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Have a number (currently: 3) of monsters, instead of only one. Lots of stuff hard...
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index 99e115de8668b043fe640b4a76044788ce830f2a..2ae0c88cec69cd65776a91e2d8a6defdc3eeab05 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-21,6
+21,8
@@
struct Player {
uint16_t x; };
struct Monster {
+ struct Monster * next;
+ char name;
uint16_t y;
uint16_t x; };