X-Git-Url: https://plomlompom.com/repos/day?a=blobdiff_plain;f=README;h=90fd601c82fc90052c4d9aa8b67182a6bcc170d1;hb=2a60941d0815c19c11a01943faed931e0b364d4f;hp=a944ceaac75398bcd0fb375016bae75213b0ec69;hpb=4ee05e4f640430b572c628a38cf0e90ea8d0e755;p=plomrogue diff --git a/README b/README index a944cea..90fd601 100644 --- a/README +++ b/README @@ -126,6 +126,7 @@ SYMBOL z LIFEPOINTS 3 CORPSE_ID 5 CONSUMABLE 0 +START_NUMBER 9 A line of "OBJECT" followed by a number starts it, and the number sets the object type's internal id. The number after "CONSUMABLE" defines the object @@ -137,7 +138,8 @@ the id of the object type that objects of this type degrade to if their hitpoints drop to zero if they start out as inanimate (what is not implemented yet: or if they are inanimate, but are otherwise crushed). Note that the "CORPSE_ID" must match the id of an object type defined in the file (before or -after, it may even be the same). +after, it may even be the same). "START_NUMBER" sets the number of objects that +are to appear of the given type on the map on game start. All these definition block members must be present within their blocks, but only "ACTION" / "OBJECT" / "MAP_TYPE" must be positioned at their respective blocks'