tr>
- <tr>
- <td><button id="flatten">flatten surroundings</button></td>
- <td><button id="switch_to_annotate">annotate tile</button></td>
- <td><button id="switch_to_control_tile_type">change tiles control</button></td>
- </tr>
- <tr>
- <td><button id="teleport">teleport</button></td>
- <td><button id="switch_to_portal">edit portal link</button></td>
- </tr>
- </table>
+ <button id="take_thing">take thing</button>
+ <button id="teleport">teleport</button>
+ <button id="drop_thing">drop thing</button>
</td>
</tr>
+ <tr>
+ <td><button id="switch_to_edit">map edit mode</button></td>
+ <td>
+ <button id="switch_to_write">change tile</button>
+ <button id="flatten">flatten surroundings</button>
+ <button id="switch_to_password">change tile editing password</button>
+ <button id="switch_to_annotate">annotate tile</button>
+ <button id="switch_to_portal">edit portal link</button>
+ </td>
+ </tr>
+ <tr>
+ <td><button id="switch_to_admin_enter">admin mode</button></td>
+ <td>
+ <button id="switch_to_control_pw_type">change tile control password</button>
+ <button id="switch_to_control_tile_type">change tiles control</button>
+ </td>
+ <tr>
+ </tr>
</table>
<h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
<ul>
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
<li><input id="key_switch_to_study" type="text" value="?" />
-<li><input id="key_switch_to_edit" type="text" value="m" />
+<li><input id="key_switch_to_edit" type="text" value="E" />
+<li><input id="key_switch_to_write" type="text" value="m" />
<li><input id="key_switch_to_password" type="text" value="P" />
-<li><input id="key_switch_to_admin" type="text" value="A" />
+<li><input id="key_switch_to_admin_enter" type="text" value="A" />
<li><input id="key_switch_to_control_pw_type" type="text" value="C" />
<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
'edit': {
- 'short': 'terrain edit',
+ 'short': 'map edit',
+ 'long': 'This mode allows you to change the map in various ways.'
+ },
+ 'write': {
+ 'short': 'terrain write',
'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'map edit password',
'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
},
- 'admin': {
+ 'admin_enter': {
'short': 'become admin',
'long': 'This mode allows you to become admin if you know an admin password.'
+ },
+ 'admin': {
+ 'short': 'admin',
+ 'long': 'This mode allows you access to actions limited to administrators.'
}
}
};
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
- tui.mode_edit.legal = game.tasks.includes('WRITE');
+ tui.mode_write.legal = game.tasks.includes('WRITE');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'TERRAIN') {
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
tui.switch_mode('post_login_wait');
+ } else if (tokens[0] === 'ADMIN_OK') {
+ tui.is_admin = true;
+ tui.log_msg('@ you now have admin rights');
+ tui.switch_mode('admin');
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
game.portals[position] = tokens[2];
height_input: 1,
password: 'foo',
show_help: false,
+ is_admin: false,
mode_waiting_for_server: new Mode('waiting_for_server',
false, false, true),
mode_login: new Mode('login', true, false, true),
mode_annotate: new Mode('annotate', true, true),
mode_play: new Mode('play'),
mode_study: new Mode('study', false, true),
- mode_edit: new Mode('edit', false, false, false, true),
+ mode_write: new Mode('write', false, false, false, true),
+ mode_edit: new Mode('edit'),
mode_control_pw_type: new Mode('control_pw_type',
false, false, false, true),
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
- mode_admin: new Mode('admin', true),
+ mode_admin_enter: new Mode('admin_enter', true),
+ mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
mode_control_tile_type: new Mode('control_tile_type',
false, false, false, true),
mode_control_tile_draw: new Mode('control_tile_draw'),
init: function() {
- this.mode_play.available_modes = ["chat", "study", "edit",
- "annotate", "portal",
- "password", "admin",
- "control_pw_type",
- "control_tile_type"]
- this.mode_study.available_modes = ["chat", "play"]
- this.mode_control_tile_draw.available_modes = ["play"]
+ this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ this.mode_admin.available_modes = ["control_pw_type",
+ "control_tile_type", "chat",
+ "study", "play", "edit"]
+ this.mode_control_tile_draw.available_modes = ["admin"]
+ this.mode_edit.available_modes = ["write", "annotate", "portal",
+ "password", "chat", "study", "play",
+ "admin_enter"]
this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
switch_mode: function(mode_name) {
this.inputEl.focus();
this.map_mode = 'terrain';
+ if (mode_name == 'admin_enter' && this.is_admin) {
+ mode_name = 'admin';
+ };
this.mode = this['mode_' + mode_name];
if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
explorer.position = game.things[game.player_id].position;
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw') {
+ if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit') {
for (const move_key of document.querySelectorAll('[id^="move_"]')) {
move_key.disabled = false;
}
if (!this.mode.is_intro && this.mode.name != 'chat') {
document.getElementById("switch_to_chat").disabled = false;
}
+ if (!this.mode.is_intro && this.mode.name != 'edit') {
+ document.getElementById("switch_to_edit").disabled = false;
+ }
+ if (!this.mode.is_intro && this.mode.name != 'admin' && this.mode.name != 'admin_enter') {
+ document.getElementById("switch_to_admin_enter").disabled = false;
+ }
if (this.mode.name == 'login') {
if (this.login_name) {
server.send(['LOGIN', this.login_name]);
if (game.tasks.includes('DROP')) {
document.getElementById("drop_thing").disabled = false;
}
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- document.getElementById("flatten").disabled = false;
- }
if (game.tasks.includes('MOVE')) {
}
document.getElementById("teleport").disabled = false;
+ } else if (this.mode.name == 'edit') {
+ if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ document.getElementById("flatten").disabled = false;
+ }
document.getElementById("switch_to_annotate").disabled = false;
- document.getElementById("switch_to_edit").disabled = false;
+ document.getElementById("switch_to_write").disabled = false;
document.getElementById("switch_to_portal").disabled = false;
document.getElementById("switch_to_password").disabled = false;
- document.getElementById("switch_to_admin").disabled = false;
+ } else if (this.mode.name == 'admin') {
document.getElementById("switch_to_control_pw_type").disabled = false;
document.getElementById("switch_to_control_tile_type").disabled = false;
} else if (this.mode.name == 'study') {
document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
- } else if (this.mode.name == 'admin') {
+ } else if (this.mode.name == 'admin_enter') {
this.log_msg('@ enter admin password:')
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter tile control password for "' + this.tile_control_char + '":');
if (game.tasks.includes('DROP')) {
content += "[" + this.keys.drop_thing + "] – drop carried thing\n";
}
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- content += "[" + tui.keys.flatten + "] – flatten player's surroundings\n";
- }
content += "[" + tui.keys.teleport + "] – teleport to other space\n";
content += '\n';
} else if (this.mode.name == 'study') {
content += '[' + movement_keys_desc + '] – move question mark\n';
content += '[' + this.keys.toggle_map_mode + '] – toggle view between terrain, annotations, and password protection areas\n';
content += '\n';
+ } else if (this.mode.name == 'edit') {
+ content += "Available actions:\n";
+ if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ content += "[" + tui.keys.flatten + "] – flatten player's surroundings\n";
+ }
+ content += '\n';
} else if (this.mode.name == 'chat') {
content += '/nick NAME – re-name yourself to NAME\n';
content += '/' + this.keys.switch_to_play + ' or /play – switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
+ content += '/' + this.keys.switch_to_edit + ' or /edit – switch to map edit mode\n';
+ content += '/' + this.keys.switch_to_admin_enter + ' or /admin – switch to admin mode\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
tui.recalc_input_lines();
- } else if (tui.mode.name == 'edit' && tui.inputEl.value.length > 0) {
+ } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
- tui.switch_mode('play');
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'control_pw_type' && tui.inputEl.value.length > 0) {
tui.tile_control_char = tui.inputEl.value[0];
tui.switch_mode('control_pw_pw');
server.send(['SET_MAP_CONTROL_PASSWORD',
tui.tile_control_char, tui.inputEl.value]);
}
- tui.switch_mode('play');
+ tui.switch_mode('admin');
} else if (tui.mode.name == 'portal' && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
- tui.switch_mode('play');
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
- tui.switch_mode('play');
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'password' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
tui.password = tui.inputEl.value
- tui.switch_mode('play');
- } else if (tui.mode.name == 'admin' && event.key == 'Enter') {
+ tui.switch_mode('edit');
+ } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
server.send(['BECOME_ADMIN', tui.inputEl.value]);
tui.switch_mode('play');
} else if (tui.mode.name == 'chat' && event.key == 'Enter') {
tui.switch_mode('play');
} else if (tokens[0].slice(1) == 'study' || tokens[0][1] == tui.keys.switch_to_study) {
tui.switch_mode('study');
+ } else if (tokens[0].slice(1) == 'edit' || tokens[0][1] == tui.keys.switch_to_edit) {
+ tui.switch_mode('edit');
+ } else if (tokens[0].slice(1) == 'admin' || tokens[0][1] == tui.keys.switch_to_admin_enter) {
+ tui.switch_mode('admin_enter');
} else if (tokens[0].slice(1) == 'nick') {
if (tokens.length > 1) {
server.send(['NICK', tokens[1]]);
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.flatten
- && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
} else if (event.key === tui.keys.take_thing
&& game.tasks.includes('PICK_UP')) {
server.send(["TASK:PICK_UP"]);
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
game.teleport();
- } else if (event.key === tui.keys.switch_to_portal) {
- event.preventDefault();
- tui.switch_mode('portal');
- } else if (event.key === tui.keys.switch_to_annotate) {
- event.preventDefault();
- tui.switch_mode('annotate');
};
} else if (tui.mode.name == 'study') {
if (tui.mode.mode_switch_on_key(event)) {
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
};
+ } else if (tui.mode.name == 'admin') {
+ if (tui.mode.mode_switch_on_key(event)) {
+ null;
+ };
+ } else if (tui.mode.name == 'edit') {
+ if (tui.mode.mode_switch_on_key(event)) {
+ null;
+ } else if (event.key in tui.movement_keys
+ && game.tasks.includes('MOVE')) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
+ } else if (event.key === tui.keys.flatten
+ && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+ }
}
tui.full_refresh();
}, false);
tui.switch_mode('edit');
tui.full_refresh();
};
+document.getElementById("switch_to_write").onclick = function() {
+ tui.switch_mode('write');
+ tui.full_refresh();
+};
document.getElementById("switch_to_annotate").onclick = function() {
tui.switch_mode('annotate');
tui.full_refresh();
tui.switch_mode('portal');
tui.full_refresh();
};
-document.getElementById("switch_to_admin").onclick = function() {
+document.getElementById("switch_to_admin_enter").onclick = function() {
tui.switch_mode('admin');
tui.full_refresh();
};