+extern void reload_interface_conf()
+{
+ unload_interface_conf();
+ load_interface_conf();
+}
+
+
+
extern void update_log(char * text)
{
char * f_name = "update_log()";
{
if (0 < monster->lifepoints && 0 != monster->id)
{
- move_actor(monster, rrand() % 5);
+ char * sel = "\0NSEW";
+ move_actor(monster, sel[rrand() % 5]);
}
}
}