#include "field_of_view.h" /* build_fov_map() */
#include "hardcoded_strings.h" /* s */
#include "things.h" /* Thing, ThingType, get_player(), own_thing(),
- * set_thing_position(), get_thing_type()
+ * set_thing_position(), get_thing_type(),
+ * free_things_in_memory()
*/
#include "map.h" /* is_passable() */
#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
hitted->fov_map = NULL;
free(hitted->mem_map);
hitted->mem_map = NULL;
+ free_things_in_memory(hitted->t_mem);
+ hitted->t_mem = NULL;
}
update_log(" It dies.");
}