X-Git-Url: https://plomlompom.com/repos/day?a=blobdiff_plain;f=TODO;h=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hb=f934d0193c89585b9154210bf1ffb08aeebef12a;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=0907037fc188c28471805286a67b786264ba3e2f;p=plomrogue diff --git a/TODO b/TODO index 766b12d..2cc0adf 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,23 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map +- critical bug: replay and exit game state don't match -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- make shape of map (and diagonal movement penalty) configurable in config file +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- erlehmann's redo scripts are not OSX-compliant, see: +