+import sys
+sys.path.append('../')
+import game_common
+
+
class GameError(Exception):
pass
pos_yx[1] -= 1
-class World:
+class World(game_common.World):
def __init__(self):
- self.turn = 0
- self.map_size = (0, 0)
- self.map_ = ''
- self.things = []
-# Thing(self, 'human', [3, 3]),
-# Thing(self, 'monster', [1, 1])
-# ]
+ super().__init__()
+ self.Thing = Thing # use local Thing class instead of game_common's
self.player_id = 0
-# self.player = self.things[self.player_i]
def proceed_to_next_player_turn(self):
"""Run game world turns until player can decide their next step.
if player.task is None:
break
- def set_map_size(self, yx):
- y, x = yx
- self.map_size = (y, x)
- self.map_ = ''
- for y in range(self.map_size[0]):
- self.map_ += '?' * self.map_size[1]
-
- def set_map_line(self, y, line):
- width_map = self.map_size[1]
- if y >= self.map_size[0]:
- raise ArgError('too large row number %s' % y)
- width_line = len(line)
- if width_line > width_map:
- raise ArgError('too large map line width %s' % width_line)
- self.map_ = self.map_[:y * width_map] + line + \
- self.map_[(y + 1) * width_map:]
-
- def get_thing(self, i):
- for thing in self.things:
- if i == thing.id_:
- return thing
- t = Thing(self, i, '?', [0,0])
- self.things += [t]
- return t
-
class Task:
test_pos[1] >= self.thing.world.map_size[1]:
raise GameError('would move outside map bounds')
pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1]
- map_tile = self.thing.world.map_[pos_i]
+ map_tile = self.thing.world.terrain_map[pos_i]
if map_tile != '.':
raise GameError('would move into illegal terrain')
-class Thing:
+class Thing(game_common.Thing):
- def __init__(self, world, id_, type_, position):
- self.world = world
- self.id_ = id_
- self.type_ = type_
- self.position = position
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
self.task = Task(self, 'wait')
def task_wait(self):